LouieYellowFox
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Posts posted by LouieYellowFox
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Due to how Asteroids was written, that's not something easily done. All of the rocks are in either an upward moving or downward moving group. The up/down speed is constant, the only freedom of motion you'll have is left/right.
Thanks!
From the menu:
You can select the color scheme you like, including green (though Asteroids Deluxe was blue, not green):
The Magna-Mines are the killer satellites from the arcade, and they're fully functional:
First shot breaks them into 3 sections, each section will break into 2 after being hit:
It's hard to play and take screenshots, so in this shot they're leaving the screen after one of them rammed into me:
I hope I didn't offend you, SpiceWare. This was nothing against Space Rocks. Don't get me wrong, we love that game. I was just trying to see if it was possible to hack the official 2600 Asteroids into Asteroids Deluxe, because the Flashback 2 ROMs are impossibly hard to find, so we were trying to replicate that version. Since Space Rocks is much better, the FB2 version is now obsolete, and there's little interest in that version anymore. Space Rocks is the best.Yes, I know that the arcade version was blue. It's just that the FB2 and 7800 versions were green for some reason. -
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I don't want this to be forgotten. I changed the files in the files in the first post.
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Just to let everyone know that I'm not forcing anyone.
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A friend of mine used Bithacker to change the sprites of Feralstorm's Asteroids Arcade hack to resemble Asteroids Deluxe, however, neither me or my friend have much experience programming, and we'd really appreciate anyone who's kind enough to finish this game for us. We're trying to bring Asteroids Deluxe to the 2600 in the old style. Using only 8K. Here's the to-do list:
-Make killer satellites function properly. Doesn't have to look too fancy.-Modify the title screen.-Alter the shoot sound.-Change the sprites from white to bright green.It would be similar to the Flashback 2 version, but a little better. Would anyone care to finish it for us? Please? -
Also, does anyone remember the Flashback 2 version of Asteroids Deluxe?
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This game is really good. But I wonder if this is the release candidate?
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Since the 5200 is really and Atari 400 computer, and the 8-bit computers are powerful enough to emulate the Asteroids arcade roms.. It's just a matter of someone being motivated to do it.
It is important to keep in mind what was available at the time. Space Rocks didn't exist back then. Space Rocks is a game written on modern hardware which is using a modern processor. Big difference.
I know that the games I listed are homebrews, not games released back in the day.
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The 5200 version of Asteroids was going to be a launch title, but it was never released, for controller reasons. When you look at it, the game doesn't even look much better than the 2600 version. If it had been released, people might've said this version was inferior.
2600 has Space Rocks
7800 has Asteroids Deluxe
Jaguar has Rebooteroids
Now, the only system that actually does need a proper Asteroids would be the 5200. One that actually looks and plays like the arcade. A 5200 Asteroids Arcade, with Asteroids Deluxe included, maybe.
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Can you post .bas or a text file. I'm no expert, but I will try to help from what I know, thanks.
How's this .bas file?
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Your best best would be to draw the words as a long vertical sprite in VisualbB.
Here's a good place to download and get info on how to use it:
http://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html
Looks like you've got a good start.
I'm trying to figure out how to change the playfield when going to the next level. Do you know how it can be done?
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A friend of mine started a game, but doesn't know how to finish it, and I would like some help here. Inside the Zip folder is the folder that has almost everything you need, and there's a video showing Meatwad playing the game in the show, Aqua Teen Hunger Force (Episode: Mooninites 4 The Final Mooning). He didn't know how to make a good Gorgatron sprite, but there are sprites for both the player and goal.
After clearing level two, the screen should change to the one that says "BEWARE" and the Gorgatron should appear in the center of it, and after a few seconds, it should change to the one that says "HE'S IN LOVE" and after that, the one that says "SHOOT HIM IN THE HEAD", and then level 3, and after you shoot Gorgatron, it should change to the screen that says "You are the Moon Master" and you can press Reset to play again.
We're trying to make the game in the show to become real.
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If you're new to programming the Atari then start here(go to the bottom of the second page to begin) and here(use the pinned Sorted Table of Contents).
When you run into problems then post your progress (source and ROM) in the 2600 Programming forum as there are plenty of people here that will help you work through the problems.
I previously tried developing a game by following instructions on a video step by step very carefully, but I kept getting errors.
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Wow, the Flashback version is pitiful. Instead of shield, it's a 180 flip.
Now I understand why the tether mode was omitted from the 7800 version, because it didn't turn out as good as hoped, and it caused lagging.
Here's my idea for a 2600 version: The shapes can come in different colors with each being one color, like 2600 Asteroids. Rather than that 180 flip, it should actually have the shield.
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But the underlying engine for Space Rocks would likely be as close as someone could get to doing Space Duel on the 2600. Space Rocks pushes the type of graphics needed for it as far as the 2600 can currently go. You asked about the limitations of the system - and that's basically it. I suspect an acceptable, playable version of Space Duel might be possible on the 2600 (tethering, for example, is used in Thrust+), but I doubt it would look very good. I'd like to be proven wrong though - and there are plenty of really talented sprite artists around here that might come up with some interesting, creative approaches to the graphics.
Incidentally, here's why tethering was left out of the 7800 version (from Bob, aka PacManPlus):
Thank you VERY much for getting us back on topic. I'm new here, and I don't want to cause any drama.
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Everyone, listen.
My idea for Space Duel has NOTHING to do with Space Rocks. Did I say it did? No. So please stop quote-mining me, adding words I never said.
And Jinks, did you have to bring something up from another topic which has nothing to do with this?
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Blame Louie.
He is asking about making a 7800 game better in the 2600 forum.
I understand now, the purpose of Space Rocks was to push the limits of the 2600 to make a much better Asteroids. Now I realize that a 7800 port wouldn't be that special. Asteroids Deluxe is good enough for the 7800.And Jinks, no I was NOT asking to make a 7800 game better in the 2600 forum. I was suggesting an idea for a 2600 game which has nothing to do with Space Rocks. -
Does anyone think Space Duel for the 2600 is possible, or would the tether mode, which is absent in the 7800 version, be problematic for the system's limitations?
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Before another asteroids clone or port (PacManPlus' Asteroids and Asteroids Deluxe are damn near perfect), would love to see the 2-Player tether feature in Space Duel implemented!
His Asteroids Deluxe was great, don't get me wrong, but yeah, the tether mode in Space Duel is missing. -
Space Rocks for the 2600 was a great game, but does anyone think it should get a 7800 port? I know there's already Asteroids Deluxe with the original as an Easter Egg, but Space Rocks would have much more options.
Just expressing an idea.
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I just wanted to ask you all this. How come there's a label maker only for Atari 2600 games, and not 5200 or 7800?

Asteroids Deluxe for 2600
in Atari 2600 Hacks
Posted
Thank you, both. I learn something new every time. It's always great to learn something new. Trying to hack Atari's Asteroids into Asteroids Deluxe would be like trying to hack Atari's Berzerk into Frenzy; not easy.