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SlidellMan

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Everything posted by SlidellMan

  1. I wonder how many TIA Sound effects can be stored in each bank?
  2. That has got to be one of the prettiest looking Lynx games I have seen, and that is saying something.
  3. Thought I would show you what one of the bosses looks like so far. Yes, this boss will be another case of sprite layering.
  4. More autotune fun!

     

  5. RIP Charlie Daniels and Ennio Morricone.

    1. GoldLeader
    2. Giles N

      Giles N

      Not Ennio Morricone...!

  6. Thought I would make a mockup of what actual gameplay should look like. It may not be finished, but at least it is something.
  7. Hmm...maybe I could use these in Heofonfīr? (Yes, I'm still working on it.)
  8. You should consider writing a Joystick detection routine for this.
  9. Hey, thanks for the clever tricks. Maybe you could give tips on how to make bosses that are comprised of several sprites?
  10. I might have to try this.

  11. This game reminds me of L'Abbaye des Morts by https://www.locomalito.com/. If you need music, you should ask Fragmare.
  12. Here's a really cool video on how to create textures for 3D models:

     

    Even if you aren't making a ROM hack, this is actually quite handy.

  13. Sorry for not having much to show for, but as compensation; here's a WIP for a new enemy.
  14. Have you considered adding USB/MIDI support?
  15. In case anyone is wondering, I am still working on this, but due to an issue with my left mouse button's microswitch crapping out, it will take a while. By the way, is anyone here experienced in coding a player select screen?
  16. For those who wanted to hear more Acid:

    https://www.bandlab.com/fighting_zenith/roasted-garlic-94779085?revId=8edd946f-4cb7-ea11-9b05-501ac51f5e37

    Tempo: 128 BPM

    Scale: G Melodic Minor

    Software: Presonus Studio One, Synth1, and Surge.

    1. DragonGrafx-16

      DragonGrafx-16

      How about a Goa trance WIP? 

       

      Bass: Largo, that elastic lead sound: Strobe2 (with a lot of FX), TD-3 doing the acid line and EastWest Ra doing the tanpura and sitar. Done in Reason 10.

    2. SlidellMan

      SlidellMan

      Sick! I like it.

  17. Just played them on A7800, and the report: 188-03: Has sound, but no real video. v4.0: Has video and plays well, but no audio.
  18. Something tells me that this wasn't a quick and dirty hack. I'm going to try these to see them in work.
  19. Can offsets be wider than 26 (0-25) and taller than 13 (0-12) within the 256 byte limit?
  20. Some newer code I wrote: titleScreenLoop restorescreen drawscreen plotsprite heofonfir_logo_h 0 9 25 plotsprite heofonfir_logo_e 0 26 25 plotsprite heofonfir_logo_o 0 42 25 plotsprite heofonfir_logo_f 0 58 25 plotsprite heofonfir_logo_o 0 74 25 plotsprite heofonfir_logo_n 0 90 25 plotsprite heofonfir_logo_f 0 107 25 plotsprite heofonfir_logo_i 0 123 25 plotsprite heofonfir_logo_r 0 137 25 if joy0fire then clearscreen : goto init goto titleScreenLoop init clearscreen plotbanner heofonfir_push_fire 0 44 128 savescreen drawscreen characterSelectLoop plotchars 'Select your angel' 0 4 16 if joy0left then heofonfir_character_select_arrow plotchars "Lucelia Iustitia" 0 16 40 if joy0right then heofonfir_character_select_arrow plotchars "Aeris Vis" 0 64 40 if joy0fire then goto level_1 : lives = 3 : score0 = 0 return game_over game_over_flag = 0 game_over_flag if lives<0 then game_over plotsprite heofonfir_gameover_g 7 40 56 plotsprite heofonfir_gameover_a 7 48 56 plotsprite heofonfir_gameover_m 7 56 56 plotsprite heofonfir_gameover_e 7 64 56 plotsprite heofonfir_gameover_o 7 88 56 plotsprite heofonfir_gameover_v 7 96 56 plotsprite heofonfir_gameover_e 7 104 56 plotsprite heofonfir_gameover_r 7 112 56 goto game_over_loop if joy0fire then goto titleScreenLoop I used those mock up screenshots to give me a good idea on how to plotsprite the letters.
  21. I might have to try using your table, though what code to use in the rem TODO section would confuse me. That, and figuring out how to use it in the games I want to make.
  22. Here's a revision of the second player select layer for Lucelia. I fixed the arm and the eyes.
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