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ColecoGamer

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Everything posted by ColecoGamer

  1. Anytime, Anthony! Us Neo-Geo/SNK gamers stick together; it’s a brotherhood/sisterhood (I’m acknowledging the female Neo-Geo/SNK gamers out there, too!)
  2. You and me both! I believe they go on sale next week?
  3. Stormbringer will be among the Jaguar games I purchase in November. 👍🏻
  4. I’d be all over this if I didn’t own one already. It really is a great computer. Developers are making strides in updating their software to make it compatible with Apple’s new CPU. $1300 w/ a 1-yr Apple Care Plan is a steal. 👍🏻
  5. This is excellent news! I have my credit card ready, so you can take my money! i would like to thank @CyranoJ for all the hard work he puts into these releases, and @Albert as well. It’s a great time to be a Jaguar fan!
  6. I’ve decided to post some renders for the game, before I take off for the day. Be warned - some of the events/screens contain R-Rated content. I plan on doing both a regular ST version, followed up by an STE version. These images have not been formatted to the ST’s resolution or 16 color palette yet. In fact, they are closer to what the STE version will look like.
  7. Thank you to everyone who responded to this thread. Development isn’t moving as fast as I had hoped, but progress is being made. I plan on releasing a full update soon, along with some in-game screenshots. I have decided to forgo pixel art for rendered imagery instead. The end result is a more realistic appearance to the game’s environments and characters. More as it develops.
  8. Looks like I missed out on investing in this cool 2D fighter. Will you have copies for sale after Kickstarter orders are shipped?
  9. Congrats on getting your CMVS working! Would you mind sharing what you did to fix the audio issue you were having?
  10. Yikes! There’s no need to be hostile about it. Are you working on Nitrous as well?
  11. Hi Al! Do you have a date set in November for the release of both games? I apologize for bumping this thread; I am just really excited about owning Gods and The Chaos Engine.
  12. As strange as it sounds, start by cleaning the connector(s) on your MVS cartridges and the cartridge port to your consolized MVS. You wouldn’t believe the gunk that can build up on cartridge connectors and cartridge ports, even if you leave a cartridge plugged in for a very long time. If this doesn’t work, try replacing the 8-pin Scart cable. If the problem still persists, replace the power supply. Unstable voltage can cause all manner of functionality problems, even for the mighty Neo-Geo. I hope this helps.
  13. Thanks for responding. It finally worked. I’m using an iPhone 11 Pro Max w/ Safari.
  14. I’m interested, but my browser refuses to connect to the weblink you provided due to a certificate issue.
  15. I dislike Trevor McFur. Someone stated earlier why the game sucks, so there’s no reason for me to reiterate. If you want to help people, please make Trevor McFur into a ‘fun’ competent shooter.
  16. Thank you for responding. I do have software to develop my graphic adventure. But you caught my interest when you mentioned ‘Atari Game tools’. I was unaware of these tools existing and would appreciate your help in acquiring them. I will certainly take any help that is being offered. Thank you again!
  17. Here is a link to Final Fight’s enemy AI. I agree that it can be difficult to read someone else’s code, but from what I deciphered, this should answer your question(s): https://github.com/originalgrego/FinalFightAE-Source/blob/master/ffight_ae_ai_targeting.asm#L1 if you notice in the code below, Capcom’s programmers seem to use a ‘shuffle’ technique for the enemy sprites, which technically can be seen as a grid-like system. ;================================================ ; Calculate ai target org 0x028084 jmp hijack_ai_targeting ai_target_player_3: lea (p3_main_mem,A5), A0 move.w #$4, D0 rts org $027BF6 jmp hijack_shuffle_check_active_player org $027C04 jmp hijack_shuffle_check_player_8E org $027C20 jmp hijack_shuffle_try_next_player org $027AC6 jmp hijack_minor_enemy_targeting ;================================================ ;================================================ ; Group targeting org 0x027E44 jmp hijack_minor_enemy_group_targeting_check org 0x027CC6 jmp hijack_minor_enemy_group_targeting_check_2 org $027FD6 jmp hijack_p2_generate_group_data org $003DFC jmp hijack_p2_init_group_data ;================================================ ;================================================ ; Boss targeting org 0x040A6A jmp hijack_boss_ai_targeting ;================================================ ;================================================ ; Damnd org 0x03D40A jmp hijack_damnd_initialize org 0x03D4CE jmp hijack_damnd_choose_initial_player org 0x03D592 jmp hijack_damnd_player_status_jmp org 0x0408D6 jmp boss_choose_random_player ; Damnd targeting org 0x0406DC jmp hijack_damnd_targeting_2 org 0x040756 jmp hijack_damnd_targeting_3 ;================================================ ;================================================ ; Sodom ;================================================ org 0x040D3E jmp $040D82 ; Ignore player status check org 0x040DF6 jsr $040E7A ; Always use multiplayer targeting logic jmp $040E04 org 0x040C64 jmp hijack_sodom_initialize org 0x042AEE jmp boss_choose_random_player ; Sodom targeting org 0x042742 jmp hijack_sodom_targeting_1 org 0x0427BC jmp hijack_sodom_targeting_2 ;================================================ ;================================================ ; Abigail org 0x04BE40 jmp hijack_abigail_initialize org 0x04BEB2 rts ; Do not try to assign from health tables... org 0x046BE0 jmp hijack_abigail_edi_targeting org 0x046C9C jmp hijack_abigail_edi_reassign_target org 0x04C17A jmp hijack_abigail_active_player_check org 0x04CA46 jmp boss_check_active_player_89 ;================================================ ;================================================ ; Edi E org 0x045F64 jmp hijack_edi_initialize org 0x045FDC rts ; Do not try to assign from health tables... org 0x04623C jmp hijack_edi_active_player_check org 0x046BAE jmp boss_check_active_player_89 ;================================================ ;================================================ ;Rolento org 0x048A92 jmp hijack_rolento_initialize org $04AFE0 jmp hijack_rolento_damage_table_calc org $04A85A jmp hijack_rolento_choose_random_player org $049DE6 jmp hijack_rolento_nuckin_futz_check org $049E7C jmp hijack_rolento_nuckin_futz_check_2 org $04AD02 jmp hijack_rolento_double_proximity_check org $04ADAE jmp hijack_rolento_prox_then_random org $049e20 dc.w $0064, $0064, $008C, $00B4 ; Rolento health values for 1-3 player to go nuckin futz mode ;================================================ ;================================================ ; Andore targeting org 0x02E5C4 jmp hijack_andore_targeting org 0x02E5A4 jmp hijack_andore_switch_player org $02DDFE jmp hijack_andore_butt_slam_prox org $02D124 jmp hijack_andore_prox_check_other ;================================================ ;================================================ ; Bred, pick active player org 0x022AC6 jmp hijack_bred_pick_active_player ; Bred, pick active player org 0x022B1E jmp hijack_bred_pick_active_player_2 ; Bred proximity check, I believe this is what causes waiting enemies to attack org 0x0279C0 jmp hijack_bred_prox_check ;================================================ ;================================================ ; Two.p, Pick active org 0x028BB6 jmp hijack_two_p_pick_active_player ; Two.p, Pick active org 0x028BF8 jmp hijack_two_p_pick_active_player_2 ;================================================ ;================================================ ; Axl active player check org 0x02ADA8 jmp hijack_axl_pick_active_player ; Axl active player check org 0x02ADF4 jmp hijack_axl_pick_active_player_2 ;================================================ ;================================================ ; G. Oriber proximity test org $032BC8 jmp hijack_g_oriber_targeting ; G. Oriber proximity test org $032C3E jmp hijack_g_oriber_targeting_2 ;================================================ ;================================================ ; Roxy proximity test org 0x03A610 jmp hijack_roxy_proximity_3 ; Roxy proximity test org 0x03A59A jmp hijack_roxy_proximity_2 ; Roxy proximity test org 0x038AD4 jmp hijack_roxy_proximity ;================================================ ;================================================ ; Hollywood, proximity test org 0x036A5A jmp hijack_hollywood_proximity ;================================================ ;================================================ org $0514E0 jmp hijack_andore_boss_proximity ;================================================ ;================================================ org 0x00302E jmp hijack_major_enemy_hit_tageting ;=========================================== ;=========================================== org 0x002F80 jmp hijack_enemy_health_calc ;=========================================== ;=========================================== ; BELGAR org $04EA20 jmp hijack_belgar_initialize org $04EAB6 ; Do not assign belgars health from table nop nop org $04F058 jmp hijack_belgar_update_player_position org $04F346 jmp hijack_belgar_update_a6_a8 org $04F6C2 jmp hijack_belgar_update_a8 org $04F0EE jmp hijack_belgar_target_other_player org $04F2B8 jmp hijack_belgar_active_or_random org $04FB08 jmp hijack_belgar_prox_check org $04FC9C jmp hijack_belgar_active_or_C9_check org $04FCBE jmp hijack_belgar_active_or_x_prox_check org $04F2DA jmp hijack_belgar_active_or_y_origin_prox_check org $04F670 jmp hijack_belgar_active_or_y_origin_prox_check_2 org $04FC6E jmp boss_check_active_player_89
  18. I’m no expert, but as someone who plays Final Fight constantly, I can say the enemies do seem to move on a grid system. How do I come to this conclusion? When an enemy attacks the player, the other enemies never occupy that spot. If you notice, the enemies will wait for the space in front of the player to clear, or they will walk around the player to attack. Edit: Watch the first stage in the video below to see what I mean.
  19. @Albert Please keep us posted on a possible second run. I want a copy, as I mentioned above! Thank you for offering this opportunity!
  20. I’d buy a copy! I missed out on the first and only run of the game.
  21. I found this rare gem at a local retro store (I didn’t pay much for it either):
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