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Sinphaltimus

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Everything posted by Sinphaltimus

  1. Well, I nver go around to it this weekend. I think it's going to be on hold until I get my basement work completed. But I'll report back once done.
  2. Sure. I'll give it a go this weekend. Thanks for letting me know about DiskIt. Sounds like a very useful program.
  3. Wow, this capacitor map is great. I will take your advice to heart and get the caps replaced by the end of the year. Yes, I'm pretty comfortable soldering. I have a decent kit for a life long hobbyist. I do have a newer kit on my list of things to upgrade this year. Thank you Igor. From the Mod to the instructions and capacitor map, this is fantastic and so are you.
  4. My experience with re-using SD-cards has yielded a common practice for me. This is not specific to TIPI but I have ran into weird issues re-using imaged SD cards. What I've found to eliminate these kinds of issues? in Windows I run DISKPART from an administrative command prompt and do a clean function on the SD card. After that I image and the weirdness is gone. Thi is true for Amiga images, TiPi images and pi Images in general (I have 3 Pi 3b+ and one Pi 400. All of my "anomolies" went away as soon as I put diskpart cleaning into my process. I hope it helps you. No harm in the practice.
  5. Ribbon. I also verified my mainboard revision before ordering so i was happy to get the standard kit. I also purchased the parts kit that comes with replacement capacitors. I don't need to replace any now but i thought it a good idea to keep the kit on hand.
  6. It took a bit of time to get here but I just finished this mod a few days ago. It's great. Thank you much. Yes, I went through AtariGamer.com. *****5 Stars thru and thru.
  7. I don't know. I was told that the clam shell case itself is the heat sink and i don't know that there is much room left to use an additional one. I just installed a couple of fans to draw the heat out ASAP and the operating temps are very good.
  8. Musick I made. Visuals by MilkDrop via WinAmp.
  9. I went PC power supply and never touched the vregs. My concern was cooling. I put temp sensors to watch and recently added a second PC fan. That's the abridged version. If interested, here is the rest of the story... The reason for the switch in PSU was due to how many cards and Disk drives. One is a GoTek, another is a 3.5" and the external is a 5 1/4". So there were concerns about the original PSU not being sufficient.
  10. Will do tomorrow and report back when done with all of those steps.
  11. Need some help. I hosed my sdcard so I imaged it with the latest version (tipi-sdimage-buster-2.28). I expanded the partition. I change the default tipi password. Upon first boot. I select 1. for TI BASIC Type CALL TIPI and hit enter. I get a garbled FinalGrom99 open menu screen. EDIT: Connections - TI-SpechSynth-SideCartSAMS-TIPi ?? Where do I go from here?
  12. I'm not sure. The photo seems to be a little different than the original I recall. I'll compare against some other pics after a quick google... I think you're right. I don't see a TI logo on it and Brand is listed as BASIC FUN. My mistake. I'll have to wait a couple weeks before I go and gerab a real one (about the same price) if it's in working condition.
  13. Can you post a picture of the catalog on the disk you transferred the hfe image to? This way we can see what kinds of files are on it and possibly tell you how to load and run one of the programs.
  14. I had one of these as a kid. I searched years ago for one and the few I found were pretty expensive. On a whim, I searched today and wow they are reasonable. There are several still listed from various sellers all around the $30 range including shipping. I don't know why I had to have it, but I did. I just got this one. That's price with shipping listed as "in good working condition" *used*. Order total: $26.01 (Yes, shipping included) Basic Fun Speak & Spell Electronic Game You should get it by 22 Nov.
  15. "I can write images to the disks using my greaseweazle." Can you tell what format you are writing to? I think you'll get the most out of Double Sided Single Density at 40 Tracks. There is an 80 Track mod depending on what kind of floppy drive you have and success will depend on what kind of floppy Disk you are using.
  16. I put two Quiet fans in mi my heavily modded PEB. One on the ATX power supply I installed and another in the middle between cards. As for disassembly, the response from arcadeshopper nails it.
  17. EDIT: Nope, looking at ArcadeShopper.com seems this is a custom TIPI+32k on the pcb. I just now stumbled upon this after being AFF for a while. Too many pages to read through everything. So I have one, maybe two questions. 1. Is the 32k expansion fitted inside a standard model without modifications? 2. If yes, then couldn't one not just remvoe it and replace with the SAMS side port? Either way, I'm hot for one of these now. I reserved my nanoPEB for the portability, this may just put my nanoPEB to bed for good.
