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Everything posted by WizardBone
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Thank you Neotoke2001! I do not have facebook, so that's a nice thing of you!
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Hello, This is my first Batari game. For best game play experience or video capture, You should turn on Phosphor in Stella. see below if not sure how Game Title: T.R.A.S.H. Secondary Title: 16K Garbage Day Genre: Cyberjunk / Run n' Gun Author: Hancock Things left to do: Game manual Sticker Art / Box art . Who? What? When? Where? Why? Wtf? You are Davy, an armed garbageman who works for T.R.A.S.H. (Tactical Recycling And Security Headquarters.) This anti-government organization consist only of outsourced agents - highly professional mercenaries, but extremely dangerous and only loyal to their own personal motives. You have been assigned to SECTOR 09 inside of STEMCITY (Science, Technology, Engineering, Mathematics.) The rapid and intense growth of this Sector has led to overcrowding, poverty and slumish living conditions that have become a public health risk due to the large volumes of uncollected human and technological waste. Sector 09 has declared itself obsolete and now overrun by a gang of vigilante trash goons, know as, Junkies. This gang makes up the core of criminal activity inside Sector 09. Reports say, the malfunctioning gang members were built and programmed by a diabolical technology company, JunkTech, to serve and protect their leader of the movement, openly know as Dr. Junkhead. According to STEM insiders, the entire operation of JunkTech has been solely funded by Dr. Junkhead. Although, no other information is know about him or JunkTech's agenda, the signs are grim and can only point to World Domination. Until environmental conditions improve and JunkTech is disassembled, Sector 09 has declared a state of emergency, further, STEMCITY has requested a full lock down on Sector 09. All enforcement powers and jurisdictions have been placed into the hands of T.R.A.S.H. Your mission: Clean up the streets of Sector 09 and short-circuit any Junky you run into. Main objective: Seek Dr. Junkhead and disassemble JunkTech for good. Personal Motive: A couple of Dr. Junkhead's sleazy goons nabbed your favorite stripper, Stella, from the Spacebar last night – she is now held up inside the JunkTech factory as bait. Rumors state, she is an unwanted love child of STEMCITY'S Mayor. . How To Play: Press the fire button to kick ass. Joy left/right/down/up for movement. Freely explore the streets of Sector 09 however you desire. Walking far right or left on the street will let you randomize a new street scene. Further, you can explore the buildings by entering any door entrance. The purple buildings have single room interiors. The grey buildings will lead to the interior of JunkTech factory, the factory will randomize and should be explored the same way as the streets. Walk atop garbage bags, junk needles, or rescue stray cats subject to JunkTech experiments, to collect both health and point rewards. Please, watch your hands garbageman, some needles may prick your fingers, and some cats may scratch. No health or points will be rewarded. If you want to open a garbage-can to see what lays inside, you should! with an upward motion to pop open their lids. Then with a down motion you can collect the trash. There is a garbage-can on your back, this is your health meter which will fill up as you collect. Your Extra Lives are displayed on the second number of your score table. 3 continues only. You can skip the Intro Music by pressing up. Press down+fire to skip death scene. SEEK AND DESTROY DR. JUNKHEAD. YOU MUST RESCUE STELLA! IMPORTANT: Before starting the game, be sure to enable Phosphor on the ROM. Single Click The Rom, Then go to Options and choose Game Properties. If the game appears jittery, the phosphor is not enabled. . I hope you enjoy playing in my trash bin. TRASH_16k_Garbage_Day.bin
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Thanks for the replies! I had no idea anyone wrote again so sorry! Both are useful : )
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cool , thanks, just checking : ) thanks for yer time!
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Thanks for the reply man! Yeah I get that, I've been on your site a million times haah. I kinda regret how I worded my question now. Its not so much whats going in there, I should have asked Once bank 4 or even if Bank 8 is filled does that mean you cannot add anymore sprites?
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Happy New year! I been doing alright with Batari Basic, I've reached a point where I can just write code and figure out how things work myself without depending on question and answers. I am proud of myself for that lollll BUT I have 16k set up which has 4 banks. And I notice the 4th bank slowly gets eaten up by some kinda monster. Whats going on there exactly? Also wondering if you can direct the "monster" to other banks. What happens when bank 4 is used up and i wanna add more sprites, is that the end of the line? I'm coming close. A link to document explaining would be cool if you feel lazy : )
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Cant fire diagonally up and left while moving?
WizardBone replied to WizardBone's topic in batari Basic
You are correct! thats interesting. Thanks! -
Cant fire diagonally up and left while moving?
WizardBone replied to WizardBone's topic in batari Basic
Yeah this is true lolll ok cool just checking, I thought it would be weird for it not to work. Totally my comp then. grr i'm positive it worked the other day. I blame windows updating. More evil than keyboards. -
Is it just me or can you NOT fire a ball or missile diagonally up and Left or Down and Right? as you are moving it seems. I noticed it wouldnt work as I was trying it in my own project. Thinking it was just my coding I tried out other example programs that were not mine and you cannot do it there either. Or I cannot anyway. Is there a reason for that? or is it just my computer : / I cant find anything. Weird. I never noticed it before... Edit: Using my own code, or using an example that isnt mine with stella. I can fire left, right, up, down, upRight, DownLeft but NOT upLeft or DownRight. That said, it will fire in those two directions if there is no movement of a sprite. hm
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YES thanks man! I can defiantly work with that. I see the numbers in a set range and then the colors change as you say. I haven't tried picking it apart yet but it will for sure help me understand what im doing : )
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yeah I dunno, maybe its crappy software im using but every time I save it as html, I just get a page with the script written on it. Weird...
