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Posts posted by Coolcrab
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Ah ok! I bought one for homebrews testing but paddle games with dpad sounds horrible.
Perhaps you could do something like the game boy volume wheel as a paddle?
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https://fccid.io/2AMTQ3620ATARI/Internal-Photos/Internal-Photos-3588645
Looks like the flashback 8 has the same usb port, so you can probably use the exact same method/software.
Would be cool to see someone confirm
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A wiki can do it all by adding category tags. (Like real.wikipedia has in the bottom) so you could put homebrew, paddle, multiplayer, etc
It's also easy to mod as all edits are saved and can be reversed
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Best wishes and I'm sorry to hear! Hope you have some good books and that you get well soon.
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I'm looking into getting a flashback portable. I assumed that it didn't support paddles, but I noticed that it does have kaboom built in. Am I missing something? (I googled but nothing)
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Hope you make it! Maybe people could borrow you some cash? I could but I'd need it back at some point. Not the whole thing though.
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Ok so you think it's the hardware? Any clue why it does that and how to fix? I have a 2nd set of paddles. I'll try them tomorrow.
Also here is a gif that shows the effect. I did not touch the paddle during this recording.

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I recently got trim: deadly disks and it plays amazingly. The only thing that it really misses imo is a multiplayer mode. I think that I should be able to make a MP arena game like this. But before I start on that I wanted to know if something like this already exists. Does anybody know?
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I just played it on my supercharger (and got to lvl 40.) One thing that I noticed is that beam is very jerky when in paddle mode. Is this a known problem or could it be my paddles?
I added the supercharger wave for those who want to try it that way.
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Good to see that we already have sites that keep track.of homebrews. I think that combining the spreadsheet with the wiki would work best. And we should put it on AA
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When I move to the right and press fire, the racket shows up on the left. (As opposed to on the right) so there is a backhand just very inconveniently placed

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This is cool! Donyou have a manual though? I don't get how to do a backhand. But it seems possible. I love how the ball.scales when it's far and close and the guys animation. Nice work!
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Can you make it with what you got now? I have now idea how your home situation is or how spread payments in the US work so forgive me if its a stupid question.
But I do hope that you make it before the operation!
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Found one for sale on a Dutch market place.
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Merry Christmas!
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Once again you saved the day

I think that its good now. I can get past level 20. And stuff seems to work. So unless there are more bugs, this is it

Rom in main thread
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There was a nasty error in the last version and for some reason I can't edit the last post.
So here is a properly working version.
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I solved most problems but one error that refuses to go away is that a star can move off screen on the top when it starts too high. This is very strange because I have a stop at y=2. (see line 2)
Other then that I made it more playable and scaled the difficulty a bit more. My sister got to level 19 on her first try

if player0y > 95 then gosub __Star_Left_room : goto __Back_to_Main_Loop if player0y < 2 then player0y = 2 : goto __Skip_Move if player0x < 25 && player0y > 1 then player0y = player0y - 2 : goto __Skip_Move if player0x < 50 && player0y > 1 then player0y = player0y - 1 : goto __Skip_Move if player0x < 80 then goto __Skip_Move if player0x < 130 then player0y = player0y + 1 : goto __Skip_Move if player0x < 160 then player0y = player0y + 2 else gosub __Star_Left_room : goto __Back_to_Main_Loop rem Add small punishment if player loses star on the right __Skip_Move
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Top of my head: rampage, fall down, video olympics, joust
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I made a wiki on my server, if people can help out we can build it up and maybe move it to its own domain or atariage?
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Cool concept! I'll try it soon. Do you play with paddles or joypad?
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New version available with help from RT.
Everything is much smoother and most glitches are gone. Pause function got removed due to space limitations and there is now a difficulty setting for the right switch. (+100 time if you set it to A) This is the almost complete version. Not because I think its perfect, but because of the 4K almost being out.

Feedback welcome!
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This is great thanks!
It plays well and the menu looks much better.
I've uploaded this version with some small tweaks to the main post.I found and solved two glitches, both were already in my code I think. The star could move off screen on the top and if the score was low and the star went offscreen on the bottom then the score could flip to 999999 beause of the score=score-25 thing. Both seem to be fixed now.
Two more things id like to add are: a satellite. Use the bullet to zip past the screen at a random height at high speed when rand & 127 = 1 for example. But I don't know if there is enough space for that. (15 bytes)
And a pause function, but I assume that that wont fit.
I also added 100 to the score at the beginning of the game when the right difficulty switch is set to A.
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Oh no, that's a very sloppy way to keep it moving after a sound. Because sometimes a sound started when slowdown was high and then it reset to high, so you had a second or so where the star just hung motionless. This was my quick fix

But if the sound plays in the main loop then that problem goes away
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Boulder Dash Auction on eBay to help Random Terrain
in Atari 2600
Posted
This is cool! Should push him over the edge of the price now.