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ScottHuggins

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Everything posted by ScottHuggins

  1. You might not know of this game:Maze Maniac. A fantastic CV game that is totally under the radar! http://www.mazemaniac.com/ I am not sure if you are trying to make a definitive list of CV Homebrews or if you are more interested in finding what's available to purchase - I am just pointing this out. It does look like this game is no longer being produced though. Bummer.
  2. jfmateos- Thank you! That shows that perhaps ParaJVE likely emulates the Vectrex the best. It works well in MESS but that's likely not the best Vectrex emulator. Convenient, but not very accurate. Thanks again for doing that.
  3. 5-11under (lol - I always loved your screen name!) Thanks a ton for trying. Did it just say "Game Over" and show some explosion? No player ship that you can thrust around and shoot at those enemies? If so, then....darnit. I need to figure this out. MESS plays it really well. Yea, I'll take you up on the cheap connector and PCB combination. Guess I need to go find an EPROM programmer. Lets PM to talk about this.
  4. Hey Guys! Been a while.... I've been programming a Vectrex game. It's still in it's infant stage, but it's somewhat playable. Could I please trouble one of you to please try to play this on a real Vectex? I have a Vextrex, but I don't have a VecRAM or anything comparable. Seems those dealies are a bit hard to come by nowadays. This plays well in 2 of the 3 emulaters I tried it on (MESS32, VECX), but my favorite Vectrex emulator, ParaJVE, doesn't play well....it works horribly on that emulater which is very concerning. Can anyone please try this on the real hardware? If no one can, no worries....just wanted to see how it behaves on th real deal. Thanks a ton! Scott RONS.BIN
  5. I wanted to respond to this, 4 years late, but thanks... I really hope each of you are doing well (Pixel, Joey, Daniel, Eduardo, J/F, etc). Been a challenging road for me for the past 4 years.. Sometimes things end up different than you hoped for. Really glad to hear CV homebrew scene is thriving. Take care.
  6. Russ, this looks great. I'm so glad you are doing this. As Pixelboy said, I was "considering" taking this on....but never did. Looks to me (from the video) like you did an awesome job on it. Can't wait to see how it comes out.
  7. >I just want to say I appreciate what you are doing, and when my order arrives I will be happy. If you need to >delay my order so someone else can >have their's sooner, I would be fine with it. I would hate to have you lose customers, or decide to quite >providing us with new CV games, because of >people complaining about your delivery speed. >thank you and everyone else who support the CV community! evg2000, Thank you for your kind, and non-emotional post. I think J-F is awesome and works hard. He is just swimming in a sea of sharks. Sometimes, I really think the CV scene blows. Eduardo was right.
  8. Hi JBoy! How are ya? Hope you and your wife had a great holiday. Mine was super busy. Two little kids... nuff said!

  9. Great to se this game being progressed. Jrok, great work. I *really* hope to get this one on cart some day.
  10. Now that's the first time I've heard that!

  11. retroillucid- You are truly hardcore. Wow. This seems almost like a foot race to you :-) At this rate by next summer you'll have 5 more games...somehow.
  12. Tursi- plays so smooth and the controls are very solid. Boss stage????? Sounds nice although I know I will never see it.... This game is hard!
  13. I don't want one....I NEED ONE. Daniel, please include me.
  14. Youki! Congrats! Awesome looking. I would love to see a video or a "demo" version of the final rom file.
  15. >Uh oh, someone forgot their "bB inside" disclaimer, MausGames, please expand on this. What exactly are you implying?
  16. Wow, Kurt. Excellent feedback. I really appreciate it. Everything you said (especially the difficulty ramping too quickly) is right on. I think the collision detection being "off" that you mentioned, I have fixed.... >I think it would be better to use slightly simpler, but more different sounds. Agreed. I am not an expert whatsoever when it comes to creating good sounds on the ColecoVision. I just try hard to experiment until it sounds close to interesting and in this case they are a bit too much. The title music. Well, Joe sent me an mp3 file of him playing a nice little riff on his guitar. I tried to replicate it on the CV. Uhhh, well, I didn't do so well. I've got some renewed interested in this. Pixelboy (Luc Miron) and I have been chatting recently about some enhancements to the gameplay that might push the thing from "not bad" to "really good". Lucifershalo- stay tuned. I hope to have a pretty big update to this game soon.
  17. Daniel, This is superb. You are making it so easy to get into using SDCC to develop for the CV. I am about to compile Frantic. I am suspecting I will (at the very least) need to change out the start_sound() routine out with the one that uses the Coleco BIOS sound routines, right? Or, is it possible to still use Marcel's sound library format as well? In other words, use both Coleco BIOS and Marel's old routines? Thanks, Scott
  18. Hi Luc, Try this: http://web.archive.org/web/*/http://www.coleconation.com It's a "past" internet cache site. Click on Dec 01, 2005. It all came up for me. Then try the first link for 2006, it showed me the entire site there as well. A bit slow to load, but I think that might get you what you want. Scott
  19. Jarod, Very nice! This is the kind of 2600 game I thoroughly enjoy. Surely there is some in-line assembly in there. If not, wow....Batari Basic is a heck of a lot more capable than I thought. And I hate to agree with everyone else, but I am going to agree with everyone else: "Circus Galacticus" was a better name.
  20. Man, Eduardo... when you come back to the "scene" you come back hard. Sheez... take it easy man!
  21. Umm... YES. I have played it (I am a beta tester). This will be the very best CV homebrew ever. Period.
  22. Very, very nice. I will post the latest build later tonight or tomorrow.
  23. I have noticed the last several years, that some of the homebrew programmers have stopped putting their projects in the Homebrew Discussion, and using a blog to discuss them instead. I like that idea and wanted to move Frantic development here. I will start back this week. The latest version of the rom with screenshots is here: old thread. Now if the bastard (Joe) will get over here, we can start back up on this thing. I am going to make the game a bit easier, and will improve the sound effects first and foremost. Perhaps, a difficulty menu? More later.
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