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Atari_Worshipper

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Everything posted by Atari_Worshipper

  1. so, if you chose the ranking system with "atari worshipper" in it, then there would never be any upward or downward stratification for me, would there?
  2. The most expensive classic system that I've seen has been the Neo Geo AES, that is, the cartridge based Neo Geo. Between my AES and Neo Geo CD w/ 2 games and two controllers each, and shipping from japan, I paid in the ballpark of $580!
  3. bloodlines was so hulky, and unweildy and outdated feeling compared to CV4... they're both good games, but to me, bloodlines was like CV1 without the charm of CV1... CV4 is the ultimate CV game IMO with no better CV game before or after it.... and it had some of the, if not the best music on the system..... there has been one or two occasions where I've played it just to hear the music... I actually play, though so I have something to do while listening as opposed to sitting there with the option screen up... has anybody else played it just to hear the music, or even just to see the cylindrical room in the rotating dungeon? (still impressive in the 128+bit era) p.s. I heard a rumor about a bonus stage, and there's a music track on the game that doesn't correspond with a level... can anybody confirm or deny the bonus level and tell me how to get there if it's true? thanks
  4. you are not alone... it's one of my all-time favorites... preach it brother!!
  5. actually, there's not a really marked difference between the PS2 and the X-Box, hell, there's not a generational difference between the X-Box and the Dreamcast... the Dreamcast, while it couldn't beat the x-box, it could match it in a lot of ways...unfair would be comparing thePS2 to the PS1 or comparing the SNES to the NES. Comparing the SNES's graphics to the Genesis isn't unfair at all, in fact, for better or worse, it was the central marketing platform that Nintendo used to combat the Genesis...while Sega used the speed factor, saying that the SNES's CPU was slower, though I belive the SNES's CPU faster, just overtaxed whereas the Genesis's CPU wasn't. Either way, it did equate to the Genesis running smoother. I want to add something to what I said earlier regarding the resolution issue... I saw the spec sheets for the systems and saw that the SNES spec sheet stated the systems resolution was 512xwhatever while the Genesis's was only 320xwhatever and I took that at face value, afterall, the graphics were so much better on the SNES that it didn't make sense that the resolution would be lower on it. But there were times where the Genesis's color-murder problem (henceforth reffered to as "The Sega Genesis Effect") were N/A and you'd see a super sharp image on the Genesis, (I.e. the characters in Altered Beast, or Sonic in Sonic 1 or Rayden in MK1 on the Gen vs. Rayden in MK1 on the SNES) where it'd almost appear that the resolution was higher on the Gen than on the SNES, but I'd say to myself, naw, there must be some other explanation, cause I saw the spec sheet and it says such and such. But I didn't know that the SNES's resolution rating was deceptive. When it was explained to me that the SNES usually only used 256xwhatever then it made sense, and while, the benefits of the higher res are usually only noticable on dull colors that are not affected by the Sega Genesis Effect, they are noticable and boost my perception of the Genesis' capabilities. So it's not that I didn't notice the higher resoultion, per se, it's that I figured that it must've been atributed to something else, but to be honest, in most cases, the benefit of the higher res is negated by the Sega Genesis Effect and thus the images on the SNES are usually sharper and more detailed, and even larger more often than not, things that lower res images should not be.
  6. THE POLL IS CLOSED! Final Tally: SuperNES-8 Genesis-6 Not the commanding lead I had expected, but the winner I anticipated. There were those who specified that their preference was based on software and as a hardware poll, I didn't count them (no offense) Those who didn't specify why they preferred the one, I gave the benefit of the doubt. I assumed with those that they were basing their answer on hardware. This whole hardware debate on this thread and on the 16-bit wars didn't change my mind per se, as I still think the SNES is the superior piece of hardware OVERALL, but I don't believe that it has near the commanding hardware lead that I thought it had when I went into this... in other words, the edge on my opinion has been dulled. I'm not convinced still that the SNES's processor is inferior to the Gen's, but I am persuaded that the SNES's processor is overtaxed whereas the Gen's is not. Also, I had never noticed the fact that the resolution was higher on the Genesis in almost all cases, I do now... I think it was best stated when someone said "While the SNES is better, it's also two years younger and not better enough being two years newer. There should've been a more decicise difference with two extra years for R&D." So, this has heightened my respect for the Genesis immensely... I still do prefer the SNES... but above all else.... this was fun! p.s. The SNES WINS, The SNES WINS!!!!
