arturfreddy
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Posts posted by arturfreddy
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New update! Now with 4K, 8K and 16K games!
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Arthur, como você fez com as tabelas ? Imaginei que em jogos de 8k vc deve ter pulado um numero da sequencia certo ?
Em cartuchos com jogos de somente 4k não entendi a necessidade de usar tabelas, vc pode simplismente usar o numero da seleção para tal, tb não entendi porque tem que ser apartir do 128, seja como for, bastava pegar o numero da seleção e adicionar 128 (acho que 127 para dar certo).
Voce manja de ASM ou só a parte do hardware ?
Abraço
Opa, não programo em ASM, talvez um dia, a implementação do F8 foi apenas um pico de inspiração! rsrsrs Abs
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I'm glad it worked!
No, with games larger than 4k things complicates a lot. You can't just place existing roms of those games in the eprom. Instead, they need to be disassembled so that the part of the code that handles the bank switching can be modified to work with the multicart scheme.
You need to decide where the game will be on the eprom before modifying it, as it will be hacked to use specific banks of the multicart, and it won't work if you move it in a different position. Moreover, you can't lock the bankswitch as with 4k games after you select them from the menu, so you must also ensure that the rest of the code doesn't accidentally trigger a bankswitch that will cause the game to crash.
The design is flexible because allows mixing different size roms in the same multicart, but requires some knowledge of 6502 programming to hack the games larger than 4k to work with it.
I found a simple way to join 4k and 8k games with a little extra hardware and using the same program.
Thank you very much for your help, DrWho198, Blinky, and all who collaborate with this forum!
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My latest software on the linker dumps all of my cards, but I can not test compatibility for other cards.
I don't use the same software as Blinky does because he focusses on writing his own flash card. I on the other hand focus on dumping cards.
My software will detect what kind of bankswitching is used and will dump the complete rom.
But not much intrest has been shown by people, and at the moment I'm not working on it myself.
I think I helped with my last test!
I found a simple way to join 4k and 8k games with a little extra hardware and using the same program.
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Yesssss! 4K and 8K games together!
https://www.youtube.com/watch?v=rrXZi2l3DFw&feature=em-upload_owner
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I did some studies and tests, I was able to make the cartridge with menu having games of 8K and 4K.
The scheme is not completely adjusted, I used a V29C51002T instead of the emprom to speed up the tests.
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Alex_79 if I want to make a cartridge using 8K games, the procedure will be the same?
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Alex 79, congratulations! I tested the atari! All games work perfectly! Including the reset button!
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Alex_79, I did not know the new version of Stella, now worked well, later will test the Atari! Thank you!
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Added the safenet.bin, the latest games (Keystone, pacman 4k, qbert) do not work, the reactor jumps to the River Raid.
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Curious, the menu is offset in relation to the game in a step 5, select the River Raid and access the Enduro, this is happening to everyone.
In the end of the menu items:
I want my mom open Pacman4k
Jaw Breaker open Qbert
Tac Scan restarts the menu
Keystone Kaper open Demon Attack
Lockn Chase open Boing
Pacman4k open Cosmic arc
Qbert open Defender
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I tested the "megacardmenu_v2_3--all_games_locked" with a set of games that works well, I made adjustments in relation to the amount of games and titles, something strange happens, the menu does not trigger the games correctly and Stella does not work properly.
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I do not know how it is possible, but in two Ataris from different manufacturers, and with slightly different speeds, the menu of the program only works well at slower atari. In Brazil it is difficult to find the 74HCT27, I am using 74HC27. 74HC27 will be the cause of instability in faster atari?
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Cheap 2K/4K X-in-1 menu driven Multicart for Atari 2600
in Hardware
Posted
We had some complications, but we just produced a first batch of plates.