I just finished this game. It's incredible from beginning to end. It also has moments of old school frustration gaming. The kind where you hate the game until you finally get it and then you're hit with that punch of accomplishment. Honestly, I haven't felt that in gaming in a long long time. Well done!
There are moments where you get mad because the controls are so tight and you end up moving a block where you shouldn't or worse. But even in those moments, you want to be mad at the game... But you know it's your fault.
This game had me spouting obscenities on the final level! I was so frustrated and it took forever to complete the level/boss... And as angry as I got, it was the "it" factor that just isn't in gaming anymore. And when I got through it... Woooooooo it was like the first time I beat a video game in 91'
This isn't a great Atari game... This is a great game that just happens to be on the Atari.
I know it's listed as a WIP but I have no idea why. This game is more complete than most cart games I own. I'm ready for a physical cart release! Edit: A Few Notes After Completing 1) I honestly believe anyone who says this game is too easy hasn't played it all the way through. The start of the game teaches all the ideas in the game and lulls you into a false sense of easy. But if you play it all the way through... you'll find out you are thankful for being able to start at where you died. 2) A timer would ruin this game. In levels where timing is everything... a timer would suck the skill and thoughtfulness right out of the game. 3) The Atari needs more games where the score is not the goal. Not every game needs a score for it to be a challenge, this is one of the few. The game's difficulty ramps up so much that the replay factor is in fewer restarts and speed runs. 4) ANYTHING BEFORE LEVEL "E" IS JUST PRACTICE. Seriously, I've read some of the suggestions here and I get the feeling very few have played E and completed F. E and F are the actual game. F8 by it's very nature will average 30+ minutes once you understand what you need to do. And about 1,000,000 restarts. 5) The teleport function was amazing and it's a shame it was only used in one level. It was a really smart mechanic. 6) After G-1 the game should kick you into x-1 mode instead of looping back to the start. H.E.R.O. does this as well. 7) It would be nice if one of the difficulty switches could mute the music like in Moon Patrol and if the other switch could bank between the two songs. it sounds weird but since this is a monochrome game, it would be nice if the B/W switch worked. Some of the colors can be harder to see than others and the B/W mode would help. 9) Extra life after the first boss battle would be a nice reward. 10) In the end, this is a bomberman style game. It's based on pattern, memory, and cleverness. It's replay factor is through the roof for people who are into this genre (like me). It breathes really well from easy to fast to confusing to near impossible (that's hard to do well). Please don't change the game select function, having that option for level practice is what will make this a game players will come back to again and again. 11) sequel