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Boojakascha

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  1. HI.

     

    How are you. My name´s Rafael, I live in Brazil.

    I just saw your amazing project about he Odyssey Multcart

    I´m wrote a lot of games for the Odyssey2, but I´m also having

    some ideias to make games for the original Odyssey, sadly the 1st

    Odyssey was released here in very small quantities. Anyway, I have 

    a luck to get, years ago, an Odyssey, it came with some missing tokens and

    cards. My Odyssey came with cards numbers 1,2,3,5 and 10, recently I got

    the number 6. But, my first ideia for a game (I´m actually made the overlay design)

    will use the card number 8. Years aog, it was easy to find Odyssey items on eBay by a 

    reasonable price, but today´s it´s almost impossible. Well, I´m interested in your

    multcart, so, let me know if you have one for sale. Many thanks.

     

    cya.

     

    Rafael

     

  2. Hello Here are some answers: 1) Yes, TV RF cables have a specific impedance of 75 Ohms, which is fine for your application. 2) No, the voltage levels aren't right. You would go over a transistor and a capacitor, prior connecting the raw video signal to a TV. Please find the attached video:
  3. 1) Yes 2) Personally I go for Eurocircuits. Other people who used my designs went with Oshpark. Both stores will not assemble the boards. They just print them. If you don't like using a PCB you can solder the components directly to the console. If you prefer a minimal solution just grab the two RF spots and solder them to a RF cable of your liking.
  4. 1) You can't provide too much current. The console will draw what it needs and not any bit more. Also you can power it by batteries if you are hesitant to try out PSUs. 2) You can either pick up the RF signal from PCB or AV mod the console:
  5. Hi! A few people know NESLCDMOD or the Hyperkin Hyperblaster HD, that lets you play Duck Hunt on LCD/LED screens using a patched ROM, which compensates the otherwise deal breaking delay. In summer 2020 Jason W. Thompson added LCD Zapper clone gun support to FCEUX (a good NES emulator). In this video I am using it on the non-patched, real Duck Hunt ROM in an almost lag free setup. https://www.youtube.com/watch?v=zikiFYUYBj0&t=313s Spoiler: It works^^
  6. Salü kind folks Here I send a list of what each dip switch connects: (always pin connection controlled / bank-letter and number of switch) 3 - 5 A1 reads "Bank A, switch 1 establishes a connection between pins 3 and 5 if set to on" 5 - 9 A2 5 - 7 A3 6 - 24 A4 8 - 6 A5 8 - 10 A6 8 - 12 A7 8 - 14 A8 8 - 18 A9 8 - 20 A10 8 - 22 B1 9 - 11 B2 9 - 13 B3 12 - 14 B4 13 - 27 B5 14 - 16 B6 15 - 17 B7 21 - 23 B8 23 - 25 B9 26 - 28 B10 28 - 38 C1 30 - 34 C2 31 - 39 C3 33 - 39 C4 34 - 36 C5 35 - 37 C6 37 - 39 C7 38 - 40 C8 42 - 44 C9 C10 is left blank to fulfill your wildest dreams (solder pads for all pins are available on the bottom of the card) Hope this helps you to make flip instructions for your home brews. with kind regards Ben
  7. Oh, there were. PS3 had the GunCon 3, Top Shot Elite and the Top Shot Fearmaster. And no, the Move is in most cases just a gyro controller and the systems pays very little attention to the tracked light bulb (for most gun games that is). The Switch gun game/cradles use the gyro functionality.
  8. As for cameras inside the gun: This has been done! Also there is the upcoming Sinden light gun, which sees the screen as a trapezoid. Monitoring a trapezoid is of course more reliable than just seeing two dots. But the Wii is not the be all and end all of IR light reference guns... there were plenty of systems that used trapezoids too and thus were more reliable than the Wii. The Wii is a very unfair benchmark for two dot IR light reference guns by the way...
  9. Well, there are HD TV compatible Zappers... Also Alexsey used one to play on a Raspberry Pi. So I would guess on a rooted Switch running Android this should be possible (not in the official online NES app of course).
  10. ^^ well they did but it sank unfortunately. It is/was called "Sure Shot HD" but sadly almost no major companies supported it, and just few games were released. It's really good actually.
  11. The display is still grainy and the tracking is not as precise as anything using light house technology.
  12. I haven't yet! Honestly I am skeptical^^ I guess time will tell, but I don't see anything ever going to be as precise/accurate as raster based scanning. I indeed play the latter two. I guess with a setup < 2K USD it doesn't challenge classical light gun gaming as it's freaking hard to see the sights on older/cheaper goggles.
  13. You mean that ironic, but joking aside if Jakks Pacific ever recognizes the truth that this technology is still relevant today and would make some light gun plug and plays based on it they would earn a pile of money.
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