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GemWare Games

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Everything posted by GemWare Games

  1. Keep up the great work! It looks really good.
  2. Fun game! I usually dont play games on iOS, but this will be a definite exception. I like the creator mode feature.
  3. Oh ok. Just checking around. I've done a bit more research. Nevermind lol
  4. So I know that Tempest on the 2600 was never completed, but the prototype was completed and is used in the flashback consoles today. But as far as that goes, would AtariAge sell it? Could AtariAge sell it? Or has it before? I would be interested in buying a copy if so or maybe a homebrew similar, I was just wondering if AtariAge Store could get in some copyright trouble if they sold it (even though selling it would most likely promote the new "Atari" game Tempest 4000.).
  5. Thanks as well! I'm just stumbling in the dark with Batari Basic, just feeling my way through things. I'm quite new to this.
  6. So I'm working on my first game, and when I try to compile, it doesn't work . The "error" is one of the color codes, but it is indented and correct, and nothing works. Please help. (Program has been removed as the problem has been solved. Thanks again to Random Terrain and bogax!)
  7. Where I live, the company providing fireworks for the city was going to lose their permit today so they shot fireworks yesterday on the 3rd. Happy 4th! MERICA!

    1. GoldLeader

      GoldLeader

      Ha! Whatever works! :)

  8. Oh, and a graphically upgraded version of Tempest would be fantastic. A new soundtrack and some new features would make it perfect.
  9. 2 questions: RAM? And I guess we could say Moon Patrol is a definitive launch title???
  10. Oh! You should have a Virtua Racing game entitled Virtua Racing Special Edition or something like that! That would most certainly showcase the power of the system!
  11. Also, I don't think the Prometheus should ship with any form of Donkey Kong content. The Prometheus is backward compatible with the ColecoVision, but it should be branded as its own console. I think there should be three different bundles; a Fighter Bundle, which includes Double Dragon, a RPG Bundle, which includes Ultima or something of the like, and a FPS Bundle, which includes Doom or something like that. There should at least be 2 different bundles for diversification.
  12. I would think Doom would showcase more power. Also, to add diversity, maybe a launch title like Ultima VII: Black Gate would draw different types of customers. Also, what type of audience are you targeting??? (Ex. teens, adults, retro, non-gamer, etc.)
  13. Looking into new Opcode project known as Prometheus. Looking forward to it.

  14. As far as using classic games, these would be my picks: -Bubble Bobble -Double Dragon -Doom (Most Wanted) -Pitfall Collection (Pitfall, Pitfall II) Maybe you could make special editions of those or something. As to new/homebrew games, I would suggest getting some games from the makers of the AVS. If you're looking to expand and include your own Prometheus exclusives, why don't you release the code format or a compiler and hold a contest? Maybe the winner could get a prize of a sort, and game and its properties would become yours, and you could sell them alongside the Prometheus as launch titles. Letting wanna-be developers know the type of code is essential. UPDATE: Also, with the hardware, I would like it best if there were 2 main controller types: Keyboard and Pro. The Keyboard would be similar to the ColecoVision controller, but with higher quality. The Pro would be a D-Pad with 6 face buttons and 2 triggers. This would allow for developer flexibility and ease of porting. For hardware, I would include 4 controller ports, HDMI support, and all the typical things. Maybe you could create an online modem later??? That would DEFINITELY be interesting.
  15. I finally played the game after a long time of just looking at it on this forum, and might I say: This is the best, most amazing and fantastic Atari 2600 homebrew I have ever seen. The game is definitely my favorite. I love the maps, the guns, etc. I'm still figuring out gameplay and messing around to experiment. The only thing that would make this better is if a 1-Player mode were added, but I don't expect you to do that. It already provides enough entertainment and excitement for me . One question; do you plan on selling this on the AtariAge Store? It is a fantastic game, and I would be sure to buy it. EDIT: Also, regarding leaving it online, why don't you hold a contest to make maps for this game and release it on cartridge, rather than leaving it online?
  16. Very good! Do you plan on releasing it in cartridge format???
  17. Finally! Game boy! I'll look into this one.
  18. Checking on EBay, when something catches my eye. A 2600 game titled "Bacon Blaster", which is up for sale for $50. I am checking with seller for info. I would also like resignation in archive I'll provide pic soon. If anyone has infor tell me.
  19. I've never had a Microvision, but I research this type of stuff a lot. I believe you when you say most of the games were boring, because any handheld built before Gen 3 is usually unplayable or not fun. Microvision was indeed a very simple handheld.
  20. Wow that was cold. You may hate it, but the tens of millions players sure don't. Have fun in your hatred alone.
  21. Today 15 years ago, Halo Combat Evolved was put out on the market. Halo Combat Evolved would go on to sell millions. Then, Halo 2 was released. Halo 2 introduced new concepts and stories, and would go on to sell more. It would also be the most played game on Xbox Live, a record held for a few years. Halo 3 was then released, and would become a bestseller. It's compelling storyline, music, and gameplay would win it a lot of awards. Halo Reach was released, and would feature old concepts, but new graphics. Halo 4 was released, and still sold millions. Halo 5 Guardians would then be released, and would feature a double storyline, and new features. This day, in the midst of the near Halo Wars 2 release, and Halo 6 speculations, we celebrate an award winning, best selling, and (arguably) best game in history. Happy 15th Anniversary Halo, and may you live on forever!
  22. I just get an idea and fly with it. Generally, unlike most programmers, I know the exact gameplay beforehand. I usually write a story board, and figure out how to get where a want.
  23. *Sorry* Guess I didn't explain it well enough. XBOX ONE: New system, that plays new/old games, new style hardware- CHAMELEON: New systen, that plays new old style games, old hardware- The thing that I like a lot about the Chameleon is the concept of new games, that are old style, but official and on a cartridge in stores alongside the PS4 and Xbox One.
  24. Also, I didn't KNOW that you KNOW, so don't get snappy. And it's not my fault that they don't have a domain. By the way, I looked up THE 64 in forums, and nothing pulled up.
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