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About ClockworkRobot

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    Star Raider

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    Vectrex coding
  • Currently Playing
    the theremin.
  • Playing Next
    the kazoo.

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  1. Well I have designs for them. Not manufactured yet but in the works. I need to sell a bunch of SZ pins to pay for 'em though
  2. Also ... if anyone has any of these Quantum, Liberator or Crystal Castles pins, I will trade HEAVILY for them.. may even pay real money.
  3. I'm working on a series of Vectrex collector pins. Have a test run of 100 Stramash Zone pins ready and available for sale if you fancy one. More pictures here: colector pins Hard Enamel badge with clutch grip. 30x30mm I have 90 from a test run of 100 left. If you'd like one: 8 UK Pounds with postage to the UK. 10 UK Pounds with international postage. PayPal to: [email protected] and please be sure to include your address and a note saying it's for "SZ pin". Tanks a lot.
  4. Yes, up is down and left is right. Noted in the instruction manual.
  5. Here's some video of the device interfacing an Atari joystick with the Vectrex. https://youtu.be/8wddVsTe-F0
  6. Hi, I've created a little interface PCB for the vectrex. It offers an alternative to the digital joystick hack. Unlike the old hack that requires you to attach some switches to +5 and some to -5, this one uses a common ground, it makes it much simpler to wire. Iw has originally designed so i could attach an asteroids control panel to my vectrex without having to hack up the original wiring. Anyway if you're building digital joysticks for the vectrex or hooking a vectrex to an arcade cabinet, this may be of interest to you. Check it out. http://www.clockworkrobot.com/joystick-interface-board/ And if you'd like to buy one, check out the shop then drop me an email: clockworkrobot(at)gmail.com
  7. Some video may be helpful? SZ does bank switching but only at the beginning and end of "Stramash Zone". Does "Rammy Zone" exhibit the same issues? No bank switching going on there and it's drawing a few less vectors.
  8. I don't like the idea of selling roms on the vectrex for a number of reasons. First off, we make these games for the fun of it, for the love of it. It's not a commercial concern. For me, making the package is as much part of the creative process as making the game. It's about creating something new that could have sat on the shelf with the official games when they were released in the early 80s. You may consider it a bit control freaky but if i create a game i want to control how it is presented and played. Vectrex games in particular, it's so much about the vector screen and the overlay. If you're playing the game without an overlay or on an emulation, you're not really getting the full experience. I don't want an inferior presentation of my games out there. Take that nox bootleg for example. No overlay. The overlay has the track and start / finish line printed on it. Without it a chunk of the game is missing. If someone's playing that, they don't know that, they just think this game is missing vital elements. That reflects badly on me. Also we tried selling roms as an experiment, very few were sold. I think you guys are vastly over estimating the size of the vectrex rom market. Lastly it just invites people to share the roms rather than buying them.
  9. I will be producing more eventually. I just have to wait until i think the demand is great enough to justify doing another run. It's a lot of money to tie up in stock if they don't sell.
  10. We are exploring the possibility of doing another run of nox/deathchase but please don't encourage people to go looking for illegal roms. These games are our ip, we spent a lot of time and love on them and seeing them pirated is very disheartening. https://www.youtube.com/watch?v=UxI5vk8b8xg&t=110s
  11. Does anyone know where these PCBs come from?
  12. Evaluating brightness control too. https://youtu.be/6CBUFbPyiFM
  13. yeh i'm cranking up to produce something similar www.clockworkrobot.com and more: https://www.youtube.com/watch?v=B2GhXswzOUg&t=2s
  14. Just thought i'd share this little monster I've created:
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