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Posts posted by keebz
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18 minutes ago, DamonicFury said:Is that a PAL cart? I believe the only silver label Asteroids NTSC cart is dated 1986. All the others are PAL and not that rare. But this gets to the core of my post. There is at least one label variant of asteroids in a silver label that is NTSC and it is insanely hard to track down. Is it a +8/9? Meh I don't know... But it's way higher than a 3. It was, I'm lead to believe, only released for one year in NA.
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I feel like the 1986 silver label NTSC Asteroids label variant should be waaaaaay higher than the current guide has it at, which is "3". I'm not sure how the guide is based, but this one tends to bug me and I didn't know this part of the forum existed. Any thoughts? Am I crazy?
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I'll be there... blue Intel hoodie, jeans, and classic black adidas sneaks.
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well crap I didn't know about this...
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Is there a specific stella core that I should point to in retroarch to get this working? The Stella core it defaults to, seems to give wonky graphics.
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"Demo" wow
Truth be told I have never been a big fan of Galaga. It just wasn't a machine I liked growing up and I wasn't good at it and didn't really care to improve. That being said, I love this game and it is an instant buy soon as it comes out. I really enjoyed playing it with an Atari joystick controller. Maybe it's because it's an amazing shooter on the Atari, maybe it's because I assumed this couldn't be done, or maybe I'm just older and recognize how good a game this is... maybe just maybe I'm becoming a Galaga fan. Thank you for building this!-
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it's Baby Pacman. You need two carts, two TVs and two Atari's. One is a cart for the pacman maze and the other cart is a hack of video pinball. They daisy chain via the cable connectors. You can daisy chain a third Atari and a save key for your high scores. I'm psyched for this!
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It's polybius... isn't it?
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Timber!! That's definitely a game that is ripe for a 2600 port and very doable from what I've seen of the game. I think that's an eventuality at some point.
I would personally fund the commissioned art work if this becomes a possibility! As a resident of Portland OR... and considering the PORTLAND expo... pretty pretty please Champ Games?
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It's Othello... the pieces are finally round!
I personally wish it would be Timber, but I know that isn't it. I'm hoping it's a release date for Zoo Keeper.
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I hated having to vote for this... that was tough.
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I just finished this game. It's incredible from beginning to end. It also has moments of old school frustration gaming. The kind where you hate the game until you finally get it and then you're hit with that punch of accomplishment. Honestly, I haven't felt that in gaming in a long long time. Well done!
There are moments where you get mad because the controls are so tight and you end up moving a block where you shouldn't or worse. But even in those moments, you want to be mad at the game... But you know it's your fault.
This game had me spouting obscenities on the final level! I was so frustrated and it took forever to complete the level/boss... And as angry as I got, it was the "it" factor that just isn't in gaming anymore. And when I got through it... Woooooooo it was like the first time I beat a video game in 91'
This isn't a great Atari game... This is a great game that just happens to be on the Atari.
I know it's listed as a WIP but I have no idea why. This game is more complete than most cart games I own. I'm ready for a physical cart release!
Edit: A Few Notes After Completing
1) I honestly believe anyone who says this game is too easy hasn't played it all the way through. The start of the game teaches all the ideas in the game and lulls you into a false sense of easy. But if you play it all the way through... you'll find out you are thankful for being able to start at where you died.
2) A timer would ruin this game. In levels where timing is everything... a timer would suck the skill and thoughtfulness right out of the game.
3) The Atari needs more games where the score is not the goal. Not every game needs a score for it to be a challenge, this is one of the few. The game's difficulty ramps up so much that the replay factor is in fewer restarts and speed runs.
4) ANYTHING BEFORE LEVEL "E" IS JUST PRACTICE. Seriously, I've read some of the suggestions here and I get the feeling very few have played E and completed F. E and F are the actual game. F8 by it's very nature will average 30+ minutes once you understand what you need to do. And about 1,000,000 restarts.
5) The teleport function was amazing and it's a shame it was only used in one level. It was a really smart mechanic.
6) After G-1 the game should kick you into x-1 mode instead of looping back to the start. H.E.R.O. does this as well.