  18. Wow. I never suspected it being an issue with c99. I don't expect every emulator to support everything. I don't really use any others besides c99 except when running my retro pie. However, recently (my TI printer shenanigans) I found using Win994a to work with the print-ti994a printer emulator. it worked for testing prints before taking them to real iron but I could not figure it out in c99. I'm glad to have posted my question then. I'm humbled by your (and others here) expertise and skillsets. Who am I to inadvertently discover a bug? Glad to help make the improvement. Even if by accident. EDIT: I guess what I mean is, I typically think I'm doing something wrong and not that it's the program.
  19. I've never used this until today to troubleshoot. But thanks for the heads up, I will never use that option again. One of the DSK files I was having trouble with are attached. They came from whtech in some user group PC99 folder. I'm guessing pc99 files are different somehow. EDIT: I wasn't blaming c99 because at least c99 was throwing disk i/o errors. Which pointed to an issue with the dsk file itself. ENLARGER.DSK
  20. Yeah, I was using XB but my issue actually came down to something about the DSK image format. I just edited my initial question with an update. "edit: NEVERMIND - Not sure what the differences are between dsk files but I am finding some that do not work in c99 (even if I check the V9T9 Reverse option). My fix? Create a new dsk image using TIDIR and copy files from non-working dsk to new dsk and POOF - Load works as expected. I figured this out because to spite TIDIR being able to open the files, I could not index them in classic99. I'm guessing they were made for a specific emulator or something that TIDIR supports."
  21. edit: NEVERMIND - Not sure what the differences are between dsk files but I am finding some that do not work in c99 (even if I check the V9T9 Reverse option). My fix? Create a new dsk image using TIDIR and copy files from non-working dsk to new dsk and POOF - Load works as expected. I figured this out because to spite TIDIR being able to open the files, I could not index them in classic99. I'm guessing they were made for a specific emulator or something that TIDIR supports. Back to some disk I/O questions. I was under the impression that a disk with a file on it called "load" would automatically load the main program on it. So far I've come across two disks that do not. So my assumption must be incorrect. So my next question is, what's the difference between disks that actually do load straight into their program and disks that do not when "load" is listed in the cataloging? I guess more to the point, how can I tell the difference ist my looking at the disk listings?
  22. I wish I knew each step and setting path you took. For me, to spite looking right on the screen, some of the Character sets would be inverted. Where the background color would be inverted with the foreground color. All kinds of weird little things. I have installed the latest version.
  23. I think I know what's wrong, going to take some time to fix and test. i'll edit this when I know for sure... EDIT: Ok. Yes, I did hose those last two files but that wasn't the cause of the main issue. To spite the padding, loading as map image continued to assign character codes below 32. I have to copy the codes to available spots above 32 and then manually stamp them in place of the bad codes <32. I also had to alter the code. For whatever reason, using transparency for character colors and the call screen caused a full black screen. This was from the Magellan code. I replace transparency with cyan across the board. And most importantly, I exported as xb. Basic produced illegal characters in the print statementd. It took a long while statements. But I finally delivered on my goal.
  24. OK, one more issue I am having. This is only happening on this particular project. When I export to basic program, I cannot open it in classic 99. I also cannot open it in a text editor and when I use TI99DIR to copy to dsk, I convert to PROGRAM and it gets errors loading. I also cannot paste the text into Classic 99 as it throws errors on the same print statements. There are pretty wierd characters in some of the print statements. The Quotes go missing etc... Example: 1140 PRINT 1150 1160 1170 1180 1190 PRINT "BCDEFG@ABCDEFG@ABCDEFG@ABCDE IJKLMNHIJKLMNHIJKLMNHIJKL" 1200 PRINT " #$%&! #$%&! #$%&! #$%QRSTUOPQRSTUOPQRSTUOPQRST)*+,'()*+,'()*+,'()*+," I'll attach the txt that comes out of Magellan as well as the map project. Any ideas why this is happening to this project? BOBLM.TXT bOb_Largest_multi.mag
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