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Posts posted by SlidellMan
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I never thought that battery-backed saves would be possible on the 7800.
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Saboteur I and II (ZX Spectrum):
Maybe we could talk Clive Townsend into making 7800 homebrews?
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What's next, Zun giving you the green light to port Highly Responsive to Prayers on the Jaguar? *Smirks*
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Hmmm...that reminds me of a certain cartoon on Adult Swim by Will Carsola and Dave Stewart. (Cue Death Metal theme song.)
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Nice sprites and tiles, Marss. Were you inspired by Advance Wars, Soldiers of Fortune/The Chaos Engine, and people on PixelJoint?
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That mockup screenshot is surprisingly good.
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Ok, I think it is time for which TG-16/PCE CD and Sega CD games you would want to see on the Jaguar CD.
TG-16 CD:
Castlevania: Rondo of Blood
Image Fight 2
Tengai Makyo/Far East of Eden 1 and 2
Faussete Amour (with improved controls)
Götzendiener (with improved controls)
Valis 3 and 4
Ys 3 and 4
Beyond Shadowgate
Fiend Hunter (with improved controls)
Basted
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I wouldn't be surprised if those two Ys games required 1MB 7800 ROM chips. Now, here's something that I know will work on the 7800:
Psychic World (MSX Version):
Valis I and II (MSX Versions):
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I'd like to see more than just fighting games on the Neo Geo. Luckily, there are the likes of NG.DevTeam with GunLord and Last Hope.
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Here's some more:
Rusty (PC-98 series):
Flame Zapper Kotsujin (Also PC-98 series):
Early Touhou project (Highly Responsive to Prayers, Story of Eastern Wonderland, Phantasmagoria of Dimensional Dream, Lotus Land Story, and Mystic Square):
3D Death Chase (ZX Spectrum):
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Oh, and if anyone is wondering why I chose those colors: classic Atari color scheme.
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Fragmare does another excellent fake screenshot!
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I wonder if you can run old Amiga games on it?
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I think I can design one for you, though specifications would be nice.
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Gee, thanks OLD CS1. Come to think of it, you have inspired me to conceptualize my own custom C64/128 game controller.
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I forgot about Spy Hunter, the father of the Car Combat genre.
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I was wondering what kind of programming tricks that were used in those C64/128 games that managed to use more than one fire button? I am well aware that Pins 5 and 9 corresponded to buttons 3 and 2.
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Maybe I could design some shells for your PCBs, Danth Wader?
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Here's a video of the original Sharp X1 Thunder Force:
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Recap from the other thread:
Rastan Saga
Return of the Invaders (1985)
Gaplus
Vanguard I & II
Mad Crasher
Marvin's Maze
Inferno
Wiz Warz
Tylz
Screw Loose
Xain'd Sleena/Solar Warrior
Baraduke/Alien Sector
Libble Rabble
Rolling Thunder
Thunder Force (as in Technosoft, but that's an obscure Sharp X1 game.)
Phozon
Raimais
Exsizus
The Ninja Warriors
Darius
ChillerFuture Spy (Xevious clone done with the Zaxxon hardware)
Dragon Buster
Pac-Land
Top Secret
Bionic Commando
Strider
Athena and Psycho Soldier
Major Havoc
Peter Pepper's Ice Cream Factory
Captain Silver
Ninja Gaiden
Zwackery
Mystic Marathon
Toy Pop
Ninja Princess
Metro CrossRainbow Islands
Chase HQ
Operation Wolf (Though I heard the 7800's Light Gun has questionable accuracy.)
Nova 2001
Bad Dudes
Ninja Spirit
Horizon
Cadash
Marvel Land (Namco)
Turbo (Sega)
Star Force
Space Firebird/Space Demon
King & Balloon
Flash Gal
Chack 'n Pop
Congo Bongo
Dig Dug II
Ghouls 'n Ghosts
Gladiator/Ougon no Shiro (Golden Castle)
Guzzler
Kiki Kaikai
Nemo
The New Zealand Story
Pirate Ship Higemaru
Q*Bert's Qubes
Shao-Lin's Road
The Tower of Druaga (Could use a few level and gameplay tweaks) and The Return of Ishtar
Legend of Valkyrie
Cloud Master
The Legend of Kage
Megablast (Could use a few level and gameplay tweaks)
Kabuki Z (Could use a few level and gameplay tweaks)
Tecmo Knight
Genpei Toumaden (The Genji and Heike Clans' Demon Conflict story)That's a lot of game suggestions, but I went with the most obscure ones I could find.
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@DanthWader: Lemmings is still great years later. Don't know if it will work with the 7800 Joystick.
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Raiden - Gallantry & Shadow Of The Ninja - Sea Port (POKEY Covers)
in Atari 7800
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Just listening to Pokey Gallantry on Soundcloud, and you did an excellent job. Oh, and I'm following you on SC.