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Everything posted by ColecoGamer
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It supports the Coleco Roller Ball controller! :drool:
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Digitized Sound in Coleco games
ColecoGamer replied to ColecoGamer's topic in ColecoVision Programming
Thank you, Tursi! I’ll download the tool later today after work! -
Digitized Sound in Coleco games
ColecoGamer replied to ColecoGamer's topic in ColecoVision Programming
Thank you, Youki! I’ll check out Daniel’s devkit. I’m looking to add digital speech to my projects too. -
Digitized Sound in Coleco games
ColecoGamer replied to ColecoGamer's topic in ColecoVision Programming
Thank you for the information, Artrag. Do you know of any tools that will convert a digitized sound file to the Coleco? -
I want to purchase an XM as soon as you start taking pre-orders for the 2nd run. Will there be a mailing list?
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Amazing! Please put me down for a copy!
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Is it possible to have digitized sound in a Coleco game? And is there a tool available to convert something like a .wav file into a format the Coleco will understand? Ive searched the forums, but I couldnt find anything on the subject. Any assistance on this matter will be greatly appreciated.
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This is incredible news! Now I need to purchase the first game, which is apparently available and on sale on your website.
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COMING SOON : Risky Rick In Dangerous Traps
ColecoGamer replied to usar666's topic in ColecoVision / Adam
Im not a big fan of emulation, but maybe Ill try CoolCV. I like the idea of recording gameplay sessions and then uploading them to Youtube. My Coleco is still a virgin (i.e. unmodded), and Ive been wanting to do an a/v mod to record gameplay for quite some time. This seems like the next best option until I get my console modded. Edited for spelling. -
Team Pixelboy News Bulletin - December 25th 2017
ColecoGamer replied to Pixelboy's topic in ColecoVision / Adam
Answers found below: -
Team Pixelboy News Bulletin - December 25th 2017
ColecoGamer replied to Pixelboy's topic in ColecoVision / Adam
Thank you, Nanochess! I don’t believe I thanked you in my original post(s). -
Team Pixelboy News Bulletin - December 25th 2017
ColecoGamer replied to Pixelboy's topic in ColecoVision / Adam
Ive been trying to hunt down copies of Deep Dungeon and Dragons Lair for a while now (i.e. Hombrew Heaven, eBay, etc). Thanks to Luc, I can at least play them tonight! What an incredible Christmas gift!! -
Team Pixelboy News Bulletin - December 25th 2017
ColecoGamer replied to Pixelboy's topic in ColecoVision / Adam
Hot damn, my heart stopped when I saw those! Pixelboy, you're the best! Thank you so very much! I hope you had a Merry Christmas. -
Oh well, there’s always next year.
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Intellivision Games & Astrosmash Patch
ColecoGamer replied to Fushek's topic in Buy, Sell, and Trade
PM sent for Ice Trek! -
Damn. I really wanted to play Defender of the Crown. Well, I guess the old saying is true: good things come to those who wait.
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Yes, I did a lot of reading on MOBs in the programming forum. From what I understand, they can be challenging to use, but I’m up for it. As for the sprites in my initial post: what you’re seeing are screen grabs from my sprite editor software. Once exported, the sprites will not have that white/grey checkered background. When time permits, I will export the entire player sprite sheet and post it here.
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I’ve decided to use IntyBASIC for my first project; I really like how it functions. Thank you for the suggestion, btw! I’ll post a thread in the Intellivision Programming forum as soon as I start coding. I would also like to thank everyone for their praise and enthusiasm. I spent weeks working on the initial design, fussing over small details like the characters, how the game will play, etc.. Intellivision games have a special magic about them. And while this may be my first project, I hope to capture at least alittle bit of what makes these games so special. Wish me luck!
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Game Title: Magician Master Status:!Proof of Concept Platform(s): Intellivision (Colecovision version planned later) Genre: Medevil/Combat Main Character: Magician Master Notes: Concept initially inspired by Kareteka, BUT with many improvements: faster gameplay; sword fighting; room traps; etc. Monster transformation inspired by Magician Lord for Neo-Geo. Each level is comprised of static screens. Every screen contains either an enemy or hazard (i.e. traps) to overcome. Traps will range from floor spikes, collapsing floors to falling rocks, to name just a few. Enemies can wield a variety of weapons, but never more than one at a time. Enemy list (Sprites will eventually follow to illustrate these descriptions): Royal Guard - These are Nishgar's personal servants. They guard the entrance to Monsutā-jō (Monster Castle). Their swordplay is second to none. The Faitā -!The Faitā are a group of well-trained assassins that guard the inner hallway of Monsutā-jō Their shrunken projectiles are deadly. Heshi- The Heshi are large, muscular warriors that fight with their hands. Legend has it that the warlord Nisghar summoned these abominations from the deep, dark recesses of the Nether to solidify his rule over mankind. Grogs - Grogs are a race of trolls that were enslaved to fight in Nisghar's army. He keeps their queen imprisoned in an unknown location as a way to keep these beasts loyal. Boneheads - Re-animated skeletons of fallen warriors. These monsters are the frontline of Nishgar's army. Creeping Death - Gelatinous, black blobs that are imbued with Nishgar's dark magic. They can levitate and float through the environment. (More monsters to come) Bosses: Coming Soon ------------------------------------------ Magician Master (Different Forms) During the game, the Magician Master can take on different forms. This can be accomplished by picking up Beast Orbs. When an orb is picked up, Magician Master will transform. This form will remain until the player is either killed or a different Beast Orb is obtained. The player can only take on one Beast form at a time. The player may retain a beast form throughout the entire game, if they don't die. If the player enters a new level and finds a different Beast Orb, they can walk over it to change their form. But once this happens, the previous Beast form will be lost. Crimsongar - A humanoid-like dragon that shoots fireballs. Strengths: Powerful Projectiles Weaknesses: Weak Armor Aquanious - An ancient God of Atlantis. He uses a trident as a projectile to inflict damage. Strengths: extinguishes fires Weakness: Ice lycanthrope - A wolf/human hybrid that has an insatiable thirst for blood. Strengths: Can jump very high Weaknesses: Silver Samsun - A demon humanoid hybrid that possesses the power of fire. Instead of shooting a projectile, Samsun uses a large ring of fire that surrounds his body. Anything within proximity of this fire shield will be destroyed. Strengths: His fire shield can kill multiple enemies at once Weaknesses: He moves very slow
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I hope I am posting this in the appropriate thread. What I am introducing is my first project for Intellivision. I'm still working on the boss designs as I write this. As of right now, I have the main hero sprite finished. I will post the graphics to the game as I complete them. Note: the sprites I post here will be screenshots from my sprite creation software, so the backgrounds of these images (at first) will not have the proper background format (i.e. color 0). Again, this is my first attempt at a retro game on my own, so I am excited and a little bit nervous at the same time. Assistance and feedback along the way will be greatly appreciated!
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Spreading the Love with Free Games and More... Edicion Cinco
ColecoGamer replied to ApolloBoy's topic in Buy, Sell, and Trade
Sending PM for the retrogen! -
When will Defender of the Crown be available for sale?
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Team Pixelboy News Bulletin - September 4th 2017
ColecoGamer replied to Pixelboy's topic in ColecoVision / Adam
I am patiently waiting for my order. Edit: Wait, what? You re leaving Coleco game publishing? No!
