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Everything posted by Keatah

  1. What seems to be the issue with JF2 in DosBox? I hadn't noticed any problems in either the official build of DosBox or in the expanded DosBox-X. Also have it working on my real 486 DX2-50.
  2. How is that dangerous? Unless you mean acquiring all the carts for cheap with the exception of a few high-dollar ones that are impossible to find? Anyhow there's the possibility of redefining what being a completionist actually means. Is it getting all the official games from the official printed catalog? Is it getting every title you had as a kid - and now revisiting that console and building it back after a loss/selloff? These definitions make it much more practical and will limit the amount of accumulation and physical space consumption. The amount of time and funds and effort are also reigned in too. Being a homebrew completionist also needs boundaries - as new titles are constantly coming out for most all consoles. Perhaps its best to only collect from a certain 2 or 3 developers. Because otherwise you end up with loads of 1-offs that are shallow filler material. Another option is to collect by region. This cuts down big time the amount of duplicate titles. No need for a PAL and NTSC version of something. No need for multiple languages - which are essentially repackagings and relabelings of existing games.
  3. Product destruction and disposal is a necessity. You cannot set a precedent for giving things away. People will then hang out and wait for the freebies and never buy anything. And it snowballs. More waiting. More freebies. No profit.
  4. There are several ROM boards for the II series, for hosting things like DOS or utilities, or even games if so desired. There are also several slot extenders that bring a slot outside the case. In 1x 2x 4x 8x sizes depending on the brand.
  5. As far as DLC & servers go - no reason you can't simulate a server on an R-Pi or similar. Tap into the server communications packets, and duplicate that activity, the console will never know. All possible if desired enough. It's probably a good idea to start doing this now while the servers are operational. Much less reverse engineering. Game collecting like anything else is a sliding window. It opens, a trickle of breeze flows in, then more and more, now you have a blast (and a bubble in the market), then it gradually closes. Stuff still leaks through the cracks and seals from time to time. It's a huge range, but it IS positively definitively moving. I figure a 10 year old in 1978 would regain interest in the VCS when they reach their 30's. They may remain interested till nearly 50 or so. The journey is fraught with many detractors however. Cost, availability, reliability, electronics repair knowledge, living space, spousal unit compatibility, and more. One big hidden gotcha is accumulation of other semi-related junk. Other systems. Fluffy paraphernalia. Loss of focus on the original childhood system. Trying to be a completist and gotta-get-em-all mindset. All that serves to burn through energy and time which should be moderated and applied. Trying to be a completist for anything but the small systems is dangerous. It essentially bogs down a collector with minutiae. Chasing after minor label variants. Or the exact same game re-marketed and re-released under a different name/company. And what about all the accessories and items related to the console? It's. Just. Too. Much.
  6. Very good. If you find a solution just make an announcement.
  7. It's just the baggage and complexity of the system. None of that is really necessary. None of that adds value or enhances the gaming experience.
  8. Love it how devs like SpiceWare and ChampGames have made the Harmony Architecture a commonplace 2nd official hardware expansion. Arcadia/Starpath SuperCharger having been the 1st.
  9. Mmm.. yes.. I'm happy to emphasize that its about having the actual game/software to re-install at some future time. But it is amusing to look back on the first versions of something. Disclaimer: I'm an Apple II aficionado and PC gamer. Not so much a modern-console gamer for the reasons previously stated.
  10. I had that experience once back in the early days with the VCS and other 8-bit machines. And especially the ARCADE cabinets of the 80's. Thankfully MAME came to the rescue in the 90's. I suppose that's the other edge of the Sword of SentimentalityTM.
  11. There are times I think I'd rather never experience a game than to get into it and 10 years later have nostalgic moments for something I'll never see again. That being the 1st zer0 day release vs later unobtainable patches/DLC/Mods. For better or worse, the practicality of fulfilling future nostalgic cravings has become a factor in what games and software choose to purchase. Might be a little bit too oldschool, but, I thoroughly reveled in how early DOS games were updated. You could get levels and patches and upgrades on your own terms, when you wanted, how much you wanted, by calling in to a BBS or DL'ing from a website. Even having updates mailed to you! Huge advantages were: 1- you got to keep the original 1st version. 2- you could add levels and upgrades piecemeal as you desired. 3- you could save them to HDD and transfer/archive as easy as drag'n'drop, on whatever medium was in vogue at the time - floppy, ZipDrive, CD-R, CD-RW, USB HDD. Cassette tape, PunchCard, and Type-In, if you were really hardcore! 4- none of it'll expire or go away. A disadvantage was you had to have some level of intelligence and computer literacy in order to save, install, and archive the files you just got.
  12. NS-18 would look more like a **** if it had 2 strap-ons.

