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Posts posted by Coolcrab
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I gave it some updates to make it 2 player and even added some power-ups. But I can't seem to figure out how to fix the collision in such a way that a branch 'falls off' when touched.
Collision with PFpixels can be sort of replicated but for some reason this only works when the player moves into the block, not if the block scrolls into the player..Also any suggestions for power-ups? I got one that removes all branches one one side and one that gives a life. I was thinking of one that switches P1 and P2 and maybe one that mirrors the branches? -
Whoo! Congrats
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I was wondering if there is any way to get the PFpixel coordinates of the PFpixel that is touched by the player during a collision. (I want to remove blocks that are touched by a player)
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New picture from hyperkin FB.
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I updated the game to be 2 player and rewrote the scroll mechanics. Each block now has a 50% chance of having a branch. If there is a branch diagonally below it (making dodging the new branch impossible) then it will not draw it.
I was wondering how people deal with player vs PF coordinates. I'd like to remove the branch that hits the player, but IDK how to map that.
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I've played it a few more times and I think that it is stable. Maybe the curve should be sharper but I don't want to make it too hard.
I also messaged Al about possible publishing on AA. So let's hope that that works out.

Now I want a box and manual for the game. If anyone can/wants to help then that would be great!
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well if you can put on your own stella version then its fine right?
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I'm not sure if this is the right place, but I was wondering if any gfx savy people could help me with a nice manual for my game. Maybe also with a box.
I searched the forum but I couldn't really find much about it.
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I'm trying to get bB to run on my Mac, but with no luck. What do you do after 'make'?
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Wow so it isn't cancelled
I really want this thing. Also if it downloads the rom, then I assume that the supercharger won't work? or the stella cart?
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This still needs work. It's a proof of concept now mostly
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27/11/2018: game done!
25/11/2018: Invisible players were not invisible. They are now.
24/11/2018: If playing in 'Keep going' mode the losing player becomes a controllable ghost that does not interact with anything but can move.
18/11/2018: Fixed the sound glitch and some minor things.
18/10/2018: Added upgrade and fixed framerate. There seem to still be sound glitches though. Almost final!
29/9/2018: Found more bugs! (And fixed them) AI is a bit smarter and can get to about 2-3k on its own. ALso added reset delay for firebutton when player dies.
16/9/2018: Fixed all bugs that I am aware of! Now I just want to tweak the speed, power up frequencies, etc and then I would say that its done!
15/9/2018: Major AI overhaul (it now chases the stones) and US change. Made possible with smart space hack by Isposta
13/9/2018: Fixed scrolling of tree to make it more realistic after getting a great tip from Karl G
11/9/2018: Added box and cart label. Art by Steve Hammond
9/9/2018: I think that all errors are gone now. Still have ~50 bytes of ROM so could add some small things.
6/9/2018: Higher max speed, fire button starts game, flipped game modes to emphasise its a multiplayer game.
Monkey King is an endless runner with a strategic twist. Made for one or two players, played with the joystick controllers.
Manual in attachments!
Comments welcome!
Thanks to: RevEng, Random Terrain, Karl G, Lillapojkenpaon, Arenafoot, StanJr.
Uses minikernel by CurtisP edited by Karl G, score graphics kernel by RevEng and music example by RandomTerrain.
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Cool stuff are you a Taiwanese bootlegger now?

I'm still thinking about my Wizard Destroyer game. Got an idea but its very vague still.
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this would be cool to have on cart
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Could you post some screenshots? I can't play games at work unfortunately

I'll try the bin asap
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Smartcards go up to 245 kB. Then you could save Atari games on plastic cards and tap them onto the reader. (Like amibos)
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How did the operation go RT? Feeling well apart from the Internetless torture?
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That's simple PHP. Just read in the document and order based on the cells.
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Saw it on Facebook, cool interview

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Saw the article, very nice!

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That's the point. I was looking for a list of all the games that were exclusive to any of the consoles. I've noticed that very little is out on them compared to other Atari games. So I was curious if there are any good ones there.

So anything that never came out on a cart
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I was wondering, what are the flashback exclusive games? Lunar lander, yars return, Atari climber and any others? The wiki page is not too clear.
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I grew up with a PC and breakout so I can live with a mouse. But I do agree that paddles are much better. And that's coming from somehow who touched one for the first time in his life last year

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And not accurate from what I saw on YouTube.


player vs playfield coordinates
in 2600 Programming For Newbies
Posted
Ah ok, I thought that this forum was also for bB. Sorry for that then. Could a mod maybe move it to the bB section?
I tried your solution though, and it seems to semi work. Oddly enough only if the player moves into the block and not of the block moves into the player. (the play field is scrolling down.)