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The Maxx

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Everything posted by The Maxx

  1. Now, unless Nukey really didn't understand what I was saying or is playing with me, it looks as though something is happening on the other side of messenger. Something seems fishy.
  2. I conducted a little experiment. In case anyone was curious, the answer is "no" it doesn't add to your post count.
  3. There's something weird going on with messenger... Earlier tonight. ... and then. ... edit I checked this on two different computers with both Firefox and Chrome.
  4. Albert is aware of the second account. I am sorry. I'll ask Albert to delete this account if it is a problem. I am mojofltr. ... edit btw, your feedback is nearly satanic! (I'm not into numerology... just poking fun)
  5. This will probably be the lamest post you've all read, but... Does posting in a blog add to your post count? I'm considering starting a blog and would like to do it under my former handle, but (out of pure silliness on my part) I want my old handle's post count to remain at 2600. Hahahah. My apologies for being a dweeb. ...edit I was thinking it might be fun to blog about the games I am making in batari Basic, upload photos and WIP bins, and get feedback.
  6. This trick is fantastic... I hope that I can work through it to get it working in my own game. Your example is mindblowing! Super cool stuff here!
  7. https://m.youtube.com/watch?v=EkWJMU16GrU i dunno if this will help. it is a video of the ti version that i tried to mimick.
  8. The room will be marked red if it is within two rooms of a wumpus... green if it is next to a pit. In the TI-99/4a game, it would show the map when a round was finished/lost. Unfortunately, this version does not because it is outside my ability... or at least I couldn't think of a good way to do it. :/
  9. No Touchy! (bB) Controls: fire to begin/play/restart Credits: batari, jwierer, iesposta, Random Terrain, RevEng, bogax, jnssilva, snjsilva Gameplay video: https://youtu.be/GGtRo2wP28c ROM: notouchy beta .004.bin Other games to check out: Mine Dig: http://atariage.com/forums/topic/260288-mine-dig-atari-2600/ Kuru Kuru Tsuchinoko: http://atariage.com/forums/topic/260492-kuru-kuru-tsuchinoko-atari-2600/ Danny: http://atariage.com/forums/topic/261378-danny-atari-2600/ Hunt the Wumpus: http://atariage.com/forums/topic/262944-hunt-the-wumpus-atari-2600/ Or, you can try some of my ancient & crappy graphics hacks: http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496050 Balloon Fight (Joust) http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496049 Q*Boing (Boing) http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496048 Deadly Dogs (Tron: Deadly Discs) http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496047 Alienated (Space Invaders) http://atariage.com/forums/index.php?app=core&module=attach&section=attach&attach_id=496046 Hang-On (Enduro)
  10. Without having the source open, I think it may be something like your code that I used. BTW, RT... Thanks for your help! Without your page as a resource, I wouldn't be having so much fun with bB.
  11. My new game has its own thread here... http://atariage.com/forums/topic/263607-no-touchy-atari-2600/
  12. Whaaa..?! I don't get it. Bumper Bash isn't a number. only joking. I've been up all night and I'm all sorts of loopy.
  13. this post belongs in another topic... http://atariage.com/forums/topic/263607-no-touchy-atari-2600/
  14. I'm running an NTSC, 4Switch, Woodgrain VCS. 2600 11d32A Level Normal TV-TYPE NTSC 2600 11d32E Level Normal TV-TYPE NTSC 2600 11d326 Level Normal TV-TYPE NTSC
  15. I hesitate to call anything finished. I prefer "playable". Haha. There's almost always a bug or two left behind. I have had games that I returned to a year or so after I thought they were finished and added or changed stuff. For example, I became frustrated with my version of Picross and stopped playing with it for nearly a year before I decided to make it an html5 game instead of an Android game. I don't know whether or not there will be any cartridges made of my bB games. I have been in communication with Albert about a Mine Dig cartridge and the prospects look good that it might happen.
  16. I started a new game... http://atariage.com/forums/topic/263607-no-touchy-atari-2600/
  17. Yes, it was intentional. In this version, the maps are quite a bit smaller. So I thought switching maps would better disorient the player. I might be able to throw in an option to stay on a single map, but I'd probably use the second difficulty switch... because, as I said above, my stinking Atari is broken. Also, if I recall correctly, I was never very happy when the bat dropped me in a pit or handed me over to the Wumpus. Haha.
  18. I just swapped that last binary with beta 03h. It has all the previous changes, a couple of graphical glitches are fixed, and a tweak to the title screen. I need to remake about 5 maps. If anyone is interested, I could upload the map editing tool I made and you could submit a map?
  19. wumpus beta 03g Fixed the stray pixel. As it turns out, I'm just an idiot.
  20. wumpus beta 03f The "blindfold" mode works on real hardware now. Scoring is also implemented. There is a known bug where sometimes a stray pixel shows up on a map. I don't know why and I have no idea where to start to try to remedy this. It doesn't affect gameplay. It just makes me swear... a lot, but the neighbors have only called the police twice. Note: The "blindfold" mode is set using the color/b&w switch because I discovered that the difficulty switch is broken on my VCS... :C /me swears some more and flips the birdy at the Atari.
  21. The tunneling would be great for an Advanced Dungeons & Dragons clone. I'd like to do something like that, but I have no idea how to go about it. https://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Cloudy_Mountain I'm going way off track now, but if anyone likes Advanced Dungeons & Dragons as much as I do, there was a very similar game for the Famicom called Dragon Buster II. <3
  22. Ah, cool! I went and checked the manual and you are absolutely correct! I have some leftover variables; I don't think this would be at all difficult to implement. Maybe on the title screen, I could have the score display yellow for the number of wins, change to red for the number of times eaten, and then to green for the number of pits fallen into.
  23. Did the TI version keep score? I'll check when I get home. If not, should the game keep track of how many Wumpuses (Wumpii?) are killed without the player dying or...?
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