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SlidellMan

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Everything posted by SlidellMan

  1. Muddy, Thanks. New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt Vertical Shooter 12-24-2020.zip
  2. After playing the latest version, I liked the new enemies, obstacles, and the risk/reward revival potion. The only problem I ran into is the left hand getting stuck in a loop. (I was playing it in A7800, by the way.)
  3. I'm going to have to try the latest build.
  4. Congratulations on getting it to a playable state, and we'll wait for the finished product.
  5. For now, I have decided to comment out the continue screen routine. This will remain that way until I find out how to rectify that. As usual, I have included the source code, list file, and the ROMs. gameover gameover_flag=0 gameover_loop if lives=0 then gameover_flag=1:clearscreen plotchars 'Game Over!' 0 40 16 if joy0fire then fire_debounce=1 if !joy0fire then fire_debounce=0 if fire_debounce=1 then clearscreen:goto plot goto gameover_loop ; goto continue_loop /* continue continue_flag=1 continue_loop plotchars 'Continue?' 0 40 3 plotchars 'Yes' 0 24 4 plotchars 'No' 0 72 4 if joy0fire0 then fire_debounce=1 if !joy0fire0 then fire_debounce=0 if joy0left && fire_debounce=1 then clearscreen:goto playerX=80 : playerY=144:playerFlag=0:explosion_aniframe=0:goto main if joy0right && fire_debounce=1 then clearscreen:goto titlescreen_loop goto continue_loop */ So far, the game over screen still works. Vertical Shooter 12-21-2020.zip New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt
  6. Spy vs. Spy, quite possibly my favorite MAD strip: 

     

    1. x=usr(1536)

      x=usr(1536)

      Not directly related, but it's decent ska:

       

       

    2. x=usr(1536)

      x=usr(1536)

      BTW, love how his daughter even kept the byline.  That's pretty awesome.

    3. eddhell

      eddhell

      I still have almost ALL those paperback books after all these years.  Piss poor condition from the entire neighborhood borrowing them.

    4. Show next comments  36 more
  7. Judging by the latest video, the use of semitone sound effects and what appears to be 320 mode backgrounds are quite impressive. Possibly one of the best 320 screen mode games I have seen.
  8. I decided to write down some notes in regards to what I have learned over the months. 1. Be sure to set up what you need. 2. Be sure to dim your variables, properly plot them, and never dim labels. 3. '&&' comes in between 'if' and 'then'; ':' always comes after 'then'. 4. All subroutines must be placed after 'goto mainloop'.
  9. Aside from the enemies going through Santa and his reindeer, this is quite solid.
  10. That looks astonishing, and I look forward to it getting finished.
  11. Here's some new progress on an older source file: I also would like to mention that it took a few minutes to realize that syntax error. shooting_test.78b.a78 shooting_test.78b.bin shooting_test.78b.list.txt shooting Test 12-18-2020.zip Quick update: I just added a continue screen routine to my other demo. However, here's the catch: --- Unresolved Symbol List BREAKPROTECTOFF 0000 ???? (R ) 0.playerX 0000 ???? (R ) 0.titlescreen_loop 0000 ???? (R ) stack allowance: 30 nested subroutines. the canary is situated at: $1c1 873 bytes of ROM space left in the main area. 790 bytes of ROM space left in DMA hole 0. $1880 to $1fff used as zone memory, allowing 15 display objects per zone. 2310 bytes left in the 7800basic reserved area. Vertical Shooter 12-18-2020.zip
  12. I wonder if anyone here knows where I can get a replacement battery for my Casio Exilim Z1050? (The one that came with it has finally given up the ghost.)

  13. I hope CD Projekt Red learns something from the debacle surrounding the console versions of Cyberpunk 2077. 

    Nie bądź kolejną Bethesdą, Electronic Arts ani współczesną Activision.

    (Don't be another Bethesda, Electronic Arts, or contemporary Activision.)

    1. Stephen

      Stephen

      I long for the days when software was not released until it was tested, fixed, and considered final.  None of this bullshit - release whenever and patch later.  Hopefully the spanking their stocks are taking will teach a valuable lesson, but I'm sure it won't.

    2. CPUWIZ

      CPUWIZ

      If anything, it's QA's fault at Sony and Microsoft, they approve for mastering.  Seems like  they either didn't find them, or they waved some of them, to get it out for Christmas.

    3. SlidellMan

      SlidellMan

      Well said, @CPUWIZ, and I hope you recover.

  14. There's just something about Eternal Champions: Challenge From the Darkside's soundtrack that gets me pumped. (Despite not owning a Genesis with a Sega CD.)

    Enjoy!!

    1. Ryan Witmer

      Ryan Witmer

      It's an amazing soundtrack to an amazing game.  I spent many, many hours playing that game with my friends back in high-school.

    2. Curious Sofa

      Curious Sofa

      Yes, much better than the EC cart game.  Challenge from the Darkside is just terrific.  Got to play as the politician - and use moves like the Kickback, the Red Tape Tangle, and the Filibuster. :)  Or just play as the chicken lol

  15. What you have is solid, but the two character mugshots could use some better colors.
  16. Here's what I have for today. New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt Vertical Shooter 12-13-2020.zip
  17. Simultaneous Two-player, now that is adding replay value. IREM has a decent-sized trove for homebrew ports.
  18. @MuddyfunsterThanks, and points taken. As a token of my gratitude, here's the latest source. Oh, and I tested the latest build in Bup System, and it works. Vertical Shooter 12-11-2020.zip New_VerticalShooter_Test_sprani.78b.a78 New_VerticalShooter_Test_sprani.78b.bin New_VerticalShooter_Test_sprani.78b.list.txt
  19. It has been over one month since I last touched this, but I'm still confounded on how to get the return to title screen to work upon the Game Over screen. Here's the subroutine: gameover_loop if lives<1 then gameover_flag=1:clearscreen plotchars 'Game Over!' 0 40 16 if joy0fire then fire_debounce=1 if !joy0fire then fire_debounce=0 goto gameover_loop if fire_debounce=1 then clearscreen:goto plot What also needs to be done: -Get the laser power-up working -Get the explosions to work properly -Get the firing sound effect to work properly -Get the Lives and score to display properly
  20. My rankings of Bandai Namco's Tales of series (So far): Symphonia, Phantasia (SNES), Dawn of the New World.*

    *=I know that people will hate me for saying this, but this is not a bad game.

    1. SlidellMan

      SlidellMan

      So that explains the blurrier, more pixelated textures.

    2. Steven Pendleton

      Steven Pendleton

      Yeah, the PS2 version is bad. I heard it was bad when it released in ~2004 or so, but then I actually bought it in 2009 when I moved to Japan. It runs at half the framerate of the Gamecube version with additional framerate drops on top of that and super muddy textures. I think the reason that they ported the PS2 version was because of all of the extra stuff that they added in that version. I can't think of any other reason why they would choose that version.

    3. SlidellMan

      SlidellMan

      Yeah, ideally, the Hi-Def version should have had much better textures than what they went with. To tell you the truth, Bandai Namco should also have ported it, along with Destiny DC, Destiny 2, and Rebirth on the 3DS. (Seeing that it got a port of Abyss.)

    4. Show next comments  36 more
  21. I Will Protect You/Ore wa Omae o Mamoru English Patch trailer:

    I know that Idea Factory is a punching bag for a bad developer, but this actually looks and plays good.

  22. It takes a lot of balls to use Internet memes in a test program.
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