DreamTR
-
Content Count
793 -
Joined
-
Last visited
Posts posted by DreamTR
-
-
If you are going to lowball people, lots of people get insulted and just would rather block you instead...
The problem is eBay is one big mess now, Buyers can get away with not paying and sellers want too much for everything....
-
Will this be made into a cart or just the rom available to the public, for whom ever would like to burn it for themselves?
Just the ROM available to the public. People can do whatever they want with it afterwards.
Ax: This game is from my collection, so I guess it's already on a cart sort of, LOL
-
Thanks everyone for the support!
Yes, I have owned an arcade in Nashville since Nov 2008!
-
Here's my question on ePay, let's see if he posts an answer:"Please post a picture of the "Atlantis 2" game in play so that we can be sure that it is working and that it has the correct scoring font."
I have the
feeling that somebody on ePay is going to be ripped off really hard by this guy...update: I REALLY don't trust anyone who would charge $91.03 to ship a car stereo

Anicetyguy, that still won't do it, the insides can be modded pretty easily. He needs paperwork.
-
If it's legit, that is. Seller seems to know the difference, but without screenies, & not even a reserve, I'm skeptical.http://cgi.ebay.com/Atari-2600-IMAGIC-ATLA...id=p3286.c0.m14
This is where I have an issue with Atari 2600 collecting. All it takes is someone to burn the ROM to A2. Without paperwork this is blah...
-
www.savethearcades.com
Please please please play play play and donate your points to Game Galaxy!
-
Should be a bluebox CIB version. Please PM me with price!
-
Yes, please add me to the pre-order, I want one.
-
Any idea who owns the original proto?There are several floating around. As I mentioned earlier I had one, I know DreamTR had one, and at least two others have had a copy at one point.
Tempest
The last 32x proto for sale (X-men) was going for about $1500!
I've got a bunch of released 32x protos, including at least 2 more unreleased...Soul Star and Spot Goes to Hollywood.
Slayar, everything is for sale for a price, but my stuff is not cheap.
do you ever intend selling them?
-
Ax: I would not say a "ton" of people are interested. Most of these older games can't even sell out 250 copies, so sometimes it's not worth it for the old schoolers unless someone REALLY wants to see said game...
-
Err, how is it different? A larger release just means more labor, and that usually goes along with a larger reimbursement.Is there seriously no part of you that sees how packaging and selling someone else's work without permission is wrong? This goes beyond money or the original developers getting paid or whatever, I'm asking you a purely moral question.
TRE: I think the point Beaglepuss is trying to make is that technically in a lot of these cases, the programmer does not own the rights to his own game, nor does he have any more rights than the person that found the cart in the first place unless he purchased the rights from said company during his salaried tenure.
THe "people" that should be upset really about this are the "companies" that own the rights to said games. Whether or not Andrew wrote this game or not, he probably does not own the rights to it. Beam Software owns it. California Raisins rights are owned by the California Raisins company and game code by Capcom...or something (just as an example).
Morality aside, everyone has their own beliefs on morals (sex before marriage, illicit drugs, going to church, etc) but yes, it does seem wrong to profit off of someone else's work, but many people don't really complain about it as much because the Atari 2600/Coleco/Intelli repros were going on for years and years before anyone pulled NES games out of a hat...
Most of us in the community "like" seeing releases for new games, licensed, abandoned, etc. Does not matter. But I do agree that it is a very very gray line. Snow White for 2600 anyone? Elevator Action? Bugs Bunny? The problem is, to do it "correctly" means the odds are said licenses will cost a ton of money, and you won't see the games released period in any format for these 50 to 100 print runs...
Beaglepuss and MrMark took an unfinished game and added stuff on to it...as a collector, I think it's great, but yes, this, Mike Ditka, the NWC and Campus Challenge, I mean, these are all "owned" by someone else or likeness rights would need to be revisited, but again, a good point as the programmers and developers were paid for these game in tenure/salary, so unless everyone is receiving royalty checks.
Heck, here is a really good example. Ed Boon, created the MK series. Does he own the "rights" to these games because he worked on them all? No. He would have to purchase them from Midway/WB whoever owns them now and it's millions of dollars. He of course was paid, and I am sure he received company bonuses as is the case when games do well, but in no way shape or form does he own the franchise rights (as far as I know). He may be the franchise face, but someone else gets the majority of the profits from the games....
I think Super Fighter is the only company addressing "rights" before releasing games, and Atari2600.com as well, but no one else to my knowledge.
-
Soul Star and Spot Goes to Hollywood.Oh? Do tell.