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Well i dont want it to return zero for sure, anywhere from 0 to 30 are numbers I want to avoid. 30 to 120 is what I want. I read what you said in the link, I'll have to re-read a couple times, im not completely sure what its saying yet, but thanks for info! it may be what I need to understand
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Hey guys, I was testing out 'rand' to get a random number. I was reading that it goes from 0 to 255? but how would you set it to be between 30 to 100 as example? cant seem to find out if thats possible, tried somethings nothing really happened. This is example of what I was toying with, excuse the coding, maybe not the best practices. This is for a falling object. y is Y axis and x is X axis. It falls at a rate of 0 to 3 I think. If it hits 98 it will pop back up to 1 and fall again/repeat. When it pops back up the x axis is then also random so it seems to fall in different places. But the problem is it will happen at 0 of the x axis and it looks ugly doing that jumpy flicker teleport thing that happens when you hit the screens edge : ) so yea just trying to adjust the x at will. y= y+(rand&2)+1 if y>98 then y=1 if y=1 then x= (rand&120)+1
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its not working for me : ( is it down again? i use it daily for reference , come backkkk lol edit: nevermind its there now, took about 5 mins to load?
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haha thats kinda funny yet annoying for you. It was useful actually, I dunno how I keep missing that forum when I come to this site lol I think I may have found a close enough answer there, thanks! u helped after all lol
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Thanks, Honestly I think someone said that to me last time I posted. Sorry guys! I knew that...
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Hey guys/girls I try to use randomterrain for reference but the site seems to be down? Or my connection is blocked somehow? no ideaaa. So I will ask here First, I am using batarti Basic. I'm not looking for coding examples, I dont think. My question is, are certain banks dedicated to certain things? I feel like I may have read that somewhere, but I may be totally wrong, haven't spent much time with bankswitching yet. (until now) That said, my problem is this. I wrote some code and made a bunch of playfields and sprites. Now bank 1 is used up and some of bank 8 too it seems. I know 32k may be to much for my first project, should be using smaller, but i'm just playing around i'd imagine my question would apply to any amount of banks? I managed to put my sprites in bank 2 no problem, but when I tried the same for playfields, it was a no go. Rolling screens.lolll Maybe im just coding it wrong, or maybe playfield can only go in bank 1? I have no idea yet and cant find where I think i read something about it lol. So, yeah thats my questions focus, are banks dedicated? no is a cool answer. But if yes and you got a link or info please share : )
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Help an artist animate a double sprite
WizardBone replied to WizardBone's topic in 2600 Programming For Newbies
I would love to learn, rather than someone do it for me. But right now i know NOTHING haha. So a few examples from your past projects may go a long ways! I'll PM you now. for a better convo. -
Help an artist animate a double sprite
WizardBone replied to WizardBone's topic in 2600 Programming For Newbies
Oh sweet, that would be great!. Any help is welcome lol I really have no idea about writing the code. Would you be interested in helping with that? -
Help an artist animate a double sprite
WizardBone replied to WizardBone's topic in 2600 Programming For Newbies
Thanks for replying. I will do so once I get back home! Edit: Seems this is probably the wrong place to ask, Is there a way to delete this topic? I dont see it anywhere lol. -
Hey guys, I am not a programmer by any means.I was experimenting with visual bb and decided to make a sprite using both player sprites. I am now wondering if anyone would be willing to show me a code where I can combine both sprites as one. My first goal is to combine both sprites and then hopefully add some code so I can design a walk cycle. Anyone willing to share an animated double sprite code to an artist?I just wanna create art, I wish I understand programming. I provided art example below, I'm sure it will be nice to see if someone was willing to help out. My next step is walk cycle if someone can help with the code. I've seen this code for flicking, but I am not sure how to use it or write it in a code for my character. Assuming flicker is best. My understanding is, it allows you to use one player sprite instead of two? frame1 player0x = x gosub ShowLeftSide goto frame2 frame2 player0x = x + 8 gosub ShowRightSide goto frame1 Art player0: %01011010 %00110100 %00101000 %00110000 %00011000 %00110000 %00110000 %00110000 %01010000 %11100000 %01000000 %00000000 %10101010 %11111111 %00000001 %10110110 %01011000 %01010000 %01100000 %11000000 %10000000 %10000000 %11100000 %10000000 player0: %10110000 %01011000 %00111000 %00011000 %00110000 %00011000 %00011000 %00010100 %00001100 %00001110 %00110111 %01001011 %01010000 %01101111 %01011111 %01011000 %01011101 %01011101 %01011011 %01100110 %00111001 %00000011 %00000011 %00000001
