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potatohead last won the day on April 26 2013

potatohead had the most liked content!

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About potatohead

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    River Patroller

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    Portland, Oregon
  • Interests
    If it has bits, I'm up for it!

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  1. Interesting observation. In my circles, gaming does go up when times get lean. And we have Covid right now too. Bonus!
  2. Well, mine has not changed since I did the bad chip work around. Just played it a few weeks ago. LOL, pretty much a decade has gone by. You are probably good.
  3. No worries here. The storm will pass. That is the only response from me on that mess anyone will see.
  4. Of course it works that way. I am not going to debate objective realities with you. That's silly. What I did was state facts and connect them to some current trends. I did not make judgements about people or policy. Just our current state, who is impacted, what that might mean related to gaming and mobile. That judgement part was all you, and the thing I suggested you might consider not doing. Debating your judgements related to those facts is the silly part, just for those following along at home. Clearly you have some need to challenge objective reality. I don't. Twitter, no twitter, all the same. You do you boo.
  5. Just to be clear, I was talking about paper tape and loading a file from it onto the filesystem. Loading it to be directly executed is likely possible, but that isn't what I did at the time. I actually used the system to handle CNC programs. Write tapes, read edit, write new ones, and the very occasional "append", which was literally taping a segment to the end of an already written tape! Usually after trimming some portion of it in advance. Also did some actual patches! So a tape gets mangled. One could read it, look at a printed program listing, or perhaps production drawing, to figure out what used to be in the mangled part, or what could work. Literally, trim the tape to get two clean ends, load it into a machine, tape up a blank portion, then press punches to write that bit, one bit at a time! Old school as hell. Loved it. I was 19'ish at the time.
  6. Right? That is an amazing example! I have many in my life under 35. Part of my particular work niche right now. And it's cool. Though I am the old guy, I get a lot of help being relevant. Got younger blood to hang with and its fun. Until Covid, I did a few years of travel. All over the US and abroad a time or two. Most of it being business, I could find a coffee shop, bar, club, whatever, show up and just talk to people. Really got a lot out of it frankly. Now I don't miss it one bit. That kind of thing is high value, but is also a grind. Ugh. But, I am glad to have gotten a nice sample of things across a broad demographic. Boomers to boomers, low and upper percenters, pros, working joe bag of doughnuts.
  7. Very highly debatable. I don't do that here. Reasons. Good ones. Consider doing the same. Now, moving back to the topic at hand. Demographics? All over the place. Candy Crush and similar casual gaming is high percentage across the board. More complex gaming trends younger, bigger percentages under 35. Here's another reality: For the vast majority of people, monthly entertainment dollars are largely fixed. For many, it can vary some, but overall does not swing by huge amounts. Larger purchases tend to be tradeoffs. Buy a new game, skip a movie, etc... **This is also why infringement and second sale remains a thing in all forms. Password sharing, torrents, media swapping, used media. Many can't/won't pay, but mindshare and friend to friend recs and shared experiences have real value. Not judging here. Right, wrong, don't care. Just stating real dynamics related to mobile and entertainment in general. Dropbox did for movies what mobile does for gaming. Both are pulling revenue into entertainment, and competing with what I just call mooching to make it easy. Remember "fits on a credit card" for sales? Think, "trade for a Rockstar or Latte" and it plays out the same. The various forms of entertainment compete. Ask any cord cutter. I am one, and make different entertainment choices today than I did with a typical cable TV bill Pay to play can nudge those dollars upward as small amounts can mean tradeoffs easily made, done and lived with. Say blow a little on a game, skip that energy drink... low friction purchases, small ones, bend overall entertainment dollars up. Mobile is a legit net gain where gaming competes dollars away from other things rather than just moving share around. (Who gets how much of what there is to get) The entertainment dollars get spent each month too. Work hours are trending upward too. Fitting entertainment in works great on mobile. For every younger gamer dropping for spiffs on mobile, you can find working professionals doing the same thing! They have very similar reasons despite being in different places socioeconomically. Trends higher under 45, much, much higher under 30.
  8. The lowest clock I ever saw play respectable MP3 files (128, 192, 256kbps) was an SGI Indigo running at 30Mhz. 8 stage pipeline processor. Bad ass for the time, and $$$$ out the wazoo too. For what it's worth, compiling "amp"https://www.rarewares.org/rrw/amp.php on low end machines to play MP3.
  9. And then when one multiplies potential profit against risk*competing products? It's dismal, unless one has a new niche, or social media type viral boost help, or a legit home run. I know some pro game dev guys who have put serious effort into mobile several times. There is an initial flurry of downloads, and some percentage of those buy, or pay to play. Most don't, or will on occasion. After that initial, "hey it's new, try it" bump, everything after that is a long grind with diminishing returns. Because of this, it makes a lot more sense to develop multiple more shallow apps, get very broad appeal, make them sexy and addictive, tie in to some pop culture where possible, and build an income off the long tail of casual players willing to view an AD, or pay to play. Wash, rinse, repeat for every small revenue boost, and wash again when someone else clones your stuff, and again as it all kind of fades... The product of that today is a free sea of shitty games with some real gems mixed in there. Many people are looking to play what their friends play too, because sorting through it, or not having a shared experience isn't worth it. This all favors established players and those who have social media / culture tie-ins. And here in the USA a surprising number of people are mobile only, maybe console too, and if they have a console, it's an older one, types. Numbers on that are growing as basically flat wages up against diminishing higher wage jobs get backfilled with minimal wage type jobs. Zoomers are particularly impacted right now and things like Covid aren't helping. (Let's not go political. Those are just socio economic realities in play right now that do affect gaming.) Mobile is cheap ass when one looks at overall spends for a month, and the phone is multi-purpose. An increasing number of people in my circle get whatever high data, unlimited plan they can find, and use their mobile for basically everything. Attach it to the TV for viewing, game on it where ever, do Internet, pay bills, stay in touch on social media, the whole nine. Mobile is a damn tough place to make a living right now, unless one has some cred, or other tie in as I mentioned above.
  10. Like software Xmas! Maybe it's possible to do it again. At some point, there will be people coming into retro without as much context. Giving it to them, handful of programs at a time might work in a way similar to how it worked originally.
  11. I never subscribed and feel I should have. Seems like overall good experience. Each month, period, the new stuff shows up. That's nice. For me, I was either saving up money from odd jobs to buy the few programs I really wanted, or copy parties and those were mostly games.
  12. Re: Plans For me, the older game systems that work will go to the kids who play them. Easy. The rest will probably be grandpa's old stuff and maybe someone scores at the yard sale. As for other old tech nobody talks about: It will be kept in an academic sense. Lessons to be relearned. FAX? Still see em a surprising amount of the time. Legal, corporate. The only phones I miss are the old Bell ones and analog voice. When I was young, I thought they sounded crappy. Seeing what we have done with audio compression? They are accurate, just low fi. 5khz or so. Basically AM radio quality and that is often better than the whittled down mess we get via modern carriers. I do have HD calling, which seems roughly 10 to 12khz wide. It compares to the older Bell phones nicely. So, there is hope!
  13. Well, we do have these reproduction projects making new stuff. Maybe genuine old machines end up collector / museum items. Frankly, I am somewhat surprised at the ongoing development. And we do see younger people checking it all out, wanting to learn from the roots of it all, like we did. There may always be 8 bit computers in some form for a long while yet. They are just the right size for people to really get something out of them, while not being a huge burden.
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