Jump to content

QuasarEE

New Members
  • Posts

    1
  • Joined

  • Last visited

QuasarEE's Achievements

Combat Commando

Combat Commando (1/9)

2

Reputation

  1. I wish. I've been grabbing time whenever I get it. Besides 32X and Jag which he wrote himself, he was also a major consultant on the PSX and N64 ports. Aaron Seeler has some old finger file posts about going to id Software to meet in person with JC to discuss the designs, and John is also credited in the PSX's manual for help with the rendering engine (Kaiser believes he was probably responsible for inventing the LEAFS lump that is used to draw floors and ceilings as quad strips - a similar approach was later used in Doom for iOS and in the engine used by Doom RPG and Orcs & Elves). To be clear, assets are *not* included with my code. You're responsible for obtaining an image of Jaguar Doom legally if you want to use it. I don't have the skills or resources to develop a game with new assets on my own, nor do I have the time, as besides my personal projects I am also working on programming stuff for Night Dive Studios. John Carmack released the Jag code in hopes it would be useful; one use for that I see is to backport it to the PC so the unique version of Doom that ran on the Jaguar can be preserved and experienced independent of increasingly rare and costly discontinued hardware, or dependence on emulators that have varying accuracy.
×
×
  • Create New...