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Coolcrab

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Posts posted by Coolcrab


  1. I gave it some updates to make it 2 player and even added some power-ups. But I can't seem to figure out how to fix the collision in such a way that a branch 'falls off' when touched.

    Collision with PFpixels can be sort of replicated but for some reason this only works when the player moves into the block, not if the block scrolls into the player..
    Also any suggestions for power-ups? I got one that removes all branches one one side and one that gives a life. I was thinking of one that switches P1 and P2 and maybe one that mirrors the branches?

  2. I updated the game to be 2 player and rewrote the scroll mechanics. Each block now has a 50% chance of having a branch. If there is a branch diagonally below it (making dodging the new branch impossible) then it will not draw it.

     

    I was wondering how people deal with player vs PF coordinates. I'd like to remove the branch that hits the player, but IDK how to map that.


  3. I've played it a few more times and I think that it is stable. Maybe the curve should be sharper but I don't want to make it too hard.

    I also messaged Al about possible publishing on AA. So let's hope that that works out. :)

     

    Now I want a box and manual for the game. If anyone can/wants to help then that would be great!

    • Like 1

  4. 27/11/2018: game done!

    25/11/2018: Invisible players were not invisible. They are now.

    24/11/2018: If playing in 'Keep going' mode the losing player becomes a controllable ghost that does not interact with anything but can move.

    18/11/2018: Fixed the sound glitch and some minor things.

    18/10/2018: Added upgrade and fixed framerate. There seem to still be sound glitches though. Almost final!

    29/9/2018: Found more bugs! (And fixed them) AI is a bit smarter and can get to about 2-3k on its own. ALso added reset delay for firebutton when player dies.

    16/9/2018: Fixed all bugs that I am aware of! Now I just want to tweak the speed, power up frequencies, etc and then I would say that its done!

    15/9/2018: Major AI overhaul (it now chases the stones) and US change. Made possible with smart space hack by Isposta

    13/9/2018: Fixed scrolling of tree to make it more realistic after getting a great tip from Karl G

    11/9/2018: Added box and cart label. Art by Steve Hammond

    9/9/2018: I think that all errors are gone now. Still have ~50 bytes of ROM so could add some small things.

    6/9/2018: Higher max speed, fire button starts game, flipped game modes to emphasise its a multiplayer game.

     

    Monkey King is an endless runner with a strategic twist. Made for one or two players, played with the joystick controllers.

     

    Manual in attachments!

     

     

    Comments welcome!

     

    Thanks to: RevEng, Random Terrain, Karl G, Lillapojkenpaon, Arenafoot, StanJr.

    Uses minikernel by CurtisP edited by Karl G, score graphics kernel by RevEng and music example by RandomTerrain.

    post-48701-0-91567000-1536615504_thumb.png

    post-48701-0-22007200-1536615516.jpg

    post-48701-0-46638400-1538233053_thumb.png

    post-48701-0-00278500-1538233064_thumb.png

    post-48701-0-96082900-1539846157_thumb.png

    post-48701-0-84022800-1539846181_thumb.png

    score_graphics.asm

    playerscores.asm

    MonkeyKing_NTSC_rc6.bas

    MonkeyKing_NTSC_rc6.bas.bin

    MonkeyKing_PAL_rc6.bas.bin

    • Like 6
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