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Everything posted by Bakasama
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Ah "Sheng Long", it's the Chinese way of saying "Shouryuuken" or it's more known bastardzied name, "Dragon Punch". It's a little known fact the Japanese have a hell of a time with Chinese words. I still don't have a clue why the Japanese words were translated in Chinese. Ryuu's master's name is Gouken. Early versions of Street Fighter had alot of bugs. My favorite one was the Guile's "magic" throw.
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You better hope the stuff gets to your house in "fair" condition. I used to work for USPS and a typical parcel will get it's ass kicked sevral times in the course of processing parcels.
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Honestly the game was fun, but what killed it was that you had to form parties to do ANYTHING past level 10. Not that being in a party isn't a cool thing, but having to sit ther for hours looking for a party that was your level, wanted to do what you wanted to do, and needed your job was annoying. I got sick of wasting half a day waiting to play the game and I quit. Being in a link shell with some friends can help, but it still can be a pain to form a party. Also, I got to the point where I had seen just about everything in the game (minus one ultra high level area), and had pretty much done everything I wanted to do. The problem with the high level content is that it's locked up by some ultra uber link shells. It's not like WoW where dungeons and monsters are instanced, the whole server shares everything. When I found out that all the best monsters were camped 24/7 by groups of people who took turns waiting for them to spawn, I gave up. It just wasn't worth the hassel. 1000598[/snapback] I knew some players in WoW that used to play FFXI. Their complants mirrored yours. That it was hard to get a party in later levels. Another was Japanese, American, and European players were in same server. Now that sounds cool at first. The problem was the language barrier. That just made getting a party bit harder.
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I guess if you throw in running over gofers and avoiding rocks as part of the gameplay I guess you might have something there.
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Anyone seen a cocktail Tempest for sale?
Bakasama replied to bowser724's topic in Arcade and Pinball
Did anyone check the current bid on that machine? -
http://www.atariage.com/forums/index.php?showtopic=74592 A motherboard replacement? I think that's just too radical as compared to replacing a few parts on the board. I know Bruce is working on two but that's going to take a while before that's considered finished. 989970[/snapback] It's not a mother board replacement. It's just a small board that goes into the Maria chip slot. Allan 989975[/snapback] Uh I goofed, I meant using the prototype 16k board to replace the 7800 board was too radical as compared to Xboard upgrade.
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http://www.atariage.com/forums/index.php?showtopic=74592 A motherboard replacement? I think that's just too radical as compared to replacing a few parts on the board. I know Bruce is working on two but that's going to take a while before that's considered finished.
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Ah this makes me wish I posted my "Cheech and Chong's Up in Smoke label".
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Since Mega Man has always been a one player game, why not use the other joystick?
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Arcade games you would've made good 7800 releases.
Bakasama replied to Jonny_B's topic in Atari 7800
Well, I always liked the fact you can shoot the walls and the walls won't kill the player. Here's a mockup pic on what Frenzy might look like on the 7800. -
Arcade games you would've made good 7800 releases.
Bakasama replied to Jonny_B's topic in Atari 7800
Berzerk you say. I rather have Frenzy, the little known sequal to Berzerk. -
Finally after bouts of WoW and figuring out what the blasted images are. I present more graphics for Ugg and Wrong Way. The animation, based what I can get from the arcade game, is 12342342341 as they are jumping from cube to cube. After reading about the history of the 7800 and finding out that it's possible to give a character the illusion of having 12 colors in Joust. I wonder if it possible to use that same trick on Q*Bert. The reason I ask is because if you're going to work on Faster, Harder, More Challenging, Q*Bert, Q*Bertha is going to be a bit of a problem since she uses red in addtion to two shades of violet, white, and black.
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Uh, this may sound odd but do you have a pokey chip?
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I just reread that transcript and they mentioned that a Joust character on the 7800 has 12 colors. The character images I made for Kenfused's Q*bert were three colors and only three colors. Does this mean they used some clever trick to make that Joust character seem like it's 12 colors?
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Gee, it's starting to look like the 7800 could've been something great if it had gotten that support that was planned for it.
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WD-40?! Are you ******* crazy? That stuff is a dust magnet and that would clog up the port badly evenutally with mini dust bunnies.
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Could this next step be one of the following: Super Pac-Man, Pac-Man and Chomp Chomp, or Jr. Pac-Man?
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Like I said before, you're so used to playing the speed up hack that you consider the REAL MIDWAY MS. PAC-MAN to be sluggish and slow. The hacked Ms. Pac-Man is I think more common than the the non hacked one. GCC, who hacked Crazy Otto which became Ms. Pac-Man also made the 7800 console, the 2600 version of Ms. Pac-Man, and the 7800 of Ms. Pac-Man. So I think they based the 7800 version of Ms Pac-Man on the original version of Ms. Pac-Man. If you want a faster version, somebody has to hack the game to make it like the hacked version of Ms. Pac-Man.
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My guess is that you been spoiled by the hacked Ms. Pac-Man game that's been around arcades. The "official" version of Ms. Pac-Man is considered slow by players that played the sped up version. I believe that version is more popular than the regular Ms. Pac-Man. I'm kind of suprised that nobody hacked the 7800 Ms. Pac-Man to make a speed up version.
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Atari at once time was planning to release Crystal Castles? How far did that get?
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I think the point is that you don't have to take out the pass thu cart unless your cleaning the 7800. Plus there are models of 7800s that you have to use a solder iron to install that upgrade. Not everyone has a soldering iron or knows how to use it correctly.
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I think there were two Zig Zags, one was a bootleg of Dig Dug and the other looked kind of like Dig Dug.
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Well, that's the what alot MAME users complain about. "Playablity" is taking a backseat to "Accuracy". What alot people users don't realize is that MAME is suppose to accurately mimic the hardware. Any coder can just take the code and optimize it to run faster. I think it's getting to the point that players will have to stick with an older MAME just to play some games faster or get a faster PC.
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There's more to the story than that. GCC created an unauthorized upgrade to Missle Command called Super Missile Attack. Atari sued them and the settlement was to do some work for Atari. They made three arcade games, only two of them ever got finished. Those were Food Fight and Quantum. The last one was a game called Nightmare. It's currently a PCB in somebody's collection. They also created Ms Pac-man. They indeed developed the 7800 and the first 10 or so for that system. One wonders what would've happened if they kept developing for the 7800.
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Hmm, according the one of the guys that worked on Sinistar, the programmers didn't like the idea of making the game harder. So they burnt some copies of the original Sinistar WIP code and kept the ROMs. The idea was that someday the programmers would treak the gameplay to their liking and release that.
