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doubledown

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Posts posted by doubledown


  1. VVG and OG are proud to announce the partial results for the first round of RPS Tournament of Champions.

     

    Patrick Bulch (SRPRS) x Brad Meyer (SSRRP) = 3-0 (Patrick won)

    Joe Kollar (SRRSP) x Jeff Clifton (SSRPP) = 2-0 (Joe won)

    Tony Holly (RPRSR) x Kyle Koehsmtedt (RPRSP) = 0-1 (Kyle won)

    Adam Gallant (PSPSS) x Jason Mazure (SRRPR) = 2-3 (Jason won)

    Steve Wicoff (SPSRR) x Steve Jacobs (PPRSR) = 2-1 (Steve won)

    Scott Einsig (SRRPR) x Jason Parlee (PSRRS) = 4-0 (Scott won)

    Gord Ivany (PPRSP) x Oliver Pyper (PRRRS) = 1-2 (Oliver won)

    Greg Griffin (PRPSR) x Bred Gladson (N/S) = 5-0 (Greg won)

    Chris Wingate (RPP) x Jered Hritz (N/S) = 3-0 (Chris won)

    Rossignol Numa (PPPPR) x Gustavo Olgiati (PRSRP) = 2-2 (tie)

    Bohus Blahut (N/S) x Bradley Karston (RSRPP) = 0-5 (Bradley won)

    Sarah Uhrig (N/S) x Zack Friedrichsen (N/S)= 0-0 (both out)

    Keir Howell (PRPSR) x William Pilgrim (PRPRS) = 1-1 (tie)

    Andrew Arthur (PSRPS) x Ted Chung (PPRSR) = 1-2 (Ted won)

    Chris Nobert (PPRSS) x Troy Whelan (PRSRP) = 3-1 (Chris won)

    Don Russell (N/S) x Michael Markowski (PPRSR) = 0-5 (Mike won)

    Eric March (RSPPS) x Brad Jewell (PRSPR) = 0-4 (Brad won)

    Toby Wickwire (SRPPS) x Alan Hershey (SPSRP) = 2-2 (tie)

    Chris Sagba (PRPSR) x Joe Lambert (RSPRP) = 2-2 (tie)

    Lee Krueger (N/S) x Bruce Consolazio (N/S) = 0-0 (both out)

    Ben Langbert (RSPPP) x Matt Edwards (RRR) = 3-1 (Ben won)

    Keith Warden (N/S) x Tanya Craver (PSRRS) = 0-5 (Tanya won)

    Logan Wingo (N/S) x Brett Gladson (RSRPR) = 0-5 (Brett won)

    Ranson Gadwin (PRSSP) x Chris Keilback (PPRSR) = 1-2 (Chris won)

    Chris Perjak ("bye" round)

     

    Contestants who have tied must now submit a new set of 5 throws. Entries will be accepted until 11:59 PM EST Friday 11/26/2004. In the event of a new tie, the first contest to win a "game" will be declared the winner for that match. For example, player1 (SRRPS) x player2 (PPRPS) = 1-1, but since player1 won the first game (scissor x paper), he/she will be declared the winner for that match.

     

    The new matches for the second round will be revealed on Saturday, once all tie-breakers are resolved.

     

    Congratulations all winners!

     

    The VVG and OG management


  2. Just out of curiousity and disgust I asked the seller:

     

    I asked:

    "I'm just curious. The title says Q*bert's Qubes but the label just says Q*bert. Which version is it or does this cartridge have both games on it. Also is this the Atari version or the ColecoVision version. The item title indicates both. I didn't know of any cartridges that were playable on both of those systems. Thanks."

     

    He replied:

    "I do apologize for any confusion the title may have caused. The cartridge is indeed Q*bert for the atari 2600 system. Thanks, Brandon."


  3. "This is the thread that never ends...'"

    "It goes on and on my friends..."

     

    (who knows the rest)

     

    But seriously, the only problem using an RF Demodulator and yes of course I have one, (it's the one from MCM Electonics, I've been one of their customers for years) is that you get cable compatibility as far as being able to use Phono Plugs/RCA cords, but you are still drawing the video signal from the output of the console's RF Modulator. Which means all the interference is already there when it is sent through your A/V cord and jacks to your tv or home theater system. The reason A/V mods work and look so good is that they rip the video signal off the board before it goes through the RF Demodulator and gets clouded with all the interference floating around. Not to say that the RF demodulator looks like crap it will probably give you a slightly better signal than the original RF signal, just depends on how you hook it up. The more expensive the cable the better the picture.


  4. Just out of curiousity I'd like to have the members' opinion. I hear a lot of "if you get the items, leave positive or neutraul no matter what." What about when you get the items and they aren't as described. For example the auction description describes them as "working," but they don't "work." Say you got the auction for a good deal and you know you can fix it. Let's also say you contact the seller and agree to keep the items for a small refund. Now obiviously you would say leave positive feedback. You got something for cheaper than you thought and it works. On the other hand if you don't list it as neutral/negative other buyers will probably not see it because it blends in with the sellers hundreds of other positive feedbacks. I would be happy about the super great deal, but think that I'm doing a dis-service to the purpose of feedback if I don't say that there was a problem, and like I said if you list it as positive feedback it will just blend in with the others and future buyers won't be warned. What do you think about that.


