(F+1) Fixes:
-fixed blocking of letters from falling out in later levels (On this version I managed to complete all 63 levels).
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In this and earlier versions, the flickering speed of sprites during the game can be set with the keys 1-6 (how many frames).
Gacek128_230717.xex
Some fix:
- after completing a level, the player does not fall into the swamp/trench
- at the start of the level, the player does not throw a grenade
commando230810.xex
Nice game, but the controls are really annoying. Jump could be joystick-up, and fire should be used to catch the block. Currently, often the block moves to the end of the platform or falls down and the only thing left to do is restart the level.
The Amiga version looks like the Atari version, even the ZxSpectrum game can look better. On 16 bits, the game should have more colors and better animation, you can compare it with Ruff'n'Tumble, for example.