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Posts posted by keebz
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Look at these scores! Wow! Hope we get a release before someone rolls it.. ::nudge nudge::
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Is it just more or does this "demo" port on the 2600 actually look BETTER than the original arcade?
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I just remembered the platform jumping levels and the "bonus keeper" levels... Normally, I wouldn't expect these to make it in, but after playing Mappy, I know better than to question what Champ can do.
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The fluidity of the Aardvarks walking animation is (In my opinion) the best I have EVER seen on an Atari game with such a large sprite. I don't think I've ever seen anything that clean and that big. Please... release this soon

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This is one of my favorite arcade games. Absolutely in my top 5 personally. I'm so freaking excited for this.
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Its a great game. Its come a long way from the demo back at PRGE, two years ago.
The clock is cool. I need an 80s clock for my game room. Is that your childhood H6er too?
No, my childhood Atari was a yard sale victim many many years ago. I guess no one wanted the clock

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Nice score!
Love the digital clock.
Thanks! Would you believe, I have had that G&E digital clock since it came new in the box from sears back in the 80s. It woke me up for school everyday of my childhood

I've becoming obsessive over this game, I really hope it's available by Christmas, but I'm pretty sure that won't be the case.
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Great timing on this release... I can't wait to get it.
I have that "Christmas list" problem that I think a lot of guys have where I would just buy it, but it's better to put it on the list so my family get's me something I want... I'm very thankful for the .bin file, while I wait
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That is the main reason why I (and James O'Brien) wanted to start "The Atari Awards" at the end of the year!
The "brewski's" lol
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This is amazing... I love it!
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WOW 2018/19 is shaping up to be an amazing home brew year! This is absolutely incredible! I can't believe it is only a "demo" 5 polished with a title screen and music is more than I ever expect from anything on the 2600. This is an instant purchase for me when it releases. This is simply amazing work!
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lol yes they are in a shoe box
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I've been hesitant to do this, but there are a few things out there I just can't find or can't justify the price... So I'm posting my "willing to trade" stash and what is currently in my doubles box.
Here's what I am looking for... (All things are Atari 2600 era)
Double Dragon - Manual
Cosmic Commuter - Box and Manual
Asteroids - Silver label cart (CIB if possible)
Plaque Attack - Activision Patch
Robot Tank - Rank 2 & 3 Activision Patch
Othello - NIB (no dents or damage)
Tele games - Heavy Sixer
Dolphin - Secret Society Activision Patch
Space Shuttle - Rank 2 Activision Patch
Adventure - Telegames CIBLet's make a deal!
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They both work on Stella - not sure why it wouldn't work on Harmony.
Yeah, I just tested it. Plays fine on Stella but I can't get it to work on harmony.
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Stopped, but not ended. Eventually I will pick it up again. And any motivation and other input I can get helps.
I am a big fan of this game. Beat it, mapped it, best timed the routes. I play on a Harmony cart with a 4 switch or a H6. I'd like to help test if that is possible?
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Is it just me or is the posted bin files busted? I just tried testing on my Harmony Cart and I just get a loading circle that never stops.
Any ideas? -
Basically, yes. The ROM images are not stored on the Raspberry Pi system. It's reading the QR code, creating an image that will be understood by the emulator, and feeding that binary to the emulator. There is some metadata stored in the QR code, but most of it is just the straight binary image that would normally reside on a cartridge.
..Al
That's absolutely incredible and brilliant. In 40 years, we went from an advanced home video to ink on paper. That's pretty magical.
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I want to make sure I understand this correctly. There are not just roms on the Pi that the QR code is pulling up right? It's actually reading the data from the QR and compiling the game into a binary on the fly?!?!?! Just from the image itself?!
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I played this game a year or two ago, but too bad I wasn't aware of the contest at the time. I love the game and hope it still gets an official release. I remember seeing instructions for the game back when I first found out about it. It seems they're gone now that the contest is over... or I can't seem to find them anywhere. Does anyone still have the instructions archived somewhere, or know where to find them?
I know I'm really late to the game on this, but I just found out there was an easter egg last night, so I had to find it for myself. I was successful in finding it and took this pic which led me to a website where the 2nd part of the contest had taken place. Of course, it's different content now, but it's still cool that it leads to an active website.
And to hold me over until the official release, (which is very hard to wait for), I had to make myself a cart mockup.
IMG_20141129_125427_Stacks.jpgOh, and now I have to read the book!
Would you mind sharing the cart art if you still have it? I know this was a while ago.
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I can't figure out what I am doing wrong. I can get on a ride up the elevator and I can get on and ride down the elevator, But no matter what I try, I can't get off the the down elevator without it killing me.
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Up for grabs before they start getting price tags. These are currently for trade only. I'm looking for some CIBs or Box / Manual only, and some patches that are harder to come by so feel free to request combined trades as well. Only looking for NTSC.
Looking for:
Beamrider (box/manual or CIB)
Commando (box/manual or CIB)
HERO (box/manual or CIB)
Cosmic Commuter (box/manual or CIB)
River Raid II (box/manual or CIB)
Rampage (box/manual or CIB)
ET (box/manual or CIB)
Tapper (box/manual or CIB)
Star Master Chevron patch
Plaque Attack patch
Secret Society of the Dolphins patch
Tier 2 & 3 of Robot Tank patches
Or hit me with something not listed that you think is fair.The wico ball top controller is great and I replaced the connections with a direct solder and new cable so it works like new and will continue, stick is clean without metal pitting, and the cable is break free.
Any questions just ask.
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Just now getting back into this. I understand how to add the mph. What I don't understand is how to use the added 2k for a title screen and a vanishing delorean effect. Been researching and there seems to be very little information on beginner's asm hacking.
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Modifying the bin directly is fine for graphic and very basic hacks. For more complex hacks you should disassemble once and then make changes in the ask file and build a new bin using dasm.
That way you can add comments and rename labels as you discover what the code does. It also makes it possible to insert new code and data like I did for MPH.
I agree, I'm trying to decipher assembly but man it's still functionally greek to me. I've read and am re-reading the posted tutorials but it's just really cloudy.
Not giving up though.
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Aardvark for Atari VCS/2600
in Homebrew Discussion
Posted
found a bug but not sure how to submit it. If an ant and a spider are over lapping each other and you eat the ant... you also eat the spider, not sure if for points or not. Then the spider will not return until you die or pass the level. You can then point press.