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Keatah last won the day on May 15 2018

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About Keatah

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    Missile Commander

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  1. I reached that "certain point" sometime about 10 or 15 years ago. It's nebulous. It's hard to define the precise moment. My Apple II stash has long been "complete". In fact I'm slowly deduping hardware. And today I just idle along picking up bits and pieces now and then, with strong emphasis on documentation and HTF spare parts. There isn't a rush to get anything. I might see something and not make a purchase till a year or two later sometimes. It's an evolving thing with the only permanent items being the stuff I had as a child. Those'es is keeper stuff! Having the ability to make physical floppies from ftp.asimov downloads means I can have access to thousands of titles. Especially ones I never got as a kid back in the day. Or just play them in emulation straight away. And just think.. The entire asimov archive plus more fits on a puny flash drive. Compare that against 10 RubberMaid tubs of disks and printed documentation. Or even 100 tubs even! Remember, this is information-age stuff we're playing with. So as long as the essence is captured it doesn't matter what form it takes. And having complete documentation (printed or scanned) seriously adds to the aura. It brings so many views and perspectives to the hobby. It shows us the past with no interpretation. No bias. Nothing left behind. It is also a source of grounding that helps make vintage "vintage"! It preserves things exactly as they were BITD.
  2. Absolutely. Both were released in 1995. And both used the PCI bus. With some of the faster Pentiums or even early Pentium II processors, the Virge was jokingly referred to as a decelerator. The main CPU would render faster in software! The problem here with some of these early 3D chips was poor D3D performance and/or lack of OpenGL support. Not every 3D mfg had the luxury of having games compiled specifically for their chipset. PowerVr had support and so did Rendition and definitely 3DFx. Having custom drivers for each chip for each game was an untenable and illogical situation - especially with D3D and OpenGL becoming a standard in home systems. But there were other problems inherent in these early chips. The chips that had support for both standards AND the ability to do 3D in a 2D desktop window would become winners. This award would arguably go to Nvidia's Riva-128. The quality of 3D was a little rough, but its feature set was right and all it needed was refinement. Soon came TNT and TNT2. Quality and performance were both up. And nVidia was on the map! It has been said that the Riva-128 had the fastest 2D performance of anything to date. FWIW.
  3. It’s barreling down on us like an out of control manure spreader!

    1. GoldLeader


      Just 12 days away ;)

