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SlidellMan

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Posts posted by SlidellMan


  1. I finally decided to try to get my twin laser power up to work so I changed:

    if joy0fire && joyposup=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser
    if joy0fire && joyposdown=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser
    if joy0fire && joyposleft=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser
    if joy0fire && joyposright=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser

    to

    if twinlaser_flag=1 && joy0fire && joyposup=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser
    if twinlaser_flag=1 && joy0fire && joyposdown=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser
    if twinlaser_flag=1 && joy0fire && joyposleft=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser
    if twinlaser_flag=1 && joy0fire && joyposright=1 then twinlaserY=twinlaserY-10 : playsfx sfx_plainlaser

    However, upon testing, no real change.

    Before I go, congratulations to those 7800 Homebrew nominees.

    New_VerticalShooter_Test_continue.78b Vertical Shooter 1-16-2021.zip New_VerticalShooter_Test_continue.78b.a78 New_VerticalShooter_Test_continue.78b.bin New_VerticalShooter_Test_continue.78b.list.txt

    • Like 2

  2. Here's the latest update:

    continue
        continue_flag=0
        fire_debounce = 1
    continue_loop
        plotchars 'continue?' 0 40 3
        plotchars 'yes' 0 24 4
        plotchars 'no' 0 72 4
    ;    if joy0fire0 then fire_debounce=1
        if !joy0fire0 then fire_debounce=0
        if joy0left && joy0fire && !fire_debounce then clearscreen:playsfx sfx_plainlaser:goto playerX=80 : playerY=144:playerFlag=0:explosion_aniframe=0:goto main
        if joy0right && joy0fire && !fire_debounce then clearscreen:playsfx sfx_plainlaser:goto plot
        goto continue_loop
    

     

    Vertical Shooter 1-11-2021.zip

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