Jump to content

Bakasama

Members
  • Content Count

    1,822
  • Joined

  • Last visited

Everything posted by Bakasama

  1. Bakasama

    Misfit Mame

    I remember that version of MAME plays craploads of Pac-Man graphics hacks. I think it plays decypted C versions of many Neo Geo game. It's pretty much any playable game that won't you find on MAME. The ROMs seem to be a lot harder to find than the regular MAME ROMs. You could try a newsgroup.
  2. That really depends on the game.
  3. Bakasama

    b*nQ

    Ah, how did you like that particular easter egg? That one was such a pain the for me butt to draw for and that didn't look good in it's original form.
  4. Bakasama

    AA Magnets

    I got all seven when I got a game. I didn't know they in a different 2600 AA game.
  5. I think 7800 can use the same sound chip as arcade Bubble Bobble, so it could sound alot like the arcade game.
  6. A Japanese Megatron?! I think it might be a good idea transform him in the robot mode when you're going back home. Those customs guys might think you have real gun and ask you some "questions".
  7. I suppose if one was to make Resident Evil type of game, it could borrow elements from Metal Gear and Zelda, with a dash of Haunted House, to make something like Resident Evil.
  8. Thanks, I think that pic is going to useful for me. It does remind of some Street Fighter II and Crystal Castle graphics I've seen. Except the tiles looked like pieces to puzzle. I do got a question of background titles and larger characters (like Karateka fighters). I remember the background titles are make the same way as the player characters, so wouldn't the background part resemble puzzle pieces.
  9. I see. From what I can understand how the 7800 does it's graphics, it's seems to be similar to how the 5200 does it's graphics. Only with less colors and in a slightly larger screen width. Most 5200 games graphic wise, can be ported to the 7800. I did a mockup shot of what Gremlins might look like on the 7800. Anyway to Drac's question, if the Double Dragon characters just use four colors it's just very difficult to make look interesting. Simple objects like b*nQ's red and green balls work well with just four colors. I suppose if one had to make the Double Dragon characters look better, the only ways as far as I can tell is use 12 color mode or stack two sprite layers together to create the illusion of single character. I remember 12 color mode has some limitations that prevent that that from being the answer to a better Double Dragon.
  10. I've seen that some years ago. It's still as weird as the first I saw it. I've seen many softcore mahjong games from Japan and I starting to think they have some really odd fetishes.
  11. I see. I'm not a big fan of using JPG for video games screenshots because the format tends to add extra colors that don't exist in the original screen the shot came from and it's really difficult to rip sprite graphics because the "blurring" effect in JPGs. Anyway, I got to ask you do know how the 7800 displays it's graphics? From working on the B*nQ, I know character is limited to four colors. Since one of the colors is used as a mask, the three remaining colors can be used to color the character. Depending on what one is trying to make, this could be not a problem or a serious one. In the case of B*nQ, the four color limitation wasn't a problem until I was asked to design a certain character. This character could be done with four colors but the result was ugly. I sent in that design to Kenfused and he didn't like it. I told him that I need one extra color to make it look better. So he reprogrammed that character into 12 color mode. The result was that I had to edit some of the sprites to take advantage of the extra colors. Another thing I learned about the 7800 displays it's sprites is that there's a height limitation on how tall any sprite can be. The width can be anything but the most the height can be is 16 pixel high. The characters you see in Double Dragon aren't one sprite at all but rather two sprites layers put together to give an illusion of one character. Abobo might be three sprites.
  12. May I ask where did you get those screenshots?
  13. I suppose the artwork could use some improvement but knowing a little how the 7800 displays graphics, I think that's possibly the best anyone can do with DD. Sure it's possible to have more colors for characters but I'm not sure of that's practical. I suppose one can program the game to use a modified Genesis controller to have a third usable button.
  14. You think that's odd, SEGA was founded by an American. I believe NAMCO stands for "Nippon Amusement Machine CO". They got their start making coin operated rides back in the '50's
  15. I remember seeing that hack. You either had to burn it into ROMs or trick MAME to read to play that hack.
  16. I too would like to see a Mac port. I'm interested in seeing how a 5200 does graphics. Like Kenfused said, if you can add 7800's 12 color mode, that would be nice.
  17. I thought this was a game based on those Charmin Bears but it does give me a crazy idea. What if the bears fight over last roll of toilet paper. I'll admit that could just a stupid idea.
  18. Atari had the license to make Time Pilot for UK and Ireland. Here's a pic of what the cabinet looked like Atari Time Pilot
  19. I was wondering what would this game look like myself. My guess is it might look something like the 8 bit version of Crystal Castles.
  20. Bakasama

    Curt Vendel

    Is this bug where the first player get pretty far into the game and when that player dies, second player has to put up with enemies that are much harder than they should be?
  21. Bakasama

    Curt Vendel

    Don't forget the current 7800 version doesn't have the pie level. If the pie level existed, it would look something like this. I always thought the 7800 could do Gremilins and Pengo too.
  22. Look on the bright side, in terms of level design you gotten a lot farther than the official attempt at Tempest.
  23. Bakasama

    Curt Vendel

    Who knows, someday this could be reality:
×
×
  • Create New...