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Swansea_Mariner

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Everything posted by Swansea_Mariner

  1. Any more reissues of this game coming up in the future?
  2. They look amazing, maybe they could be distributed via AA store.
  3. The Zohan loves silky smooth, looking forward to 2019 then ?
  4. Yeah the frame rate is petty horrendous, interesting that Vlads recent efforts look a bit like this game on steroids.
  5. Biggest problem with that game for me was that the car and it's controls felt too light as if you were floating around the track.
  6. Perhaps you could exchange points for upgrades in a shop between level e.g. levels of increased speed of hand movement, double finger squish for a wider range, thimble on finger for protection, nuckle duster time limited manic mode etc.
  7. I heard a guy called sasquatch did the conversion.
  8. Sketchbook will work just fine, definitely retrofit for this game but I'd suggest this is the place to start in future. If you want constructive feedback at this very early stage it's harder to do this if we don't know what the overall vision for the piece is. Consistent style and tone are extremely important otherwise it'll look haphazard.
  9. Back on topic. We've spoken about this before but I think it's worth reiterating, I think you need an outline design document. Doesn't have to be war an peace. At this point you're the only one who can say if the scene itself is straying too far from the rest of the body of work as only you, at this time know, or at least should know the overall structure of the work. If you don't then do the thinking before you start on screen. Either there is a coherent narrative or you have a series of loosely connected scenes where you shoot some zombies. Both are fine if it's the former then you should have an outline story that shows how you go from point A to point B (i.e the urban to rural settings). If it's the latter then you can be as abstract as you want, you could shoot zombies in space. I personally prefer some linear structure to a game. As for the quality of this particular scene, you use some nice looking imaginary in some of your work so you must see that this looks shoddy. To me it looks like an early storyboard or something a young child brings home from school. Sorry if that sounds harsh, but I agree with Cyrano on this point, that really shouldn't need pointing out. I think you can be hyper real, hyper abstract, cartoony, purposefully shoddy (yes that can sometimes work) but the style should be consistent and in this case you've gone from one beautiful background hyper real background to some kind of fake composite.
  10. This is definitely a valid place to ask for feedback on the scene Jeff,I don't see any reason why a question like this shouldn't be asked. Post as much as you like if people aren't interested they can simply ignore it.
  11. Yeah that's exactly what I mean, it's ok as a placeholder but it's like a real bad Photoshop. There's bound to be a good quality royalty free photo out there of this sort of scene that can be edited to allow you to lift the barn and allow the tornado to pass behind it.
  12. The barn itself doesn't look good just plastered on the corn field.
  13. The latest update Nov 17 says that while no reissue is planned you can submit your interest via email or their forum. That sounds like a very tentative toe in the water to see what residual interest is out there. I suggest anyone interested gets mailing.
  14. Cool another missing game never heard of this one before, does anyone know how it surfaced?
  15. One of my genre favourites is 'sniper gun fanatic guy' taking out zombies from (generally) a shopping mall roof (could be another elevated position). Usually defending some form of gated entrance. To do something like that would look amazing with a zoom in/out method (look down the scope). It's pretty much a genre staple, but unfortunately the overlay excludes that..... I'm a big supporter of your work but this is a small example of what people are talking about. Don't l8nit yourself so quickly.
  16. I like those ideas! I think the direction arrow idea is cool, a Google street view type movement effect through the Zombie world would look great.
  17. The music is fantastic, and the gameplay elements (fuel, lifeforce) bring a nice twist to the format, great work!
  18. Not to sound too gruesome but surely they would split apart and fly off in multiple directions and there would be blood spatter everywhere. For those outside a certain proximity of the blast area they would catch fire but continue to troop forward?
  19. That's massively impressive in such a short period of time, congrats seems there is a tidy size market out there. Well done, I'm really looking forward to this!
  20. How come they didn't want to do another run, seems plenty of demand you'd think they would want to rinse every penny out of it.
  21. is it possible to make that fall without losing a life?
  22. Yeah that first section I always fall down the hole too can't seem to find a way to climb down. Given that it's a one sitting game anyone who's played through know how many hours it takes beginning to end?
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