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Tanooki last won the day on January 24 2017

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  1. Pretty much everyone of them but the MK one, and especially since you have the codes for it are not worth much of anything. Just MK has value, if it were like new there's one that sold for 60 shipped, but a loose one seems to be probably worth 20, not really sure going by the sketchy listings there. The others would be $5 handhelds pretty much, maybe 10 tops for the right person if you have time.
  2. Video: That's kind of unfair to peg Switch as the worst for incomplete games. Two reasons, your examples while valid they're -- one, a dramatic minority of games and two, it wasn't something Nintendo wanted or promoted just annoyingly allowed. If you take the piece of crap out of the equation that are Rockstar, EA, and Capcom, you'll be fairly hard pressed to find a lot of games that ship incomplete as they're all on the card. Some games even ship entirely on the card, but not with the online assets like Doom did. This was all a choice in many cases of just being cheap skates, the others would be the 32GB memory card cap on the current media if the game legitimately is that huge. We can easily tell from looking at the download sizes of many halfassed releases on Switch many were a choice, though a few realistically even cutting out 1080p and above assets just wouldn't fit so that's a fair criticism and probably why they allowed it. Steve there though is really correct on the matter, console wise, not computer. X-Wing is a good call, but others did it too such as Wing Commander a year or two earlier with 2 expansion campaign packs (and WC2 did the same + a speech module) and it's not the earliest. Technically gray area shareware may actually count in giving up part of a game, but at least that was a sales pitch where you'd get like 1 or 2 chapters out of 3-6 or more to bait a buy. Consoles though, MS is to blame as much as the industry and sheep buyers who went along with using the HDD to release and peddle broken incomplete stuff. 15 years ago people could have largely protested with their wallets or shame campaigns against it, but no one bothered, and here we are. Had people pushed back against paying for incomplete crap around 2003 or so, who knows where things would have gone. The complexity argument is crap because the lack of space Nintendo begrudgingly sticks to in every system since has kept anything from missed bugfixes from being pushed.
  3. Could not agree more. I got one about a year after it came out in this weird deal I worked (thankfully) and why? Because I was only into it $200 and sold it for that after fees. I sold it because what you said, it had nothing of value for me that the PC couldn't do already and nicer. The exclusives did nothing for me. I felt the GoW, Uncharted type were downgrades from the PS3 releases which I loved so much, and the exclusive stuff just seemed generic enough it didn't matter especially not to pay $60 for it. Steam got everything else, in a better look, better stability(30 or 60+fps lock), and for a pittance of the price with all those nutty weekly/monthly/quarterly sales they do. I ended up using it for more than 1/2 its life as a movie disc/streaming box until I got fed up with it sitting around and using that wonky gamepad for a movie remote. The XB1 is worse though notably, it has nothing, much of what MS has that they control they stuff on PC anyway, at least Sony has their exclusive stuff staying home, MS rather (probably wisely) make money in either place so they are entirely watered out of relevance.
  4. I'm not sure of the spread on FDS, a little research maybe starting with Video Game Den which has a FDS section with full coverage/mini reviews may help. http://www.videogameden.com/fds.htm It will ultimately come down to how many games are mysteries (famicom tantei club etc), adventures (zelda), or RPGs that have moderate to heavy reading involved to keep you out. Light moderate to none/near none is what you need and ther eis a lot, though some are overlap with US titles (Castlevania 1/2, Metroid, Kid Icarus, etc.)
  5. I wish I could agree but there's no way the DOS era is underrated. Just far too many people played games and other stuff on those pre-Pentium day pcs, and even still do now thanks to outlets like GoG and others that shovel the stuff. I think the PC Engine on a global scale would fit, domestic to Japan not in the slightest as it destroyed Sega and slapped Nintendo around pretty nicely for a while too. Given how lousy the TG was handled outside Japan though it's really no wonder given the scraps and sloppy seconds we largely got stuck with. Another would be, the Virtual Boy. It never was given a fair chance to last or grow from Nintendo, even when the start of second generation titles like Dragon Hopper and Bound High(recovered/released now) have popped up showing improvement, there was still so much more to tap into. The insane level of homebrew quality from decent 3D imagery landscapes up to a stellar conversion of Street Fighter 2 Hyper Fighting edition being present shows it had years of wiggle room to play with. N64 and old leadership stupidity snuffed that out too soon to ever end up anything but underrated and underappreciated by most.
  6. BSNES(Higan) actually would probably match or exceed your expectation of the emulation accuracy of the 2600. It requires heavier hardware to pull it off, more so when you tier up with expansion chips, but it's there.
  7. Google reports that as around 750MB in size, and I know for a fact that thing doesn't have that kind of storage outside of using an SD card but it has an outdated like 2GB limit on that. Why is that file so huge, are you distributing roms with it?