  7. J=game based on rock band... the game and the band share the same name. I got the T..... thanks for the hint... it was so familiar, it was dancing on the fringes of my mind....but I've got it now... I'm less familiar with Taito's lineup, but I'll keep cracking at it. Someone else said the E was a taito game too.
  8. yeah, this is great fun! We should do stuff like this more often..... I got them all except C D E H T V can anybody gimme a hand on those?
  9. yeah, but there were less modes of play on the DC. It was Domination, or Capture the flag or both that were missing from the DC version.... but also, the DC had the online play option.
  10. I agree, software is most important, but hardware is important... and you're also right that later in the life of the NES and 2600, they really did some impressive things... like Solaris on the 2600... that was really impressive... also, that mindset keeps the technology of the game from going stale... if you look at how that game does in the context of what the industry can do, then the games will grow increasingly stale, as that context consistantly changes, and, for the grander, if not the better. But when you look at it from the perspective of how it did within the context of what that individual system could do, then it either never gets stale, or gets stale much much slower. Cause you're not thinking "Man, look at this compared to my X-Box game!" you're thinking "The NES could do that?!" and it will forever have that wow factor, at least to some degree.
  11. I didn't so much notice the slowdown, but I noticed, on, say, Unreal Tournament that the resolution seemed a lot higher on the DC and/or the textures were just more detailed. But I'd say around the time of the first PS2 installment of Metal Gear, the PS2 began to rise above the Dreamcast... but it's not night and day, hell the difference between the DC and the X-Box is not night and day.... Soul Caliber, a DC launch title looks almost as good (not quite) as DOA3, an X-Box launch title..
  12. Correct me if I'm wrong, but the Video RAM on the DC is 8meg while the Video RAM on the PS2 is only 4meg..... granted, the total system memory is higher on the PS2 and over the past 3 1/2 yrs they've been able to work around that, but in the beginning, the games actually looked better on the Dreamcast... and what a lot of people don't realize is that were you to put a game on the DC and put it also on the X-Box, then the two really wouldn't look all that much different...there's less of a performance difference between the systems in this generation than there has been in any previous generation. There would be less of a noticable difference between say, and X-Box version and a Game Cube version than between an NES version or Mastersystem version or an Intellivision version and a 2600 version. Whether this is a good thing or a bad thing I haven't decided.
  13. I'm not gonna count the votes from jeepnut, kitty love and Max-T... it's not because they're opinions are invalid, cause there's are just as valid as anyone else's, and not cause they oppose my opinion (kitty love actually supports my opinion and a super sincere thank you for backing me up and saying this is not a stupid poll...I mean that in the utmost sincerity). I't because those three votes were based on software and not hardware, and this is a hardware poll....no offense intended. I will count ice-cold's however cause since he didn't specify software, I'm going to assume he means hardware... I am going to leave the poll open until the tally comes to 20, or til this time next week, whichever comes first. To: Jeepnut, Kitty Love and Max T, please post again so I can count your votes into the tally, go at it from just a hardware perspective. After this poll is closed, I'll open a new one that focuses just on software and I'll automatically count your three votes that you've already left on this thread into that poll, so before that poll even opens, it'll be Gen 3 (including my vote) and SNES 1.....
  14. well, I did tell programmers to call me on the carpet if I was talking out my ass. So the 2600 wasn't text based, but it has the general graphical appearance as similar systems that used "tile-based" programming. I may have been wrong in my assessment of the 2600's programming/display methods, but I still feel right though in my original point that the NES was the start point for the era of video games after the era that the 2600 belonged to which would include the CV and 5200.
  15. I did a little looking on google. I didn't find much of anything specific (then again, I ddin't look to long) but I found refernces made to overclocked SNES's. only exact clock speed I found was an unimpressive 4.3 MHz, but it shows that there are posibilities.