Tempest
I don't know much about them, lol...I know Soul Star is a shooter like the Sega CD one with no title screen, but you can complete levels, and Spot is upgraded from the Genesis version...
-
Any idea who owns the original proto?There are several floating around. As I mentioned earlier I had one, I know DreamTR had one, and at least two others have had a copy at one point.
Tempest
The last 32x proto for sale (X-men) was going for about $1500!
I've got a bunch of released 32x protos, including at least 2 more unreleased...Soul Star and Spot Goes to Hollywood.
-
Why not give Andrew a cut of the profits from the repros? That's what Al does with homebrews and Andrew is the author of the game.Tempest
Exactly what I've suggested several times already. If the game uses a fairly simple mapper, I could even help with making repros like I did with Hoppin' Mad.
If Mayhem gives the ROM to Andrew and he gives it to someone to make repros and proceeds go to Andrew, great, everyone is happy, but again, authoring a game and owning the rights to it are two different things. If Beam owns the rights to it, then everything is for naught.
Gonzo: I have to say though that sometimes copyright holders are complete idiots and don't even know about their own products. Anyone that remembers the Felix the Cat NES incident the past year or so will have a good laugh out of that one. eBay was pulling bonafide Felix the Cat NES auctions because the copyright holder claimed they were not licensed and had no idea there was an NES version. Obviously someone NEW working there with the license.
-
You're right, it's that easy. If you have a minute, you should contact Nintendo (you know, the multi-billion dollar company) and have them close down the following repro sites:http://vintagetshirtdepot.com/
http://www.nesreproductions.com/
Plenty of copyrighted and licensed material straight from Nintendo on those sites, it's a slam dunk case!
Of course, they're not going to have the pulling power or lethal legal team that "Krome Studios Melbourne" (who?) is going to have, but I bet they could make a decent effort.
As I know, there has been one hight profile video game prototype legal struggle (Resident Evil 1.5) that got ugly, and even then I think the owner lost the proto and $1.5k. That was from Nintendo who was interested in the rights of a high profile, current franchise. Ever once in a while, you'll see a cease and desist order, that's all.
Andrew: Contact the current owner and strike a repro deal. Make some money on the release, get some high profile credit for all of your hard work, and get the binary back. This thing was junked until it was discovered (and then sold), you can benefit from the interest of this collector in this prototype.
Thanks for the snark. I'm not surprised.
The reason Nintendo does not generally screw with this stuff is that as a function of its overall earnings, repo carts aren't doing much.
But if someone pokes them in the eye, they do indeed get involved: (See USA Today Article)
Here, on the other hand, what some guy makes selling copies of the author's work with out the author's permission will be a number that represents a much larger percentage than a mere "drop in the bucket" (as it were) in terms of the Author's typical monthly take.
Nintendo does not flatten those sites, but it could pretty much at will. And my view is that the brazen posts in this thread get the author over the hump in terms of proving willful infringement.
See the news story this weekend about the multi-hundred thousand copyright award against the kid who shared twenty sings on a file sharing site?
Alas, I guess you're right. Copyrights aren't ANYTHING to worry about.
Have fun with that.
The kiosks things are brazen and all over the place. Heck, we have a mall here in Nashville (Opry Mills Mall) where one of those kiosk people do the exact same thing. Bootleg Nintendo controllers with plug and play 1021921992910 games trumps some unreleased NES games getting reproed because if the game never came out, Nintendo can not legally say (unless it is THEIR 1st party property and it is still being utilized) they are losing some type of revenue stream.
If Joe Blow finds a game at a tag sale and sells repros of it and there's no licenses or proof of wtf owns it, not really much can be done about it, though I do disagree that if Andrew owns the RIGHTS and note I said RIGHTS to this game, he has every right to the binary file, but not necessarily the physical cart. If Beam or whoever OWNS the rights TO said game, and you are talking a legal battle stretching multiple continents, it's not really worth the time involved. Cease and desist I can see eventually, but no one's made repros yet.
I also agree that if Andrew gets the game since he WROTE it, HE should get repros made on the thing and sell it ala Rob Fulop and get it out there for people to purchase.
-
-
Considering I have a classic game store and arcade in Nashville, I am very interested in where this is going to be...I will be asking my Mom to go and see your arcade, in the HH Mall right?
Your place looks great!
Yes, my store is in the Hickory Hollow Mall...the only true arcade left in the surrounding Nashville area...
I had originally asked where your place was too...but then I saw your sig and looked it up. Since you are only like 3 miles from my house, we might make it to the arcade too!

