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SlidellMan

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Everything posted by SlidellMan

  1. Just to let people know that I am implementing Mord's aiming routine in my engine. Truth be told, that random bullet movement that was based off what was in the 7800basic manual was way too simplistic and erratic for this. Expect the source and binary to be posted when I am done writing and compiling. I also switched the ROM size from 48k to 128k. Vertical Shooter 2-15-2021.zip New_Vertical_Shooter_Rewrite2.78b
  2. I have to say that this demo is quite helpful. Might have to use it to replace the current enemy bullet code in my shooting demo.
  3. I thought I would share this MVG video: Whoever ported Kenta Cho's rRootage on the X-Box deserves props. Speaking of original X-Box homebrew, what are your top ten games? (No emulators.)
  4. I post WIPs when I compile a new ROM as a means to get feedback.
  5. That's pretty clever, @Eagle. I bet that routine you wrote would be perfect for title screens.
  6. The only things that are missing are sections 1.f and 1.g. Other than that, it does a good job at explaining the technical parts.
  7. Basically, Super Metroid's running mechanic. Understood. Oh, and I like how the enemy soldiers fall towards the character upon dying. That detail adds a bit of subtle realism.
  8. SlidellMan

    JagStudio

    One feature I do look forward to: Jaguar CD support.
  9. Would a speed attribute be a good idea in a Metroidvania, or would that be too problematic gameplay-wise?

    1. thanatos

      thanatos

      Worked in Super Metroid.

  10. Just listening to it right now, and your melodies definitely fit the labyrinth quite well.
  11. Adding a run ability was a smart decision, but do you have to use a button or double tap the pad in a given direction? I also agree with Cyrano that a layered background/parallax in areas would help it immensely. Now to look forward to see my graphics being put to good use...
  12. Truth be told, I studied the Space Junk examples for the enemy movement, firing routines, etc. They are serviceable, but I want to rewrite them into something that would actually work in a vertical shmup.
  13. I have to admit, this is quite impressive. If there is something that the Lynx needs, more RPGs.
  14. Here's hoping that his game does get a worldwide release. Fun fact: Cotton and Silk are hidden characters in Rondo of Swords. (The former's English voice is surprisingly good.)
  15. The more I think about it, Citroën during the postwar years is like the French Chrysler with their focus on clever engineering. It's a shame that Citroën could never set up a proper dealership network. (Ditto for the equally underrated Panhard.)

    1. x=usr(1536)

      x=usr(1536)

      Agreed that they never had the dealer network they needed (in North America, at least), but two main factors killed them off: legislation mandating fixed-height headlamps and Peugeot.

       

      The former was an NHTSA ruling that helped to give cars in the North American market some of the world's worst headlights for nearly 50 years.  The latter was that after Peugeot's acquisition of Citroën in 1974, the company (PSA) had no interest in adapting the models to meet US regulations, current or upcoming, and had ambitions for the US market that did not include having an in-house rival.

       

      Definitely ditto Panhard, BTW.  But they sold so few cars on this side of the world that they were pretty much insignificant, which is a shame as some of them were brilliant.  Would happily take a BT/CT24 any day of the week.

    2. SlidellMan

      SlidellMan

      I know one man who has two Panhard Dyna Zs from the late '50s that he lends out, and here's an American BT owner:

       

    3. x=usr(1536)

      x=usr(1536)

      I know of two 24CTs in Los Angeles and have seen others sporadically come up on eBay, in Hemmings, etc. but they're a bit scarce.

       

      Really great engineering behind them, though.  I've always appreciated how (until recently) the French manufacturers generally had rather different approaches to how to engineer a car that may not have made sense from the outside, but once you drove and lived with it began to make perfect sense.

       

      Really hoping that this Stellantis thing FCA and PSA are doing isn't a complete fiasco.  PSA's cars have become somewhat boring over the past couple of decades, with nothing much to distinguish them from other European manufacturers.

  16. Yes, it's an arcade game. Truth be told, watching footage of your game is what reminded me of that arcade obscurity.
  17. That looks really nice, Lewis. Were you inspired by the arcade game, Pettan Pyuu by Sunsoft?
  18. Here's another program for pixel art: Piskel - Both browser and downloadable. Lospec.com - Great for upscaling, palette creation/sharing, and pixel art. (Browser based)
  19. Here's a TR-606 arpeggio trigger demo: 

    By Hyboid AKA Astro Chicken.

  20. SlidellMan

    JagStudio

    @SporadicThank you for pointing that out. Since I helped you out with Nitrous, it was only reasonable that you would help me.
  21. SlidellMan

    JagStudio

    So far, I tried building it with an added "Built With Jag Studio", but keep getting this error: zero_audio.s 3: Warning: CLR.L opcode ignored... build/ramassets.inc 6: Error: cannot open: "build/Built_With_Jag_Studio_160_Trans.png.gfxdata" Build error!
  22. SlidellMan

    JagStudio

    Does it include Pro Controller support for those who wanted to develop with it in mind?
  23. I have to say that your game has nice pixel work.
  24. Something that could be helpful. He also has other lessons worth watching.

    1. SlidellMan

      SlidellMan

      Here's a few more of his videos:

       

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