Jump to content

potatohead

Members
  • Content Count

    4,796
  • Joined

  • Last visited

  • Days Won

    16

potatohead last won the day on April 26 2013

potatohead had the most liked content!

Community Reputation

1,557 Excellent

About potatohead

  • Rank
    River Patroller

Contact / Social Media

Profile Information

  • Gender
    Male
  • Location
    Portland, Oregon
  • Interests
    If it has bits, I'm up for it!

Recent Profile Visitors

37,983 profile views
  1. Apple 2, PC, C128 are all great machines for text adventures. If I ran a CP/M machine, I would probably say the same. 80 column display, good keyboards, enough storage. Today, I would prefer to run them on an Apple with acceleration, or a PC with same. Nothing against the 128. I just moved away from those computers. If I had one, Ibwould totally run it. My very favorite is the Apple. Always was for text adventures and RPG games.
  2. I started with tape. And that experience varied. Was slow on the Atari, but worked pretty well! I used normal bias 15 to 30 minute tapes. I also made a few custom ones that contained a single program on both sides. Utility programs mostly. Made them short so I could just load and go. On the Apple it was faster, but a bit more fiddly. But one could use any tape device. My favorite was the Color Computer. Fast, made effective use of filenames, robust. Disks were amazing! The Apple was my favorite. Fast, robust, and nice long filenames, good amount of storage. Bzzzt, tuk, tuk, tuk... file types get in the way sometimes. Can be odd to use from basic. Atari was right up there. I liked the sounds. Fzzzt.. tadala, talada.... not quite as fast, good amount of storage, shorter file names. Easy to use from Basic. The SIO system is cool. I only used disks on the Color Computer a few times. Liked em, but it all seemed kind of clunky. But really, that was just the simple plug in cart disk controller I used. On the PC, it was disk only, and then hard disks. By this time, I found the 360K roomy, and after getting a 10Mb hard card for my XT class machine, I thought I had all I would need! ( for about a month)
  3. They just added a PRODOS all in one disk image.
  4. I love character GUI's. They are fast, performant, lean.
  5. They are two very different, but good experiences! I lost my CFFA 3000 remote! Gonna have to deal with that, but for passers by, you can use two USB drives. Copy disk1 and disk2 onto one drive. Then copy disk3, named disk2 onto the other one. When it's time to switch: Unplug drive in use Move disk1 image to the other drive Plug it in Carry on. Sucks, but it works, lol LL hits the disk for more sustained times compared to Nox, but the features in use appear bigger too. I know that raycaster is a pile of inline code, for example. So far, I'm quite impressed! These games perform well on a stock Apple 128k machine. Lots of fun!
  6. https://m.facebook.com/LawlessLegends/ Another RPG for Apple 128k computers!
  7. Well, it does move the cursor back one space. What it doesn't do is delete.
  8. Hmm, FastChip will run at speed during sound events, depending on the setting. Some titles need that. Nox pretty much doesn't. But, if I ran a Mockingboard, I would imagine that needs 1Mhz too, or it would be crazy. Nox start screen sounds hilarious at 5Mhz! I play it at that speed and it is great! I am also not using floppy disks. Those would have to run at stock speeds. But an emulator, in my case a CFFA 3000, runs full clock. The game just flows! And it is fun! I have had a great time with it. But, now on a pause too. Working on some plain Applesoft at higher clocks. Just BASIC can deliver nicely. Maybe I will end up with something fun. All that said, Nox runs great at 1Mhz! Great work showing what could have been back in the day. Sure is fun now.
  9. That is a fun idea! One I am thinking about is actual frame locked games. Software sprites can look amazing when drawn that way.
  10. A prototype was basically like that. But the real card has a CPU on it apparently.
  11. Title really says it all. These computers are an entirely different experience at higher clock speeds. Some devices go to 16Mhz. The //c+ went to 4Mhz, I believe. The Stock GS was 2.8? And some GS computers are running a lot higher than that. In this way, Apples are kind of neat, similar to the PC in how the lack of custom hardware basically left the machine simple enough to enable running the CPU faster without actually breaking much of anything, given some logic to slow down things like disk access, maybe reading the game port. So, what software makes sense, and or was there software written with these things in mind? I really have never looked into this part of things having only recently run any Apple at more than 1Mhz. One title that makes seriously good sense to run fast, right of the top of my head, is RAD WARRIOR. On a 1Mhz machine, this title looks pretty great and takes advantage of the Double High Res 16 color screen pretty well, but is otherwise just a bit too slow. Playing this one at a few Mhz is a good experience. Flight Simulator rocks. Pretty much the faster the better. Are you running an Apple at more than 1Mhz? If so, what and how fast, and what do you like to run on it when it's running fast? Here is an Apple //e running an Applesoft BASIC program to display filled rectangles. 16Mhz. http://www.golombeck.eu/index.php?id=48&L=1 20201127_203628.mp4
  12. I prefer the Platinum, but any //e will do. Unlike many, it seems, I love the keypad. Wish they had offered a bit of logic to do something like map the arrow keys to it though. I always struggled with the apple arrow key layout. Probably always will. Right now, playing Nox Archaist, I'm good at it. Better than I have been in a while. But still, I stupidly push the wrong direction way more times than I expect to! Back in the day, the Platinum was seen as a pretty serious 8 bit machine. The ones I used had a mouse. I still don't have a mouse for mine. Availability and life and $$$ never seem to line up. Someone needs to remake the mouse card and have it work with a PS/2 mouse, or something. IMHO, based on experiences, reliability favors the Platinum from what I can tell. They are lean, cool, and just work. From a serviceability point of view, the older ][+ is likely the king. Will be interesting to see how it all plays out. I'm pretty sure the little caps on the game ports are the only meaningful difference. Like others have said, you can nip them off too, if it's somehow an issue for some hardware project or other you are doing; otherwise, just getting an //e gets one the full 8 bit Apple experience. On an appearance basis, I totally grok why people prefer the //e machine. That keypad does push the Platinum into a bit more relevant territory. Some people, not knowing what they might be looking at, could see it as a PC, not necessarily retro in the sense it really is. This is especially true if someone has no disk drives. I like the Platinum keyboard, but that's mostly due to me having written a lot on one back in the day, and I still do knock some stuff out on the one I have today. It's just fun to do, and a quick trip through CiderPress gets me the data for use on a modern machine. If you do get either machine, get a FastChip card. It's killer, and just works. I had never had the opportunity to run an Apple 8 bit at anything other than 1Mhz. The first thing I did was clock it up to 4Mhz to check out what the //c+ experience was like. Same for the ZipChip. It all rocks. Seriously. Apples at //c+ and above clock speeds are pretty good. On that note, I think I've finally got a question to ask...
×
×
  • Create New...