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Coolcrab

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Posts posted by Coolcrab


  1. I have been working on this tactical multiplayer game for a while now and it should be mostly playable. However I currently lack the hardware to test it out with two people, so I would like to ask if anyone here could give it a whirl and tell me how it plays.

     

    For those who want to try it by themselves, there is a single player option.

     

    Download and manual here: http://atariage.com/forums/topic/274433-beta-monkey-king-formerly-climb-the-tree/

     

    How is the speed? How are the powerups, etc? Does it play well?

     

    Feedback very welcome!

    post-48701-0-93465700-1535107968.png

    • Like 2

  2. Thanks for the comments! I have implemented what I could with a small changelog below. I slightly edited your message to number the bullets for easier replying.

     

    I watched your game on Zeropage Homebrew last night and made the suggestion with the falling coconuts.

     

    Further comments:

    1. Make the speed increase even more gradually (e.g. using fractional math), so that there are no noticeable speed jumps. Currently the increase might still catch a player and cause unfair deaths.
    2. The minimal gap of one block between branches is IMO too small. Also for switching sides. It should at least be 2 blocks. That or make the blocks taller or the monkeys smaller
    3. How about using the missiles for the coconuts too? That would avoid the flicker and the coconut would not hide behind branches. For doing that with the simple kernel, either the dots or the coconuts could be on the screen at the same time.
    4. Coconuts should only fall if the player has a fair chance to escape. So there must be a gap of at least 2 blocks on the opposite side somewhere when the coconut passes.
    5. The dots should usually be in a fair position (not inside a branch or within a too minimal distance).
    6. Coconuts should appear on both sides of the trunk.
    7. The coconuts should fall faster.
    8. In single player game the sprite of the other player glitches on death
    9. The game sometimes displays 264 instead of 262 scanlines
    10. The branches at the bottom should disappear a smoothly as the appear on the top.
    11. Last not least: The game is missing some sprite animations. :)
    1. Done and works great, thanks for the tips!
    2. Made monkey smaller
    3. Not sure if that will work, as far as I know the missile cannot be made into a square. It only extends in 1 direction.
    4. This is difficult to do as it depends on where the monkey is in the tree and how quickly you react. I don't think that it traps people very often, but more playtests would be needed to see how annoying this is.
    5. I tried to fix this. With the smaller monkey it is possible to catch most of them and live. The most annoying ones are the ones in between two branches. But those can be obtained now.
    6. Fixed
    7. Are you sure? They are quite deadly already, if they fall faster people will have too little time to react I think.
    8. Fixed
    9. Fixed (I think)
    10. I'm not sure if this is possible as there is no 'invisible' row at the bottom to shift into. And I can't let it wrap back up as it will interfere with the branch creation then.
    11. I had a look at this. and tried to animate the new monkey. (As can be seen in this version) but it doesn not really look good imo. If anyone is good at making small sprites and has a better animation idea then please share! :)

    climbV0.11.bas.bin

    • Like 1

  3. Hi all

    I've finished my 2nd Atari game.

     

    Monkey King is an endless runner with a strategic twist. Made for one or two players, played with the joystick controllers.

     

    Play online: http://javatari.org/?ROM=http://pietrow.net/atari/MonkeyKing.bin

     

    ---Backstory---

    You are a monkey prince, one of two children of the Monkey King. Your father is old and wants to retire, but not before a suitable successor is chosen for the throne. The king, like his father before him, obtained the crown by participating in an ancient monkey ritual, the climbing one of the two sacred trees. No-one knows how tall these identical trees are and if there is a top at all, but the top of the tree is not the goal. The goal is getting higher than your competitor.

    During the ritual two royal candidates run up one of the trees while avoiding its many branches, running faster and faster until one of the two bumps their head once too many. On the tree the monkeys can find magical stones that can be used in their advantage, or their competitors disadvantage.

    Only one monkey can be the Monkey King, will it be you?

     

    Comments welcome!

     

    Thanks to: RevEng, Random Terrain, Karl G, Lillapojkenpaon, Arenafoot, StanJr.

    Uses minikernel by CurtisP edited by Karl G, score graphics kernel by RevEng and music example by RandomTerrain.

    post-48701-0-24459300-1536615669_thumb.png

    post-48701-0-98410500-1536615743.jpg

    post-48701-0-68409400-1538232735_thumb.png

    post-48701-0-09137200-1538232746_thumb.png

    MonkeyKing_NTSC_rc6.bas.bin

    • Like 4

  4. I have some issues with my 4 switch, basically the reset and select button don't work unless you toggle them 1000x

    I wrote a small switch test program to see how well or not well they work. It basically changes the bg color when pressing each of the switches.

     

    Here is a video showing the problem. Code and Program below for others who would like to use it.

    How does one fix the switches? do I have to replace them or could it be dirt etc? They clearly still work but not as good as they should.

     COLUBK = 0
    __main
     
     drawscreen
     if switchreset then COLUBK = $46
     if switchbw then COLUBK = $1E
     if switchselect then COLUBK = $0E
     if switchleftb then COLUBK = $CA
     if switchrightb then COLUBK = $5A
     if joy0fire then COLUBK = 0
     
    
     goto __main
    

    tester.bas.bin


  5. New version up! Added coconuts as suggested by Thrust26 on the Zeropage homebrew livestream.

    Slowed down the speed a bit and fixed some minor things. Stones and coconuts now can appear on both sides of a tree.

     

    Coconuts can be turned off with rightdifficulty switch.

     

    Should I remove the last two powerups?

    • Like 1

  6. Game is updated to have sound and some minor glitches are ironed out. I think it is not done enough to be in Beta.

    I also gave it a backstory to explain why two monkeys are climbing a tree.

     

    Comments welcome!

     

     

    • Like 1

  7. I didn't buy it. They sent me one because I complained that they were using my contract without permission. So I highly doubt that it has any warranty. Plus sending it back would cost a fortune. (Unless I take those weights out maybe :P)


  8.  

    Have you actually seen the design on the cartridge connector? Does opening the unit allow removal of the shroud and complete access to the pins top to bottom?

     

    Once a pin is bent and folded at the bottom it's rarely the same again. Replacement of the connector is best. Or, these days, entire unit.

    Do you know where I can get these connectors?


  9. I doubt that I have a warranty here in Europe but I'll ask them.

     

    If I fix it i think it won't be long until it happens again. Are there any Atari cartridge passthroughs? E.g. a cart that has a socket on top? If not then I'll probably try to make one just to never use this f****** socket again.

     

    Was just about to write a glowing review....


  10. My r77 doesn't seem to want to read carts all of a sudden... I was testing my library and put in about 40 carts in one hour. Now they all give weird noises and don't work, even the ones that did work a moment ago.

     

    I looked inside and it seems that 3 pins are bent? Or should it be that way. I'd like a confirmation about whether or not those 3 should be there before I start poking the slot.

    post-48701-0-54783900-1534787663_thumb.jpg

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