I'm surprised you haven't been here yet...nothing much else in Antioch!
-
Considering I have a classic game store and arcade in Nashville, I am very interested in where this is going to be...I will be asking my Mom to go and see your arcade, in the HH Mall right?
Your place looks great!
Thanks Nathan =)
Well, I know Sean Kelly's siblings stores closed down up here in the northern part of Nashville, and Murfreesboro is packed with game stores, but rent is always the key....We still have Great Escape, Checkouts in Columbia, Game Trader, Digital Planet, etc...
Yes, my store is in the Hickory Hollow Mall...the only true arcade left in the surrounding Nashville area...
-
Considering I have a classic game store and arcade in Nashville, I am very interested in where this is going to be...I heard that it's your store. Ax got a great deal on Craigslist

ROFL, yeah..he found a way to lug our 115 arcade machines and pinballs along with it, LOL
-
Considering I have a classic game store and arcade in Nashville, I am very interested in where this is going to be...
-
I knew there was a slot there but never knew why. Do you know what the smart cards purpose would have been? Account info?It was for adding credits to your account. The original business model was you set up a monthly account, which got you a certain number of credits each month. You could add more via smartcards, and pre-pay for them.
--Selgus
That didn't last very long, and I got my Xband pretty early in the cycle too...everything was paying for long distance calls to get players in the Genesis days...SNES was XBAND Nationwide at 3.95 an hour when that came out I think.
-
Is each title unique or will I get 15 Zelda II's and 5 other games?Tempest
For the 1st 20 they will all be different. I would think people would jump on this if 15 Zelda IIs were involved!
-
Postage to the UK
I can't understand how US sellers on ebay always manage to only offer shipping options at insane prices. The shipping price on that auction is about half of what it would take to ship a 40' container over the atlantic ocean.
Philipp
Because he's not protected unless he uses THAT shipping method. Do you really think he's going to ship something without tracking (Express is the only thing with protection for INTL with paypal) so he c hope you don't pull a fast one? LOL. Yeah.
-
Dream i put a link for this over on PCEngineFX.Com for you if that is cool i know a few of the guys over there are into the Famicom stuff and i thought it might help you out.
jboypacman, appreciated!

Blocked for making a 'best offer' on eBay
in Auction Central
Posted
Can't say if his price was not "fair" he still would not have it. This economy the ONLY things that get sold quickly on eBay on those types of listings are for resellers and "fair" price to a reseller is a completely different beast.
He should have "automatically decline" options on listings if they are too low, but there are a LOT of asses out there that like to place $1-3 best offers on things....that's pretty irritable to a seller. I don't know why people think they are being "funny" but it is pretty ridiculous to make offers like that because you are wasting everyone's time.
A lot of times people expect 90% of the price for Best Offer which is shocking to me. I am more of a 50-75% person depending on the product.