  8. Got lucky with Indy as it just has the one version, perhaps various hardware internal revisions of the system may play nicer/worse with it? I just have my launch system still all these years though HDMI modded now. Castlevania 64 though is a dumpster fire, if you didn't notice great. But the collision on many places are borderline game breaking such as the stage with the clock gears in the floor that'll crush you even if they don't squeeze you between teeth. Then the jump physics are trash, you can do the same jump twice, not land in the same spot though which is great for platform hopping over death pits. The camera likes to spin when you grip a wall, and enough you lose the direction needed so you plummet to your death. There are other problems but those I remember being the worst. I think the only part of that game was that was better than the finished product is the opening music score on the title screen they strangely didn't carry over.
  9. Good one, how about Castlevania 64? To anyone in general, did you get EGM back in the 90s? They had this fantastic story about the game and ultimately what happened too. CV64 is only 40% of the intended title, and Konami of Japan had been facing a poor stock report on their exchange, so they forced the development team to ship the buggy mess as is with the majority of the game unfinished/pulled to slap that disaster together. Less than a year later, the complete game was put out a Legacy of Darkness which is fantastic.
  10. I actually do hope it's one of the two who had a hand in it. HA has some back story on it, but not all the details. The thing is and I've wondered for years now, who truly legally, if they decided to get all legal up in its business, owns this? Is this a Nintendo piece of hardware or Sony, or co-owned? Was this legitimately signed off and given to the man who left it behind when that business got liquidated and it found its way to Terry? Or was this a loaner that was never pursued for return? Is this something that could fall into the lines of those media stories of a stolen car from 1970 popping up in various others hands and the elderly owner demands it back and gets it because he has the title? I mean in reality this should fall into the same sketchy scope that prototypes do, stolen/misappropriated loaned/lost goods that someone pays for and then thinks they own the game code on it when it was never legally up for sale technically. No, I don't think Nintendo or Sony would pursue action, but it would be fascinating if they could. Maybe they are after it as the high bidders? I'd personally love it if Nintendo did, only because they love to publicly display their heritage and odd ball stand outs at their public stores behind some thick glass, sometimes in working order no less. It would be a trip if this ended up at the Nintendo Store in NYC or in Japan for people to enjoy for decades to come.
  11. Thanks good to know. If you feel the need to break it up at some point, I'd like to discuss the performance bag. I've got a spare VB I have sitting about in pieces I'd feel better about having in a protective bag like that.
  12. If we're talking broken games, N64 has a whopper but it wasn't really a retail release anyway, just mostly blockbuster with a limited amount direct sold by the maker - Indiana Jones and the Infernal Machine. The game basically was co-developed along with Battle for Naboo. Lucas was calling the shots on the games and decided that with the SW movies being big then, to get it out by a certain hard date, he had the development team pulled off Indy except for literally one guy, and this poor man had to work day and night to finish it the best he could by its date. He had a very beta game with all the assets more or less done, but he had to finish various things, then try and nail all the bugs and quirks. Ultimately he was forced to compile the game unfinished with bugs and it was sent to press on the chips. As it stands the game has a memory leak so it will (not if) crash after so long, no set time, no set stage does it, but it will rapidly chug to a stop and spew these rainbow colored speckles of digital barf all over the screen. The crash is so hard, the reset button doesn't work so it has to be flipped OFF entirely. Second to that, there is a 100% repeatable crash bug in the stage with this single man tram cart over a ravine right at the end of the level. You need to move a crate 3 crate spaces out of the way to board it. If you dare PUSH it all 3 times, game locks, but if you push, PULL, push then you're golden. Sadly the game is the definitive and better version of the game. It had more stages to it, cleaner (strange) visuals (both ran at 640x480 with the RAM pack on N64), clear and clean audio including a fully spoken dialog by all faces in the game as well and amazing music/sfx. The game was known to kind of suck due to a wonky camera and poor control, so they aped Zelda Ocarina of Times camera and lock on system and the game flows so smoothly. It's really a shame. I know this as I was at E3 in 2000, met the guy as he had a TV in the back of the Nintendo booth and I ended up chatting the guy for awhile playing the floor copy.
  13. Plus the 20% buyers premium, seems the owner is opting to not eat the 20% auction fee and is making it up front as part of the price of ownership to whoever bids the highest. I don't know if that's a common practice but I find it fairly interesting so really it's just shy of a quarter million already.
  14. Ahh ok I get ya, and I wish I could remember having that problem, but I've opened up and cleaned enough of them over time to know the answer, it's just a normal button like the rest on the face, nothing special. My problem with Mario 64 was running along and having the joystick slide off my thumb which ended in many dumb fatalities. I got to the point after every star or if extended play break in the action now and again to dry it which sucked.
  15. Oh it's a US system, but the shell is basically identical as is the interior other than the pin connector really. Thanks to the HD kit though I get all the perks of the added FDS and FC audio mixing.
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