NoKnownOrigin
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Everything posted by NoKnownOrigin
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Yeah, it being a voltage regulator of some kind sounds right since it seems to change when the power consumption changes. I can still hear it when the LED is turned off but it is a a much lower pitch (frequency?). IDK, like I said it is probably not important, and I can't hear it when the console is far away. I could try and figure out what the source is but I'm not really willing to open this thing up and scour the board with some sort of stethoscope. On the subject of the MSU1: I don't think anybody has mentioned that it was also used as a tool to preserve gaming history by recreating the satellite broadcasts that played during the Satelaview Zelda events. That alone is worth the "chip" existing in my eyes. While it is true that a lot of the MSU1 games have soundtracks that don't really "fit" with the feel of the game the experience that Quertymodo and others gained making those patches helped prepare them to create this: http://bszelda.zeldalegends.net/bszelda.shtml Plus, once a MSU1 patch has been created it is (relatively) easy to drop in any music you want, so if you do find some music that fits with the feel of the game you can update it.
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I'm hoping someone can confirm this issue, or tell me that my SNT is busted. When I first flashed the JB Firmware I noticed that there was an audible high pitched buzzing that constantly changed tone as I was playing games. I thought it was coming from the speakers so I muted the TV, no luck. Maybe an issue with the TV its self? No, it does it on my other TV as well. Well it could be an issue with the cartridge? It doesn't matter what cartridge I put in it still makes the noise, and if I run it "headless" (without a cartridge at all) it gets louder. Maybe something with the power supply? Happens with every damn USB power supply I have as well as powering off the TV. So finally I ran the Super Nt with the TV completely off and disconnected and realized that the buzzing was coming from the Super Nt itself and was changing tone every time the LED changed color. I can actually go into the menu and change the LED pattern and brightness to change the tone. I downgraded to 4.0 and the issue still happens, I just only noticed it because it gets louder when there is no cartridge in the slot, and I hadn't tried running the SNT that way until the JB came out. Anyways, I am not too worried about this as (just like with the power supply on the Nt Mini) I can't hear it when I am far away from the system and the TV volume is at a reasonable level. I just have annoyingly sensitive hearing.
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Huh weird, I always assumed the 1:1 mode was the pixel perfect scaling mode you are talking about, but it doesn't look like it is. It sets the vertical and horizontal to 960 (in 4x) when the horizontal should be 1024. So this isn't really a 1:1 mode it is a 0.9375:1 mode. I had never set the Super Nt to this mode before but, if it was setup to actually be the correct ratio, it would be useful for Super GameBoy. Edit: I think this maybe is the point? I guess the Super GameBoy aspect ratio is slightly wide?
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Wait, is there a working decompressed version of Street Fighter Alpha 2 floating around? I was only aware of Star Ocean.
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Yeah, it's really unfortunate. I would love to be able to have just one controller that works with everything on the Nt Mini and Super Nt, but there is just too much stuff that rejects input from the NTT Data Pad. As far as I can tell you can't navigate the SD2SNES menu with it either.
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Lon just posted a quick video about the JB firmware that basically goes over all the important stuff. He did the upgrade the exact way I did.
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Pretty sure .sav files are the only ones supported right now.
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The so faint it should be illegal text on the side of the plug reads: Input: 100-240V~50/60Hz 0.4A Output: 5V⎓2100mA
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For what it is worth, I just tested out Secret of Mana and was able to save without issue. Doesn't mean that there isn't a bug but, well, there it is. Supported save folders are: /SAVES/SNES/ /SPED/SAVE/ /sd2snes/saves/
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First page in the thread, also here.
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For those curious about the JB Firmware that maybe don't want to install it for some reason, this is everything that I can think of that is important about it: - Installs the same as the regular firmware, I was able to revert to the "official firmware" just like with the NT Mini. - Seems to be based on the latest firmware (4.1) as Starfox 2 loads without the controller error - Adds "Browse SD Card" to the main menu - SD Card Browser has *Run Cartridge* shortcut at the top. - No special chip games supported, gives "Expansions Not Supported!" instead of just loading to a blank screen when you try. (Nice UX feature ) - MSU1 Games not supported either, will still run if compatible but without MSU1 expansion features, Super Road Blaster gives "Msu1 hardware not found." error. - Menu navigation works pretty much how you would expect, Up&Down to select, Right&Left to browse by page, Select returns to game, Start gives quick access to settings menu. - No real time saving, return to the menu with your menu shortcut to write the save to one of the save folders. - Currently does not hide unsupported files, such as hidden system files. - Adds "SD Card Speed" to Settings>System>Menu Options, no other options seem to be modified. - Super Turrican 2 loading times (SanDisk Class 4 32GB SDHC Card) Default Menu - 3 Seconds SD Card Normal Speed - 6 Seconds SD Card Fast - 5 Seconds SD Card Faster (Default Setting) - 4 Seconds SD2SNES - 1 Second - Incredibly "lazy bastard proof", I just swapped in the SD card from my SD2SNES and everything just worked.
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I can confirm that the Starfox 2 controller issue is fixed on 4.1.
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So who do we politely yell at to get an analog video version? Analogue support? I think in the future we are going to see more and more displays that have dynamic refresh rates, so this may become a moot point.
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FDS is not supported directly (yet?). Both the PowerPak and the Everdrive N8 have FDS support, but I would recommend getting the actual FDS RAM Adaptor and either the FDSStick or Magic Wild Card to load the disk images. Getting the real thing is going to be a lot cheaper, plus you get more authentic sound. Only reason to get one of the flash carts would be if you also want to play FDS games on an actual NES.
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I don't think anyone answered this part of your question, but the answer is yes. You just have to enable the 16 sprites mode in the core settings and the flicker is gone.
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It drops the save in whatever directory you currently have open. My recommendation would be to set saving to "Prompt to save RAM" (the default). That way when you exit to the menu to save, if you are not sure you are in the folder where your game ROM is located, you can - 1. Press the "No" button to cancel the save 2. Navigate to the correct folder 3. Press "Select" and "Back" to return to the game 4. Press your menu shortcut again and press the "Yes" button this time to save in the correct location If you are just playing games the "correct" way, i.e. only going back to the menu when you want to save and choose a new game, you won't have this problem. I ran into it a bunch when I was setting up my NT Mini for the first time because I was adjusting a lot of settings and experimenting with loading games from folders outside of the normal directories. Needless to say there were .SAV files scattered everywhere.
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From what I understand the controller and other port adaptors are going to be run through the NES cartridge slot. Since all of the cartridge adaptors will be run through the Famicom cartridge slot the NES slot will be free.
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Just FYI, for those that are on a Mac, there is a little utility called CleanEject that you can drag an SD card onto to remove all of these hidden files (.Trashes, .Spotlight-V100, .DS_Store, etc) and eject the disk. Very useful for any drive that you plan on using with systems which may or may not play nice with those files.
