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potatohead

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potatohead last won the day on April 26 2013

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About potatohead

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    River Patroller

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    Portland, Oregon
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    If it has bits, I'm up for it!

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  1. They just added a PRODOS all in one disk image.
  2. I love character GUI's. They are fast, performant, lean.
  3. They are two very different, but good experiences! I lost my CFFA 3000 remote! Gonna have to deal with that, but for passers by, you can use two USB drives. Copy disk1 and disk2 onto one drive. Then copy disk3, named disk2 onto the other one. When it's time to switch: Unplug drive in use Move disk1 image to the other drive Plug it in Carry on. Sucks, but it works, lol LL hits the disk for more sustained times compared to Nox, but the features in use appear bigger too. I know that raycaster is a pile of inline code, for example. So far, I'm quite impressed! These games perform well on a stock Apple 128k machine. Lots of fun!
  4. https://m.facebook.com/LawlessLegends/ Another RPG for Apple 128k computers!
  5. Well, it does move the cursor back one space. What it doesn't do is delete.
  6. Hmm, FastChip will run at speed during sound events, depending on the setting. Some titles need that. Nox pretty much doesn't. But, if I ran a Mockingboard, I would imagine that needs 1Mhz too, or it would be crazy. Nox start screen sounds hilarious at 5Mhz! I play it at that speed and it is great! I am also not using floppy disks. Those would have to run at stock speeds. But an emulator, in my case a CFFA 3000, runs full clock. The game just flows! And it is fun! I have had a great time with it. But, now on a pause too. Working on some plain Applesoft at higher clocks. Just BASIC can deliver nicely. Maybe I will end up with something fun. All that said, Nox runs great at 1Mhz! Great work showing what could have been back in the day. Sure is fun now.
  7. That is a fun idea! One I am thinking about is actual frame locked games. Software sprites can look amazing when drawn that way.
  8. A prototype was basically like that. But the real card has a CPU on it apparently.
  9. Title really says it all. These computers are an entirely different experience at higher clock speeds. Some devices go to 16Mhz. The //c+ went to 4Mhz, I believe. The Stock GS was 2.8? And some GS computers are running a lot higher than that. In this way, Apples are kind of neat, similar to the PC in how the lack of custom hardware basically left the machine simple enough to enable running the CPU faster without actually breaking much of anything, given some logic to slow down things like disk access, maybe reading the game port. So, what software makes sense, and or was there software written with these things in mind? I really have never looked into this part of things having only recently run any Apple at more than 1Mhz. One title that makes seriously good sense to run fast, right of the top of my head, is RAD WARRIOR. On a 1Mhz machine, this title looks pretty great and takes advantage of the Double High Res 16 color screen pretty well, but is otherwise just a bit too slow. Playing this one at a few Mhz is a good experience. Flight Simulator rocks. Pretty much the faster the better. Are you running an Apple at more than 1Mhz? If so, what and how fast, and what do you like to run on it when it's running fast? Here is an Apple //e running an Applesoft BASIC program to display filled rectangles. 16Mhz. http://www.golombeck.eu/index.php?id=48&L=1 20201127_203628.mp4
  10. I prefer the Platinum, but any //e will do. Unlike many, it seems, I love the keypad. Wish they had offered a bit of logic to do something like map the arrow keys to it though. I always struggled with the apple arrow key layout. Probably always will. Right now, playing Nox Archaist, I'm good at it. Better than I have been in a while. But still, I stupidly push the wrong direction way more times than I expect to! Back in the day, the Platinum was seen as a pretty serious 8 bit machine. The ones I used had a mouse. I still don't have a mouse for mine. Availability and life and $$$ never seem to line up. Someone needs to remake the mouse card and have it work with a PS/2 mouse, or something. IMHO, based on experiences, reliability favors the Platinum from what I can tell. They are lean, cool, and just work. From a serviceability point of view, the older ][+ is likely the king. Will be interesting to see how it all plays out. I'm pretty sure the little caps on the game ports are the only meaningful difference. Like others have said, you can nip them off too, if it's somehow an issue for some hardware project or other you are doing; otherwise, just getting an //e gets one the full 8 bit Apple experience. On an appearance basis, I totally grok why people prefer the //e machine. That keypad does push the Platinum into a bit more relevant territory. Some people, not knowing what they might be looking at, could see it as a PC, not necessarily retro in the sense it really is. This is especially true if someone has no disk drives. I like the Platinum keyboard, but that's mostly due to me having written a lot on one back in the day, and I still do knock some stuff out on the one I have today. It's just fun to do, and a quick trip through CiderPress gets me the data for use on a modern machine. If you do get either machine, get a FastChip card. It's killer, and just works. I had never had the opportunity to run an Apple 8 bit at anything other than 1Mhz. The first thing I did was clock it up to 4Mhz to check out what the //c+ experience was like. Same for the ZipChip. It all rocks. Seriously. Apples at //c+ and above clock speeds are pretty good. On that note, I think I've finally got a question to ask...
  11. I want an SGI O2. Developed Ooze on one of those, running Stella and a Linux build of Batari Basic. It was killer. System had video capture, so I could test on a real VCS, in a window too. The O2 isn't the fastest, though people have souped them up with retrofitted CPU's. Overall though, you can do just about anything on one. I used to do a lot of big solid modeling on the one I had. 64 bit OS, several GB of RAM. Was killer in the 90's and early 00's. One thing about that machine was shared memory graphics. An O2 can take video in, overlay it onto a warped surface, and or send it right back out again in real time, and can do that at a couple hundred Mhz clock too. Want to map a huge image onto a surface? Yeah. And it has some operations possible while doing that. These features didn't see the use they should have. They are really fun machines! But, I'm not gonna get one. Just will want it for a while. At one point, I knew a ton about IRIX and was doing admin for machines all over the place. Good times, and often done on one of those free Juno or NetZero accounts while travelling around too. LOL. When I was done, I was totally done. Unloaded it all and kept nothing. Still done, but... LOL, that's irrational for you.
  12. I have level 3 chars and just got a medium chip to explore around in. The game has great balance and depth so far! Have fun.
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