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Everything posted by Bakasama
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Can an NES game be made into a 7800 version?
Bakasama replied to Phantom's topic in Homebrew Discussion
That is probably the best way to make Chiller for the 7800. If you can handle the hacking part, you just need a graphic artist to make gore and blood images. This game might need some scream sound effects too. -
It looks like Tempest has a new entry for the 7800 rumor mill page.
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Interesting find. I am currently making some screenshots for this game just for kicks. I wonder what this game really looks like. I am curious on what the castles look like.
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Is it okay to hit him at any time, as long as it's in the right spot? Or do you need to get him when his mouth is open the widest, right in the middle of the throat? Michael I think could work anytime but it's very hard to do while flying because that spot is pretty small. It's seems to work best if the pterodactyl is charging at you and your lance just happens to go down it's throat. Too bad this version of Joust isn't based on the oldest version of arcade Joust. In that, the weak spot is a bit bigger and you could if find the right spot, just sit there and let the pterodactyls kill themselves on your lance all day. Still I suggest you could try the following. Since the pterodactyls tend to fly slightly below your lance if you're on a platform, you could try running towards one when it charges and brake, lowering your lance enough to stab in the mouth. It MIGHT work, it's been years since I killed those pests.
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Weak spot for the pterodactyl is one pixel high in the mouth. That explains why it's so hard kill.
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With all this talk about this game, has no one pondered what this masterpiece looks like? Ponder no more, for I have crafted a screenshot of Hardwork's master work in 2600 programming in Photoshop using bits and pieces from other 2600 games.
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You know will all the graphic artists we have around here, we could a get much more appealing label and box art from any one of them.
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Who else is stoked about Space Duel, Asteroids Deluxe and B*nq?
Bakasama replied to Cousin Vinnie's topic in Atari 7800
hmm, I wouldn't mind a port of the 8-bit Gremlins game or Crystal Castles. -
I got a question for you. How did you dye the plastic on the controllers?
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I'm not even sure if that exists. The sound samples from Berzerk are at best just a stopgap solution until the sounds are perfectly emulated.
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Didn't the arcade version of Tempest use two buttons. One is fire and the other one is the super zapper. Hence the need to hack a driving controller to add the second fire button.
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If the gas button on the driving controller works the same way as the regular fire button, then that's very much doable. All I need to do is find the value of that resistor in Ohms for the second fire button.
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yeah, I figured that. Heck, I've heard that the 2600 can use two of the Genesis controlpad buttons but there's no 2600 game that can use that extra button.
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That may be so but I much rather have a version of Tempest that uses a spinner than a joystick.
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Online Atari 2600 Label Maker : Now with Silver Labels
Bakasama replied to Cropsy's topic in Atari 2600
I've been waiting for an update to do this. I noticed the small rainbow labels go very well with movie posters. Of course cropping is still important to editing. -
Oh, that sounds interesting. I do like fact you can drop the gun and you have to find it to get it again.
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If you can make monsters a bit harder or more damaging, that would be great. Thanks for the tip. Sometimes when a monster dies the medpack ends up inside a wall making it unreachable. I already found the gun, I have haven't found the warp room or that easter egg. What I did find out is that if a player enters a room that has no enemies might have a secret somewhere.
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This is a nice game. I managed to beat it after several tries. I never did find the sheild. There's seem to be a bit of problem when the player leaves the locked caves. When you go down, the player seems to stay in that room for a bit before it finally fixes itself. I think those monsters that guard the crown pieces should at least last a little longer before going down.
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No problem. You may, however want to check out this page. http://www.ionpool.net/arcade/gauntlet/hacks/slapstic.html This is important since the slapstic protection prevents hacks from being run on a Gauntlet board. With this, your hack will run on a Gauntlet board.
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I believe this is what you're looking for: http://www.ionpool.net/arcade/gauntlet/main.html
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Interesting, tho I think stuff like the Laserdisc interface will never get made because it was part of the laserdisc fad back in the 80's. 16k memory expander sounds nice but there isn't a game large enough to need it. What is 7800 AtariLab? Yeah I do notice that the earlier 7800 games seem be more "polished" to the later games like, Karateka. I do think it could do a great version for Gremlins or Frenzy. I know this may sound rather odd but is it possible to make a 7800 game that uses paddles?
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Ultimate Indy 500 (0.8 released - Real Indy cars)
Bakasama replied to Fort Apocalypse's topic in batari Basic
A bar might be a good way to show how much fuel you have left. When you run out of gas, is the game just over because the car stalls or you get sent back to the starting line with half a tank or a full tank? Since the seem early in the development, I guess you have the time figure out the gameplay. -
Ultimate Indy 500 (0.8 released - Real Indy cars)
Bakasama replied to Fort Apocalypse's topic in batari Basic
I was wondering about what need a pit stop for. How about a fuel gauge that runs out when the players are driving, when a player hits something, like a wall, the fuel gauge loses a bit of fuel. The pit stop is the place to refuel. I do have a question about the track designs. Are you planning more tracks?