  16. so, then we'll roll the poll to a million if that's what it takes, eh?
  17. that doesn't mean that the objects that are moving across the screen weren't designed by the font making programs of the time. ergo, test based.
  18. but the 2600 was text based. Look again at my avatar, particularly the head. That is not a drawing, but a letter. See how there is no depth to it.. it's basically a modified G. And the body is the same... they were fonts created specifically to be that character.
  19. if you're using a Gen 1 Gen with a Gen 2 SegaCD (and I'd imagine vice versa) you'll need an additional cable. The Gen 1 Gen used a 5-pin DIN cable output for it's A/V (think old computer keyboards) whereas the Gen 2 Gen used a modified version of an S-Video cable. So you'll need the 5-pin DIN male to *S-video* female cable. As far as the headphone cable from the segacd to the Gen 1 Gen, you can use any stereo mini plug cable at radio shack or whatnot. The Gen 2 Gen doesn't require a mini plug cable. As far as the power suppies go, they look identical, except one uses 9Volts DC out and the other used 10Volts DC out. I've always used the 10 volt on the SegaCD and it's worked like a champ. Hell, I may have even accidentally used the 10 volt on the Gen 1 Gen without incident (as it was only recently that I discovered the difference. I went to buy a new powersupply for my Japanese Neo Geo AES, as the original one litterally melted in a stinky, smoky mess. and the 10 volt works on the Geo... never tried the 9, never plan to) The power adapters for the Gen 1 and Gen 2 are incompatable, not only cause the connector plugs are different sizes, but the polarity on the plug is reversed. But the one for the Gen 2 is the same as the one for the 32X. I don't know if this is helpful, or what could politely be called "trivia" and more honestly called "useless info" but I hope it helps...
  20. crossbow. The sonic one pack couldn't have come out til 91 as the copyright date on sonic when you boot it up, and on the box of the standalone version is 1991. I had thought that there was a 1st gen Gen that came packed with Sonic 2, but I could be wrong.
  21. some were crap, some were gold. Yeah, they took one on one fighting too far, but they've taken EVERYTHING too far. The old stuff and the new stuff alike. The ambience of the arcade and, admittedly, some of the popularity of the arcade, and nearly all the mistique of the arcades were lost after the crash. The new arcade that came out of the ashes was a much brighter, cheerier place. A place that had skee-ball and prize tickets and whatnot. I think I would prefer the older arcade for it's ambience and it's craziness. Almost like a kid's saloon. But when we're talking about the video games, the arcade anything but died in 84, it exploded! Miriad of world changing games sprung up after that and genres that had gone uncultivated if not altogether uncharted exemplified by such as street fighter 2 and virtual fighter 1/ virtual racing. The Neo Geo didn't kill the arcade! It sat off in it's little corner in both the arcade and in the home (it's market was especially niche in the home cause of the price) while the world went on with or without it. The end didn't come til the home systems could do what the arcades could do, cause by then most new games were over fitty cent and the home versions looked as good at first and then better than the arcade versions (the home version of Soul Caliber on DC beat the arcade version) and so what was the point? There wasn't much of an ambience, and there wasn't the performance superiority that there was til the DC. (the computer gaming world reached that point even sooner) So that's when the arcade died. Did the arcade remain unchanged? No. Did the arcade's popularity stayed the same? No, it wavered. But the stream of new, advanced (if not revolutionary) games stayed strong til the PC and console gaming systems outclassed them.... and it took them almost 30 years to do it, but they did it. And hell, even now, for those who want to relive the legacy of the arcade's brilliance and magic, there's always nickle arcades (I don't know if loco joes is only local or if it's heard of outside my area) but for a cover fee of like 2 bucks, they let you in and then every game has been marked down. For every quarter it would've taken to play it, it now takes a nickle. Now, granted, some of the games are in varrying states of disrepair, and it's a cheap attempt at the nostalgic goodness, but at least it's something... it gets you one foot in the door to your blissful childhood past anyway.
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