7) It would be nice if one of the difficulty switches could mute the music like in Moon Patrol and if the other switch could bank between the two songs.
it sounds weird but since this is a monochrome game, it would be nice if the B/W switch worked. Some of the colors can be harder to see than others and the B/W mode would help.
9) Extra life after the first boss battle would be a nice reward.
10) In the end, this is a bomberman style game. It's based on pattern, memory, and cleverness. It's replay factor is through the roof for people who are into this genre (like me). It breathes really well from easy to fast to confusing to near impossible (that's hard to do well). Please don't change the game select function, having that option for level practice is what will make this a game players will come back to again and again.
11) sequel
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How? How is this even possible? This is like a modern indie game that is trying to pull off a retro asthetic but its by asthetic only. This doesn't seem possible.
That aside, the game itself... This is the most addictive game I have ever played on the Atari. Hands down, this is the most addictive, compelling, and fun game I have ever seen on the system. Homebrew or not... Somehow you managed to make a great NES game and squeezed it into an Atari.
I grew up with a grey 1st Gen Gameboy, and this monochrome puzzle game took me right back to those long car rides for family vacations.
In short, this might be the best game I've ever played on the Atari IMHO.
Amazing work. You should be very proud and I hope this gains mega popularity. This is the type of game that could bring flocks of new people into the Atari Homebrew community.
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How does this work exactly? Is the final rom not the rom on current carts? Will newer carts get the final rom? I had this same question for the game ladybug since the video on the cart page shows an older rom than the one posted public.
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Is it possible to have the music playing during game play? And maybe use a switch to turn it off, like in moon patrol? The music on the title is great and playing to the music would be a lot of fun. This game came together very well!
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Everything said above sounds amazing. That's a lot of changes! I really liked the option to use a joystick or paddle... I hadn't seen that in a game before and I thought it was super cool, but if you need the space, a paddle only game is probably best IMHO.
I'm pretty excited about this now
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I played this a while back and it was fun. It's interesting because its really hard with a joystick but almost too easy (for the first 3 loops) with the paddles. I'm curious as to what this update will bring on release because it sure seemed finished to me after the b/w switch update.
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it's still possible to crush yourself against the ceiling if you manage to get a coin near the very top...
I'm actually really glad this part of the game mechanic is still in there. Fantastic work.
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Well now I gotta figure out how to do that... Thanks
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Just tried the new version. Played great and didn't crash if the blocks went above the top of the screen. Really appreciated that is saved the high score as well.
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No more crashing or frozen enemies in this newest update! I was able to loop the 6 levels twice without any game stoppage.
I only noticed 2 bugs/issues.
1) only in level 3 - the enemies with scroll and climb where there's no ladders and will, at times, even climb into the sky and off the screen (coming back up from the bottom). This doesn't happen on any other levels.
2) something is weird with the score above a certain point. The numbers started turning into letters, first with A and then with B and then they were alternating between A and B? I've never seen this before, but I've also never played it this long before losing or crashing.
Other than that, it played really really well and you should be very proud. It's an amazing accomplishment and I love this game!
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This is "HOVERBOARDIN" (a Skateboardin hack)
It's the year 2015 in Hill Valley and Marty McFly has to get from the Cafe 80's to the Clock Tower in less than 5 minutes! With your new Hoverboard you will need to make jumps, ride through tunnels, and dodge roaming "Litter Bug" trash cans. Most importantly, don't be a BoJo! Those boards don't work on water and there is a LOT of it! Also, keep an eye out for Grandpa Biffs taxi, make sure he doesn't follow you home.
Now auto dry your jacket, power lace your Nike Mags, and hop on that HOVERBOARD while you have time!
If anyone knows or could help hack the music, please reach out. I haven't figured out how to do that yet.
Artwork (could be better):-
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That game version does not initialize the stack pointer correctly. So, if that pointer has a different value in the new BIOS when starting the game, the game may break.
That may be it, I know it worked in the previous bios.

Zoo Keeper (2600, Champ Games)
in Homebrew Discussion
Posted
this is sooooooo good