    1. Show previous comments  4 more
    2. GoldLeader


      Ohhh...I mean, of course.  That's what I was picturing when I heard the word strap on.

    3. GoldLeader
    4. frankodragon


      Do you think the makers of NS-18 were avid watchers of Star Trek TOS,  "What Are Little Girls Made Of?"



  13. Exactly how do you mean? Disassemble a console and re-wire the cartridge slot into the Apple II's bus? Many Apple II expansion cards have a 2K ROM on them, like firmware. Or a utility program to control the card's functionality. BTW: Atari VCS cartridges fit into expansion slots just fine. I never turned it with one in there though.
  14. Unfortunately I don't recall ever having been spooked by an arcade game. Best I can say is autumn is good time for gaming all around.
  15. Of course physical media is viable. Perhaps more now than ever before with today's ability to produce cheap items and high-density memory chips. But it appears that companies do not want to spend on making such things. ..til that gets patched or added to..
  16. So let me get this straight. Intellivision/Amico is selling codes to games that are not complete and are supposed to be downloadable from a non-existent server. Am I correct in that? These are not physical games. A real physical game means the game is stored on some sort of interchangeable media, like a ROM-based cartridge or CD/DVD, tape or diskette.. Type-ins and punch cards for the oldsters. This NFT crap is a key to connect to a download server. A server that may or may not be around years from now. And it's overcomplicated. And each transaction costs hundreds of kilowatts of energy. Not an environmentalist or tree-hugger - I dump my garbage anywhere and everywhere. But that amount of consumption is just ridiculous. And keeping those servers rolling cost $$$ too. This NFT nonsense is an additional layer of complexity. Heady nonsense. Why not a simple traditional cartridge? Physical semiconductor memory is beyond dirt cheap today. And you know.. The more "collector stuff" that's produced the more the whole scene is diluted.
  17. I suppose marketing thinks so. They have to bolster the sales or drum up interest. Gimmicks can be alright, the fake it till you make it thing. Can hold a company over. Very good. It's just the internet you know. I've seen many come around in time.
  18. Alternatively hook up an Edison Cylinder to an acoustic coupler.
  19. Maybe. It's really a personal opinion or view. I never considered my Apple II material a collection. More like a hoard or accumulation of stuff. Or at best a cache of childhood fun & remembrances - justified as actually having (and still do) own it. Whereas you see n00bs coming into the scene buying everything and anything to build numbers. Even say so themselves. Something like that. And most videogame collections I've seen are random piles of stuff. Use of the word "collection" IMHO is an attempt to add sophistication to what amounts to aggregations of stuff expelled by marketing departments of corporations. Mostly. Gotta get this version, this label, this box style. Gotta get it now!! Where's the meaning in that? But.. whatever floats the boat.
  20. On occasion I like a physical release with printed instructions and real media. Dude! I'm like older than the punchcard era. Boxes for real physical carts & disks & tapes aren't gimmicky. Selling boxes for non-existant games is. At least that's how I see it. Collectors are most certainly free to spend their money as they see fit. Just as I am free to make fun of that activity.
  21. Free TV set or voice add-on are not gimmicks. Practically every console maker advertised some sort of computer add-on or conversion. It was the industry finding its way. But most came out with a real product. Gimmicks may not be new. They are necessary if you have a product lacking in some aspect. I'm sure they had some sort of budget. It's of passing curiosity to me so I defer that to people interested in the finance operations of early game companies. Original Mattel had way more real product than gimmicky promotions. No trolling. No revisionist history. It is important to learn how to understand others viewpoints. Life is easier then.
  22. I'm saying selling boxes is an unnecessary marketing stunt. When videogames first came out, gimmicks like these weren't needed.
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