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Everything posted by ColecoGamer
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I hope this wasn’t posted already, but here is a hands on video of the Atari VCS:
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Dang! I really need to buy a Skunkboard. Does anyone know where I can find one? Edit: Thank you for sharing your first game! I really want to play it.
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The Ataribox is now officially named the Atari VCS. I didn’t see that one coming.
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Email finally sent for both games. Thank you so much, Gaz! I can’t wait to play both games!
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The A1200 has a bulit-in menu where you can choose between OCS, ECS and AGA chipsets for software compatibility. Its been awhile since I have owned an Amiga 1200, but if memory serves me correctly - you can access the chipset compatibility menu on the A1200 by pressing and holding both mouse buttons upon powering up the system.
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The thread was posted for fun, so people can discuss any favorite games they wish would appear on Jaguar. It wasn’t posted to be a request thread to pester CJ or those involved in the porting project. It’s the same concept as the, ‘What Atari Jaguar Games Should Have Come Out on Other Consoles?’ thread. It’s all hyperthetical, and it should have been pretty obvious it was from the start. And thank you for making me aware of CJ’s distain for port requests. I had no intentions of contacting him about about any (possible) ports, but it’s good information to know.
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I thought it would be fun to start a new thread, where we can discuss the ST games we dream about seeing ported to the Jaguar. My Want List: Wrath of the Demon: https://youtu.be/-1qTULa-g4A Shadow of the Beast (The ST game is missing the in-game music, so maybe use the Amiga music for the port?): https://youtu.be/taOFZVLSUUo Gods: https://youtu.be/_K195FwUi2g Speedball 2: https://youtu.be/JYi8Pw4HS8o Operation Thunderbolt: https://youtu.be/eGzO0wdlAtk
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Funspot is about a 50+ minute drive from where I live, so I visit there often on weekends to play Donkey Kong, Krull, Mappy and Ms Pac-Man. When I’m in the mood, I will head to the bottom floor to play Daytona USA and Mortal Kombat II.
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Dragon Breed for Jaguar... found something interesting!
ColecoGamer replied to ColecoGamer's topic in Atari Jaguar
CyranoJ, thank you for sharing the rest of the Test Mode features for Dragon Breed! Like I said in my initial post: I found the stage skip feature by accident. It is exciting to know that other Test Mode features exist, too. I do not plan on using these features to beat the game, but it is good to know that they are there. Finding the stage skip feature brought me back to the old days of gaming, when games had hidden easter eggs that were just waiting to be found. Whether the Test Mode was intentionally left in or not - thank you! Edited for spelling. -
I found this out by mistake while playing the game this evening.
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Wil there be additional levels?
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Guess what arrived at the Post Office this morning? Now I have something to play until the ST 2.3 ports are released in April. You guys kick-ass; thank you so much!
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Hot damn! Im buying both games! Email will be incoming this weekend.
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Here’s a perfect depiction of what New England is like right now. https://goo.gl/images/YFYhiZ
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Drawing levels - Best tool(s)?
ColecoGamer replied to ColecoGamer's topic in Intellivision Programming
Youre a life saver, Nanochess. Thank you for explaining the process to me. I can easily remove the space between my sprites with the software I am using before exporting them. Its also good to know about the entire BITMAP size when it contains multiple sprites. The individuals who make up this community are incredible. Here I am at the very early stages of my project, and many experienced members have already shared a wealth of knowledge with me. Its an incredible feeling to be surrounded by such helpful, knowledgeable people. Edited for spelling -
Drawing levels - Best tool(s)?
ColecoGamer replied to ColecoGamer's topic in Intellivision Programming
Thank you! You really made my day with your response and by providing a link to your utility! -
Drawing levels - Best tool(s)?
ColecoGamer replied to ColecoGamer's topic in Intellivision Programming
Thank you for responding, Nanochess. I use a sprite program that can export my work into any format (i.e. PNG, BMP, etc), and I was hoping there was a tool available that would take those image files and turn them into BITMAP data. You mentioned that Intycolor would work, though. Is there anything I should look out for when using Intycolor for converting my sprite sheets (i.e. issues, etc)? I just want to make sure that I am prepared going in. -
Drawing levels - Best tool(s)?
ColecoGamer replied to ColecoGamer's topic in Intellivision Programming
Hi Nano, I apologize for bumping this old thread. Since my new question is pretty similar to the last one here, I decided not to post a new thread. I would like to start coding my sprites to see how they animate. Thing is, I’m lost about what tool I should use to import my sprites (in PNG format?) and converting them into the proper format for the Intellivision. Would I also use IntyColor for this process or something else? Thank you in advance for your response! (And thank you to anyone that may respond!) -
This is great news! I look forward to buying Flappy McFur.