  5. One thing that pisses me off, but on the other hand usually works out for me is sellers on Ebay selling usually older consoles, ColecoVision's for points of argument, and listing them as untested becuase they don't have, whatever (i.e. a controller, or a cartridge, or the RF cord and Switch Box.)

    You don't need a controller to see if it turns on, you don't even need a damn cartridge to see if it will work. The ColecoVision has a built in Title Screen that will appear without a cartridge inserted into it's card edge connector. Not having the RF cord is a rediculous excuse since any RCA phono male cord will do. You gotta figure everybody and their mother has to have about 5-25 to hook up modern tv's and stereos. So fine maybe you don't have the original or even a new TV/Game switch, go to the damn store and buy one for $5.00 and be done with it.

     

    This leads me to three possible conclusions:

     

    1: The seller is so stupid and doesn't know anything about what the hell they are selling so they legitimately think that they can't test it without whatever it is they say that they are missing

     

    or, what about this:

     

    2: The seller doesn't realize that they will get a helluva lot more bids and money if they can state in the auction, and back it up, that the items actually work

     

    but realistically this is the real answer:

     

    3: They know the damn thing doesn't work and that's why they say it's missing some dumb little part. A good way to check is find an auction for an old console from a seller with a reasonably high feedback number, that states that it worked last time it was used (10 years ago), but they can't find the (insert stupid little part here) so they can't test it and no money back. Then check for his/her auctions for the week or two before and a week or two after and see if they're selling whatever part they didn't have for the console. This is generally true for cartridges that are listed as "should work, can't test, no system" and then the following week they have a system up for sale. What do you know. They must have just gotten the console after they sold all their games for it. Now why would they do that do you suppose. Now they list the console as "can't test, no game cartridges." Yeah because they sold all their non-working ones the week before.

     

    Fortunately for me, what most of these morons don't know is that almost all of these games and consoles are easily fixable with a little bit of time, proper tools/chemicals, and a little bit of knowing what the hell you are doing. Thusly I am able to win these auctions that "should work, or don't work" for very low amounts and fix them up.

     

    Last winter when I was buying up ColecoVision lots to get a decent assortment of games without buying and paying for shipping on each one, it lucked out for me that I was able to fix 18/20 consoles, 55/60 controllers, and 115/121 games that were all sold as is, even some that were described by the seller as "I can't get these items to work." I got one console that had a very difficult problem to fix; the seller didnt' realize the tv channel switch on the console was set to channel 4 when I'm sure he was testing it on channel 3, or he could have tried to hook an RCA cord to the RF output, and then into the composite video input of his TV. Regardless just one example of a console that I got dirt cheap because the item description read "will not work."

     

    Now I uderstand that not everybody is electronically or mechanically inclined and that's fine, but being so myself has helped me make a little extra money and help revive people's interest in the ColecoVision.


  6. Call me nuts, but I swear the prices of ColeCovision games and accessories has definately risen since I started selling the modded consoles. If so I'm almost sorry I started selling them. It make my personal collecting harder.

     

    So far 17 Modded ColecoVision game consoles and counting.


  7. Modded ColecoVision's are the wave of the future. I like to think that they're the kind of stuff they install in the space shuttle.

     

    Seriously though, I've been into video games pretty hardcore for about 7 years now (although playing since I was a kid) and people always discuss how crappy the ColecoVision's sound and picture are nowadays after sitting in someone's closet for 15 plus years. The mods I do make an incredible difference. The LEDs are obiviously just for flash, but they do look pretty sweet if you're playing in the dark. The "Intro Skip" BIOS, again, just a nice feature to have, but if you plan on playing for a while and showing friends your cool old school games or you wanna switch games every few minutes you'd be real happy to have it.


  8. In my auctions I advertise that "I will ship items out either the same or next business day after confirmed payment is received." I also pay for an auction within 5 minutes of the end of auction if PayPal is accepted and shipping is stated in the auction.


  9. Mike Tyson's Punch-out is a great game, but a lot of people consider it a stragegy game versus a boxing game. Technically it is. All you need to do is figure out each opponet's "tell" (when they're gonna throw their super move) dodge it and punch them. For Tyson you have to just dodge for like the first 1 1-1/2 minutes of each round and then you can start punching. The game is definately beatable. It just takes timing and patience.


  10. The entries have been accepted and the matches have been assigned. The list of entrants and who they will be matched up with in the first round is posted at Opcode Games.

     

    http://opcodegames.com/modules.php?name=Ne...e=article&sid=7

     

    All of those involved in the tournament have untill 11:59 PM EST Friday 11/19/04 to submit through e-mail to [email protected], their:

     

    Full Name

    Password

    Throws (in the order they wish them to be played)


  11. The entries have been accepted and the matches have been assigned. The list of entrants and who they will be matched up with in the first round is posted at Opcode Games.

     

    http://opcodegames.com/modules.php?name=Ne...e=article&sid=7

     

    All of those involved in the tournament have untill 11:59 PM EST Friday 11/19/04 to submit through e-mail to [email protected], their:

     

    Full Name

    Password

    Throws (in the order they wish them to be played)

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