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Everything posted by chue
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High Score Competition (April: Starfort)
chue replied to arcadeshopper's topic in TI-99/4A Computers
I occasionally forget that the walls are electric. -
High Score Competition (April: Starfort)
chue replied to arcadeshopper's topic in TI-99/4A Computers
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Also "hanger" is pronounced differently than "danger".
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High Score Competition (April: Starfort)
chue replied to arcadeshopper's topic in TI-99/4A Computers
I haven't seen that, but I haven't made it very far and also I'm playing on Classic99. We'll have to see if anyone else is having the same problem. -
High Score Competition (April: Starfort)
chue replied to arcadeshopper's topic in TI-99/4A Computers
Ok, I'll start it off... 1620 on Borzork The bin is attached and I renamed it to work on Classic 99. I grabbed the original file from here: http://atariage.com/forums/topic/283561-borzork/?p=4198985 borzorkc_8.bin -
I don't own a CD32, but if it's anything like an A1200, it'll probably need to be recapped. You may want to consider a modern accelerator, such as the TF330. It gives you 64 MB of memory + an 030. The accelerator plugs into some kind of backplane, like the SX1, but I'm unsure if it will work with the SX1.
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I'm going to get back to my "TI-ROOTS" for the rest of the month.
chue replied to Omega-TI's topic in TI-99/4A Computers
No Atari Age? I don't know if I could give that up! -
PS5 May Be Fully Backwards Compatible
chue replied to Rick Dangerous's topic in Modern Gaming Discussion
Doesn't look good for full backwards compatibility: https://www.techradar.com/news/ps5-wont-arrive-this-year-and-it-will-play-discs- 106 replies
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- PS5
- Backwards Compatible
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(and 1 more)
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High Score Competition (April: Starfort)
chue replied to arcadeshopper's topic in TI-99/4A Computers
The Gremlin version of the game is probably decent, if it's anything like TI Blasto. However, the audio in the Gremlin version has got to be the worst of any game I've ever heard. Nails scratching on a chalkboard is more pleasant. -
What have you actually PLAYED tracker for 2019 (Season 12)
chue replied to carlsson's topic in Classic Console Discussion
Played this week for the AA TI High Score competition: TI-99/4A Blasto - 60 mins- 1,100 replies
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- 5
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- 128 systems
- 352 days of Atari 2600
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(and 2 more)
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High Score Competition (April: Starfort)
chue replied to arcadeshopper's topic in TI-99/4A Computers
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Maybe Schmitzi, to go along with his 40 TIs http://atariage.com/forums/topic/218727-ti-99-photos-thread-post-your-systems-here/?p=4255559
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For that reason, I picked up an Afterglow controller. It takes either AA or AAA batteries. I must confess though that I haven't tried it yet, so I don't know how well it performs. I've read the same thing. Most of my cables have worked, but I've had one or two that haven't.
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High Score Competition (April: Starfort)
chue replied to arcadeshopper's topic in TI-99/4A Computers
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Oh yes! I talked to a guy a while back who found thousands of those in a landfill somewhere out west. I'll have to give the guy a call. Duly noted. Thanks for the work on the cart!
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It works, thanks!
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High Score Competition (April: Starfort)
chue replied to arcadeshopper's topic in TI-99/4A Computers
I like the game choice! Any particular settings on this game for: Game Speed, Density, Tank Trails? Attempt 1: 6800 -
Just got mine, which is a bare PCB version. I was about to try it out, but am unsure which side to insert "up" into the TI.
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Just a thought - for testing, perhaps you can have two identical subprograms, just named differently. Instead of one function recursively calling itself, it just calls the other one.
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Looks like you have him exactly where you want him Omega
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You could try the no-builtin compiler flag. I've got a note in one of my makefiles that says: # -fno-builtin # Do not substitute (optimize) other functions for printf, e.g. puts or putchar etc.
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looks like the same one from a few weeks ago: http://atariage.com/forums/topic/215689-ti-related-ebay-heads-up-notice/?p=4226197
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* Extended BASIC required
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I'm sure it's possible to link in a "naked" assembly function, but I offer an alternative - write a wrapper method in C that calls your assembly function. The function would contain inline assembly to conform to your assembly function's calling convention. Or inline your assembly function inside of an "empty" wrapper C call. That way you don't have to worry about calling convention.
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Perhaps this? https://ebay.us/ajgoFz