Ok, I have a basic idea of what the code means.
IF player1y >= _BottomOfScreen then score=score-1:a=a-1:player1y = 0:player1x=(rand&127) + 22 : goto deadsound
If player1 goes to the bottom of the screen then -1 score. player1 on the y axis is equal to 0, player 1 on the x axis is equal to
random.
What I don't understand is the last part "=(rand&127) + 22".
How do I make it where player1 spawns anywhere between point a and point b on the x axis.
I don't want player 1 to spawn at the very edge of the screen.
Thanks