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Posts posted by SlidellMan
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Here's the latest build. As said before, you guys are free to look into the code in-depth to find anything I did wrong.
New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt Vertical Shooter 10-6-2020.zip
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Wow, you got to team up with legendary programmers? I have to say that you chose wisely to hire them.
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Those look amazing! However, finding practical uses for those effects, would be a real challenge.
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I think I could learn something about programming levels from you, Fulton.
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Reminds me of Earthbound.
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Loopz and Eye of the Beholder have excellent music, and Geoduel was impressive despite being cancelled.
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I never found Parish to be funny at all.
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I hope you recover from this.
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Cyrano, have you considered going a series of tutorials on using Raptor API? Starting from Hello World, to sprite movement, to sprite scaling/rotation, to additive/subtractive transparencies.
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Trakball + Arkanoid = slick!
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Parts of my current build:
characterset vertical_shooting_fontalphachars ASCIII decided to switch from atascii from a font I made just so it can display properly.New_VerticalShooter_Test_sprani.78b Vertical Shooter 9-26-2020.zip
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Karri, have you considered doing a series of video tutorials on using chipper?
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Maybe we could talk to those working on them to finish what they started? Then again, that would be a huge could.
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This is sounding ambitious, and further looking forward to.
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The good news with this new release: Explosion animation is a go.
The bad news is getting it to function right and figure out what is causing it to crash.
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I look forward to video footage of at least GeoDuel, Cabal, Rolling Thunder, and Vindicators.
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You did a good job at the demo cutscene at the end, Muddy. By the way, interesting room names. Were you inspired by L'Abbaye des Morts?
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Hmm...that's odd. It compiled and run successfully, but upon running it in regular A7800, it doesn't. I've included the latest source file in this .zip file, so if you want to take a look at what's causing that bug, you're free to do so.
Vertical Shooter 9-23-2020.zip
Update: I ran it on the outdated and inaccurate ProSystem emulator, and it works, but with graphical glitches.
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The latest screenshot looks really good, Lavalamp.
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Confirmed: Collision detection with the enemy now works.
New_VerticalShooter_Test.78b.a78 New_VerticalShooter_Test.78b.bin New_VerticalShooter_Test.78b.list.txt Vertical Shooter 9-22-2020.zip
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That's a pretty slick demo, Fulton.
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You, sir, have done a better job programming the credits in your game than what I have done with mine.
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VHZC, you get points for originality. (I am not being sarcastic.)
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So, for example, Bank 1 can be level 1, Bank 2 can be level 2, etc.?

My 7800 Vertical Shooter - Heofonfīr
in Atari 7800 Programming
Posted
Now with proper text display.
New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin Vertical Shooter 10-14-2020.zip