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The Lurking Horror

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Posts posted by The Lurking Horror


  1. Stupid decisions killed SEGA. Some of them, as mentioned in other posts, are so incredibly dumb that they seems to be stuff of urban legend. But they happened. Sony had a lot of hype but the first lot of games was a sad bunch of crap and Sony had zero gaming experience at the time. If managed by smart people Sega would be able to deal with that.

     

    But, of course, smart people would had never launched the 32X (Whose only good game was Kolibri, the best Humming Bird based horizontal scrolling shooter ever made as pointed by the Penny-Arcade guys :)) and that FMV games that plagued the Sega CD...


  2. The Panzer Dragoon RPG for the Saturn was very nice looking (at that time, but it is still good looking enough for me today) and better than most of PS1 3D library. But of course the programmers were all going crazy trying to extract every bit and cycle from the machine, proving that the extreme hard programming environment for the Saturn helped much in killing it.


  3. It's just a matter of Hype and false marketing. Like Sony's emotion engine and the "cell technology" for the PS3. Like the vaporware companies keep touting, like the CD component for the SNES and N64 or, well any add-on nintendo creates and fail to support. Marketeers try to fool consumers since day one.

     

    Summing it all, don't trust anything a corporation tells you, it's probably a lie.


  4. If the original programmer is really MIA or if there is no agreement on using his previous work, then I guess the only way is to start it again from square zero. If I had the skills (I'm beginning the work on achieving them) I'd give it a shot. It's a great idea for a truly inovative game.


  5. I got one back in the day. After playing in my friends' houses for quite some time (fun fact: most of them were girls. I guess gaming was waay more accepted by the fair sex back then) and begging my parents for what seemed like an eternity, one glorious day I received one brand new 2600 set. Needless to say I spend almost all my free time with that beauty. I lost the count of how many joysticks I broke playing asteroids and missile command :P


  6. Donkey Kong Country's graphics were originally rendered on very powerful, for the time, CGI computers and downsampled to resolutions the SNES could handle.  They look good on a composite TV but do not scale very well to an RGB monitor.  They could easily be modeled on today's graphics hardware. 

     

    Very true. My main point is that Nintendo spent the money, and invested the time and effort to figure out how to make graphics like than on the SNES.

     

    Tramiel would have hired the cheapest developer, given a couple of months to develop and told them it had to be on a 48K cart.

    853214[/snapback]

     

    Talking about DKC, Gamespy did a Top10 overhyped games feature some years ago and DKC was one of them. Tycho from penny-arcade even responded to them in a strip saying it was one hell of a revolution and they were dead wrong but I'm of the same opinion of the GS guys.

     

    DKC was only a sprite engine overlaped in a boring game. So what if the sprites were modelled in supercomputers if they were still mere sprites? Nintendo gained much marketshare that days overhyping its products (like Sony do now for the PS line. Emotion Engine my ass!)

     

    I hope to see a homebrew 7800 game REALLY breaking grounds someday, like opcode's games did for the colecovision. That's the joy of making homebrews IMO.


  7. Yours looks great, but if you want a variant, here ya go.

     

     .byte #%00000100; ....X...;08
    
     .byte #%00000111; ....XXX.;07
    
     .byte #%00000110; ....XX..;06
    
     .byte #%01000110; X....XX.;05
    
     .byte #%01111110; .XXXXXX.;04
    
     .byte #%01111110; XXXXXXX.;03
    
     .byte #%01100110; XX..XX..;02
    
     .byte #%01100110; X....X..;01
    
    

     

    I'll get on Meany McBlockface this weekend.

     

    - Adam

     

    Interesting how just by changing some X's positions it looks more natural. Good work. :D


  8. Just a quick note to say that the copyright owner of the Vectrex games and system has publically said that anything can be done with the Vectrex software, games and hardware .. They can be hacked, modified and reproduced in any way as long as there is no profit made from the games.  Thanks to Jay Smith, creator of the Vectrex Home Arcade!

     

    Now let's compare this nice guy with some random french company... :D

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