  4. Even though PCs were still in their infancy with gaming graphics (we had yet to see 3D on anything more than the ISA bus) they were already absolutely fabulous as it is. Eclipsing what was done on the Amiga and anything else that came before. First time I played Wacky Wheels, Raptor, Doom, and other games of the era it seemed it was always on a Cirrus Logic chipset. By happenstance chance of course - we couldn't be picky about graphics chips. But we could be thrilled to use them. Only years later, like in the mid-2010's did I became appreciatively infatuated with the CL-GD54xx series and gather all the programming and data books, drivers and utilities. And incidentally again, the graphics card I picked for when I got my first PC had a CL-GD-5422. A rather middle of the road performer. But a solid one. I didn't know it was a CL chip at the time of choosing - I was just going on what I could afford and the bit-plane depth at 800x600 and 1024x768. I wanted lots and lots of colors. I had also gotten some promotional flyers and brochures from CL - way back when they would call their specialty parts "feature chips". Way back when companies were proud to make colorful, tasteful, sophisticated pamphlets worth reading. By the time 3D Began entering the PC world. CL was exiting their graphics biz. With the last product being the Laguna. On par with the S3's Virge. Thankfully I didn't jump in too fast. And I didn't know what to pick. 3DFx Voodoo? Rendition Verite? 3DLabs Permedia? Intel 740 Starfighter? Savage3D? Virge? Number Nine? ATi? Matrox Millennium? PowerVR? And unfortunately CL was nowhere to be found. I didn't like the pass-through of the Voodoo boards. And about the same time Nvidia hit the scene with the Riva-128. Got one. Loved it. Still have it. 2D + 3D in one chipset was the only thing I would spend money on. No pass-through crap. Again, thankfully, my soundcard purchase excursions were more mundane and easy. CreativeLabs SoundBlaster all the way.
  5. One of my first recollections of seeing a PC up close in action would most likely have been at this one girl's house in the early 80's. She wanted to be my girlfriend and all that. But she was too wild and fat for my tastes. And her dad was even fatter. He had this monochrome green screen PC or PC-XT set up on this dais in the corner of the living room. It was only a few steps high, but it was big and wide (like him) and it seemingly overlooked the whole house which he commanded with a Dante-esque booming voice. The slob would sit there all day long, presiding over the household like a scornful judge. Barking whenever something wasn't to his satisfaction. His only rival could be Jabba. All he seemed to do was look at his HAM radios and run zip file operations and backups. All for ever! Never observed any other activity. And you couldn't make a peep if you went over there. The fear of repercussions was overwhelming and stifling and I just had to get outta there. But that 10MB HDD was possessed with god-like powers and a vast capacity I could only dream about - till I got a 10MB Sider for my Apple II from First-Class Peripherals. Same here. I feverishly read through all the magazines and all the advertising brochures of the time. Furiously circling the tiny numbers on the Reader Information Cards. I might as well have been playing the lottery. 386 machines had 5-digit price tags and the 486 was still being taped out at Intel. In 1992 I got a Gateway 2000 brochure. A nice gloss folder with gloss printed individual sheets in pockets, far beyond today's printing capabilities. And it had real information in it like specifications and feature lists and more! Not that anyone in any corporation would dream of such an elaborate production, let alone know how to do it. I always put gloves on to avoid staining it. And I read through that bad boy every day for weeks and months on end till I could afford it. By that time, still before 1994, the 486 machines were going for $2,300 on average. They were now coming with whopping airport-sized 200MB hard disks!! I still have the brochure/folder. And it's amazing how much personal provenance it lends to me. I also had a summer job or two doing computers. I got going at a mom'n'pop operation. Started out sorting the serial and parallel cables and other odd'n'ends in those factory production boxes that would hang on a rack or peg-board.
  6. Oh heavens ta'Betsy you're right! Make it a long-term update then!
  7. My last post prior to the one you just quoted is from end of March, this year.
  8. This is 101% exactly and precisely what credit card companies, fast-food diners, developers of mobile twitch games, and casinos want you to do. Or not do. Not manage your money. There are many terms in the industries such as "whales" or frequent fliers, or heavy users. All used in slightly derogatory manner. Definitely used in closed-door board meetings but never to the public consumer. Once you're disconnected from managing your money, it's all up for grabs. And companies will spend thousands of hours and millions of dollars compiling statistics to help them scrutinize your every touch. It's like with mobile twitch gaming, screen touches are measured with fractions of a second precision. And each one is recorded and graphed 10 different ways.
  9. I don't like today's pushy-pushy developers. I even know some of them from across the neighborhood and they are too single-minded for my social circle. It's like their products' philosophies invaded their personality. Back in the day we were exploring a new art form, not trying to exploit it. Not at least till the mid/late eighties. And even then the exploitation was spotty. It's one of several reasons why I don't chase after the mobile experience. Arcade games were too hard. The difficulty ramped up too fast to derive any lasting enjoyment. Instead it was frustration. But there were a few games like Blasteroids, RoadBlasters, Super Space Invaders '91, and Assault, that had a continue option. And only because of that I was able to complete them. That's as far as I went and they were sunset games before I quit the scene entirely. I did excel at Gyruss and MissileCommand, with savant-like performance. Though those were early games and by 1984 had all but disappeared. Indeed. I found such games overly distracting in and of themselves. Then again I always preferred the refined "upscale" simulation category of gaming. Especially on home systems where savestates are the order of the day. That and of course the simpler and shorter Atari VCS style of games. Something like Demon Attack, Slot Racers, Basic Math, Dodge'em, or Air-Sea Battle. Those always get me riled up but good!
  10. Sounds contradictory with high eBay prices..? That's when I walk away. Sometimes I give the speech that the stuff is old, and used, and therefore is worth only a fraction of the original price. Junk don't accumulate no value!
  11. I'm currently an integral part of a massive sofa.

    1. pacman000


      Sounds compfy. :)

  12. A 6-month update: As far as the software itself? It's extremely rare I'll buy anything modern for console, mobile, or PC. But vintage? Sure. Like I said before, there's tons of material I have yet to get into or even revisit. And that is but one factor against the modern scene. The other factors are excessive DLC, micropayments, and 0-day incompleteness. I purchased some cheap vintage PC & Apple II hardware bits & pieces and literature & manuals. Some of it for gaming some for spare parts. And some to increase compatibility, like those old MDA, CGA, EGA, and VGA modes. I will buy modern PC hardware to stay current, like a 3080 or 10900. Modern gaming isn't a driving force behind the decisions.
  13. That magic moment. When you find a scanned manual you've been looking for for 10+ years. And all of a  sudden it's there! Without even looking for it. Like magic. And ebay was never an option because some greedy ass wanted $700 for it!

  14. There were many times I parsed through a shareware CD (or magazine disks & discs) to discover something new or just to try something out. So not entirely bad at all. Homebrews, like anything else, have to be sifted through to find the worthwhile stuff. But subscription software. That's bad all the way around. No matter what angle you look from. And I avoid it like the plague.
  15. That sound in my head all the time won't go away!
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