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Coolcrab

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Posts posted by Coolcrab


  1. I recently got trim: deadly disks and it plays amazingly. The only thing that it really misses imo is a multiplayer mode. I think that I should be able to make a MP arena game like this. But before I start on that I wanted to know if something like this already exists. Does anybody know?


  2. This is cool! Donyou have a manual though? I don't get how to do a backhand. But it seems possible. I love how the ball.scales when it's far and close and the guys animation. Nice work!


  3. Can you make it with what you got now? I have now idea how your home situation is or how spread payments in the US work so forgive me if its a stupid question.

    But I do hope that you make it before the operation!

    • Like 1

  4. I solved most problems but one error that refuses to go away is that a star can move off screen on the top when it starts too high. This is very strange because I have a stop at y=2. (see line 2)

     

    Other then that I made it more playable and scaled the difficulty a bit more. My sister got to level 19 on her first try :D

       if player0y > 95 then  gosub __Star_Left_room : goto __Back_to_Main_Loop
       if player0y < 2 then player0y = 2 : goto __Skip_Move
    
       if player0x < 25 && player0y > 1 then player0y = player0y - 2 : goto __Skip_Move
       if player0x < 50 && player0y > 1 then player0y = player0y - 1 : goto __Skip_Move
       if player0x < 80 then goto __Skip_Move
       if player0x < 130 then player0y = player0y + 1 : goto __Skip_Move
       if player0x < 160 then player0y = player0y + 2  else  gosub __Star_Left_room : goto __Back_to_Main_Loop
       rem Add small punishment if player loses star on the right
    
    __Skip_Move
    

    astronomerv0.91.bas

    • Like 1

  5. This is great thanks!

     

    It plays well and the menu looks much better. :) I've uploaded this version with some small tweaks to the main post.

     

    I found and solved two glitches, both were already in my code I think. The star could move off screen on the top and if the score was low and the star went offscreen on the bottom then the score could flip to 999999 beause of the score=score-25 thing. Both seem to be fixed now.

     

    Two more things id like to add are: a satellite. Use the bullet to zip past the screen at a random height at high speed when rand & 127 = 1 for example. But I don't know if there is enough space for that. (15 bytes)

     

    And a pause function, but I assume that that wont fit.

     

    I also added 100 to the score at the beginning of the game when the right difficulty switch is set to A.

    • Like 1

  6. Oh no, that's a very sloppy way to keep it moving after a sound. Because sometimes a sound started when slowdown was high and then it reset to high, so you had a second or so where the star just hung motionless. This was my quick fix :P

     

    But if the sound plays in the main loop then that problem goes away

    • Like 1
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