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SlidellMan

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Everything posted by SlidellMan

  1. Happy Birthday Albert! My present is the latest version of my shooting demo.

  2. I think you should have based your emulator on Pengui.net's BupSystem, but don't know if that's open source.
  3. I just wanted to thank those who provided criticism and advice on my project, as well as those who downloaded the ROMs and tried them on actual hardware and emulators. Especially to @Muddyfunster, @SmittyB, @RevEng, @mksmith, and @Mord. It means a lot. gameover gameover_flag=0 fire_debounce = 1 gameover_loop if lives=0 then gameover_flag=1:clearscreen plotchars 'game over!' 0 40 16 if joy0fire && !fire_debounce then clearscreen:goto continue if !joy0fire then fire_debounce=0 goto gameover_loop continue continue_flag=0 continue_loop plotchars 'continue?' 0 40 3 plotchars 'yes' 0 24 4 plotchars 'no' 0 72 4 if joy0fire0 then fire_debounce=1 if !joy0fire0 then fire_debounce=0 if joy0left && fire_debounce=1 then clearscreen:playsfx sfx_plainlaser:goto playerX=80 : playerY=144:playerFlag=0:explosion_aniframe=0:goto main if joy0right && fire_debounce=1 then clearscreen:playsfx sfx_plainlaser:goto plot goto continue_loop Anyways, here's my attempt at a continue subroutine with an edit of the current Game Over one. Update: Here's the latest source code and ROM files. They are in the enclosed .zip. Vertical Shooter 1-05-2021.zip
  4. I know that this is going to bend a lot of people out of shape, but here are my celebrity death predictions for 2021:

    -Anthony Daniels from Star Wars

    -Sir Anthony Hopkins

    -Frank Welker

    -Bill Cosby

    -Alan Oppenheimer

    -Dr. Thomas Sowell

    -Arlo Guthrie

    -John Romita, Sr.

    -The Iron Sheik

    -George Miller

    -Richard Donner

    1. Stephen

      Stephen

      You taking bets?  What do we win?

    2. SlidellMan

      SlidellMan

      I'm not taking bets, and don't have any prizes. However, I was considering the inclusion of Ralph Bakshi on this list, but his death would be too on the nose. And I don't like going after easy targets.

  5. Just keep at it, Lewis. You may just give even Einhander and Radiant Silvergun a run for their money.
  6. Aside from a supposed pause bug that causes the pattern to reset, and a reset bug that still has the ship and enemy bullet; everything plays great.
  7. Here's a WIP title graphic for your game I made.
  8. I will say this in defense of the Sega Saturn: its mouse was one of the best console mice ever made. It's a shame that Sega never brought it stateside, along with the RAM Expansion carts.

  9. Excellent work, Fragmare, and SF Alpha, along with SF2 and a retooled SF1, would be perfect for the Jaguar.
  10. Will JagStudio be available for Visual Studio Code?
  11. Nice game, @phoboz. By the way, I'm working on a title logo for your game.
  12. I just played the demo, and have to say that this is an excellent mix between horizontal shooter and exploration. The planet intro cut-scene was really nice with the background layering. Maybe for the next version, you have a weapon roll-out a la Axelay?
  13. Teisco Synthesizers:

    And I thought that Italian and Soviet Synths were obscure.

  14. What you have done so far has a pretty solid foundation, and I can confirm that it works in BupSystem. If you decide to put music into it, may I suggest something slow, ominous, and unnerving?
  15. I just played the demo, and have to say that you did an excellent job. Especially with the continue screen and rage mechanic. (I'm trying to write my own continue screen, but haven't gotten it to work.)
  16. After playing my demo in BupSystem, I can also confirm that it also works in that emulator. New_VerticalShooter_Test_continue.78b.a78 New_VerticalShooter_Test_continue.78b.bin New_VerticalShooter_Test_continue.78b.list.txt Vertical Shooter 12-30-2020.zip
  17. I decided to play my latest build in JS7800, and can confirm that it works. Now, to test it in BupSystem, and I plan on getting the continue screen subroutine working.
  18. Don't worry about rushing it out the door, Darryl. Just focus on making it the best version.
  19. After dealing with compilation problems and listening to MKSmith, I have an improved version. Vertical Shooter 12-27-2020.zip New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt
  20. That desert stage is one of the best uses of parallax scrolling on the 7800. All it needs is a staccato lead, off-beat bass line, a 4/4 Kick, and noise sweeps for the music.
  21. The first Revenge of the Nerds is still great 36 years later!

    Too bad that the franchise went in the same direction as Police Academy.

    1. Max_Chatsworth

      Max_Chatsworth

      I always thought that after Revenge of the Nerds came out, Eddie Deezen must have fired his agent.  "How the F..... am I not in that movie?!?!"  I mean was there a bigger nerd actor of the 70's or 80's?

       

      https://www.imdb.com/name/nm0214430/?ref_=ttfc_fc_cl_t31

       

       

    2. Stephen

      Stephen

      Love it still.  Have damn near every word memorized but still laugh from beginning to end.  My brother and I literally broke several VHS copies BITD :)

  22. Darryl, you have just made the best home port of this game. All that needs to be done is to fix all the remaining bugs.
  23. I just changed if joy0fire then clearscreen:savescreen:lives=$04:score0=0:goto main:playsfx sfx_bling to if joy0fire then clearscreen:savescreen:lives=$04:score0=0:playsfx sfx_bling:goto main in my current working file. I can't believe that I overlooked that all this time I was working on it. If there is anything else I have overlooked, I would like to know. Vertical Shooter 12-26-2020.zip New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt
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