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SlidellMan

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Everything posted by SlidellMan

  1. I'm glad that you chose Motos, Namco has plenty of '80s titles that rarely, if ever, got a console port.
  2. Excellent demonstration of the game, Darryl. This should be a good example of what can be done with 7800 Basic.
  3. I finally decided to try to get my twin laser power up to work so I changed: if joy0fire && joyposup=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if joy0fire && joyposdown=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if joy0fire && joyposleft=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if joy0fire && joyposright=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser to if twinlaser_flag=1 && joy0fire && joyposup=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if twinlaser_flag=1 && joy0fire && joyposdown=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if twinlaser_flag=1 && joy0fire && joyposleft=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser if twinlaser_flag=1 && joy0fire && joyposright=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser However, upon testing, no real change. Before I go, congratulations to those 7800 Homebrew nominees. New_VerticalShooter_Test_continue.78b Vertical Shooter 1-16-2021.zip New_VerticalShooter_Test_continue.78b.a78 New_VerticalShooter_Test_continue.78b.bin New_VerticalShooter_Test_continue.78b.list.txt
  4. You guys, along with @Muddyfunster, have earned your nominations.
  5. This is one of the biggest surprises of the year in terms of homebrews.
  6. You have earned your nomination, Lewis. I would nominate you, @mksmith, and @SmittyB for being the most helpful 7800 Homebrew developers as well.
  7. I'm glad that Square Enix, for all the things wrong they did since '09, decided to release Seiken Densetsu 3 as Trials of Mana. Personally, I can't stand it when random people online were calling it Secret of Mana 2, which was Secret of Evermore's codename. I am also glad that SE has also went back and restored SaGa Frontier's cut content and decided to retranslate it.

  8. @BladeJunkerNice job at converting the NES sprites to the 7800's 160A mode.
  9. Double Pokey should be more of a limited edition.
  10. This current build I just played is promising.
  11. I wanted to ask you if 7800Basic's alphachars can support non-standard letters such as æ, ð, and þ? (Ditto for accented vowels and consonants.) By the way, you're free to use my shooter demo as a project template if you so desire.
  12. Here's the latest update: continue continue_flag=0 fire_debounce = 1 continue_loop plotchars 'continue?' 0 40 3 plotchars 'yes' 0 24 4 plotchars 'no' 0 72 4 ; if joy0fire0 then fire_debounce=1 if !joy0fire0 then fire_debounce=0 if joy0left && joy0fire && !fire_debounce then clearscreen:playsfx sfx_plainlaser:goto playerX=80 : playerY=144:playerFlag=0:explosion_aniframe=0:goto main if joy0right && joy0fire && !fire_debounce then clearscreen:playsfx sfx_plainlaser:goto plot goto continue_loop Vertical Shooter 1-11-2021.zip
  13. As of the current build: -Sometimes, bricks that aren't near the explosion are destroyed. -The Ballom enemy and Bomberman have dark grey instead of white. Just wanted to mention that.
  14. I just downloaded the latest demo, and don't worry about rushing it out the door. Just focus on making the best home version of Arkanoid.
  15. I look forward to the finalized version of JS7800, and the updated Wii7800. Oh, and feel free to add my little vertical shooting demo to the cartridge list if you want.
  16. It does look good on actual hardware, and might have to tell one of my friends about it.
  17. I'm glad that I posted a video of Alpine Games on Newgrounds years ago.
  18. Mega Man X4 version differences:
    1. The cutscenes are clearer on the PS1 version.
    2. The PS1 version has better transparency effects, whereas the Saturn version has nice heatwave effects. (Note: The Sega Saturn can handle transparencies, but that required knowledge in taking advantage of the hardware. Said transparencies were of the subtractive/additive variety.)
    3. The Saturn version had the full version of the first boss battle theme, and said first boss had extra attacks.
    4. Speaking of the music, in the Saturn version, it also loops properly. After all, Capcom used the sound chip to good effect.

    5. Certain stages had layered backgrounds on the Saturn, such as the Volcano stage.

    For those who are wondering Zero didn't have his arm cannon in it: Capcom didn't want it to devolve into press triangle/X to cheese.

    1. zetastrike

      zetastrike

      Mashing square/circle or A/C as Zero is way more cheesy than if he had has arm cannon.

    2. SlidellMan

      SlidellMan

      One thing I forgot: the Warning sound effect plays at a lower pitch in the Saturn version.

  19. So far, you have a bit of a foundation, but I think you should have added this to your mainloop: if switchreset then reboot That would eliminate the need to click restart on JS7800 or hard reset on BupSystem.
  20. These guys are going to have a lot of metal work on their hands: 

    They also have a '75 Roadrunner, by the way.

  21. I think that for another level could be set in a swamp, or at least a crystal cave.
  22. Also worth mentioning about Q*Bert 3 is Joe McDermott's music. What that man did in the early '90s deserves respect and admiration. Wolf Child happens to be, in my opinion, Core Design's best game.
  23. I'm glad that the Super NES is getting some more homebrews. Matthias Nagler and whoever created REM would be proud of you!
  24. To be honest, I can't really decide which one. So, I'll narrow it down to 1994, 1995, and 1996.
  25. You've made one of the best 7800 Emulators out there. Maybe you could do a 3DS homebrew version if the opportunity arises?
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