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CodyWayne

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About CodyWayne

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    Combat Commando
  1. With regards to the proposed Mega NT, here's my thoughts: If it just has an MD cart slot, and costs roughly the same as a Super NT, then I'm fine with it. It'll undoubtedly get jailbroken sooner or later, which means we could probably play Master System games via the SD slot, and if not we could still play them via a Mega Everdrive, so a separate Master System cart slot just seems like an unnecessary complexity and cost, but that's just me. I don't have a big MS collection, so not being able to use MS carts wouldn't be a deal breaker for me. 32x support would be cool, but not a make or break feature for me Sega-CD support would be cool, but here's how I think it should work: Reverse engineer the Sega-CD and have a Sega-CD FPGA core built-in, but don't add an optical drive. Just add the ability to put Sega-CD images on an SD card and play them that way. I say this because adding moving parts just adds a failure point and added cost to the system. Keep everything solid state. With these old optical based consoles, people are pulling out their optical drives in droves and swapping them out with solid state alternatives. The Rhea, Phoebe, GD-Emu, USB-GD-Rom, and PSIO all have a much higher demand than supply right now. Running disc images off an SD card is a fair compromise, a big cost saving measure, more convenient, and more stable. If support for Sega-CD games is going to be added, then that's the most practical way to do it. That's just my take. I'm sure there are others that vehemently disagree and absolutely must play their Sega-CD games with the original media. Fine. We'll agree to disagree.
  2. Another good example of a system with notoriously bad caps is the Turbo Duo. Game-tech.us has videos where he talks about that. It seems like many of the early SMD caps were less reliable than leaded caps from the same era.
  3. I see where you're coming from. It's the classic "If it ain't broke, don't fix it." school of thought. To be fair, though, just because your old consoles still work doesn't mean the signal isn't somewhat degraded. Capacitors aren't like light bulbs where they instantly go from 100% working to 100% dead. They slowly degrade and lose their capacitance over time. In the case of those 40-50 year old vintage audio devices you're talking about the capacitors have almost certainly lost a lot of capacitance by now. I don't know how much that lost capacitance would degrade the audio quality, and it's also possible that it's coloring the sound in a way that's pleasing to some people. The point though, is that if you want the audio and video quality to be as close to new as possible, and if you want the peace of mind of knowing that you aren't going to have to repair damage from a leaked capacitor anytime soon, then it's not a bad idea to replace the caps. It's not like we are talking about a significant monetary investment here. Caps are very cheap.
  4. Hi everybody, I'm currently in the process of going through all my retro systems and doing full cap replacements just to be on the safe side. So far I've recapped my Genesis and 32x, and both have been a success. I'm still planning to do my SNES, NES, and Sega CD in the near future. Some point later on down the road I'll do my Saturn, PS1, and N64. I'm also planning to replace the batteries in all my carts that have them, and I noticed that every cart I looked at has a cap (or caps) in it. All of them that I've seen are the same size: 22uf, 6.3v radial leaded. I was thinking that as I'm going through and replacing the batteries I might also replace the cart caps while I'm at it. Is this overkill, or is it recommended to proactively replace cart caps? I've seen lots of videos and people talking about battery replacement, but nobody ever talks about cart caps, so I was just curious about it.
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