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ScottHuggins

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Everything posted by ScottHuggins

  1. So many have listed Space Jockey.... It's awful!!! * Planet Patrol - just a neat side scroller. * Spacemaster X-7 - Probably my all time fav 2600 game. * Laser Gates - love those explosions!!! * Demons to Diamonds - This is my favourite paddle game. Two players head to head is pretty neat. * Chase the Chuckwagon - yea, yea, I'm gonna get razzed for this one. Just a fun maze game. I love the doggy "food bowl" thing in between mazes.
  2. Yep.... Whatever, dude. Whatever dude.
  3. Mr. Pharmacist, I'll have what this guy is having. Thanks.
  4. A Sprite, You joined on May 1, 2007. If you try to search the forums....lots and lots and LOTS of praise has been given to that game. Maybe the only reason to own an intv. Yes, it's brilliant.
  5. Cafeman! How are you? Working on anything? Ok... just to keep on track. Does anyone have ANY play tips? Man, this game is HARD. I love the 'feel' of it, but my scores...are....AWFUL. NATHAN- how did you score 3890?!?!? MAN O MAN. I consider myself fairly adept at video gaming....but that...is....stellar.
  6. Adventures of Tron (M Network) is one of my all time favs for 2600.... but, Laser Gates (Imagic) is my #1 fav game for 2600!!! ...overall, a *slight* edge to Imagic.
  7. Simone , This game is right up my alley. Very 'twitch'. VERY fun! I really look forward to a cart release of this one!!!
  8. >Well I thought about doing that too, easiest solution, but I played 2 homebrew yesterday: Astro Invader and Search Jewel and none of them offer the option of >selecting from the second controller keypad. That so? I coded that into both Spectar and Astro Invader. Try it out. Place a standard CV controller in port #2...and a 2600 (or 7800 compatible) in port #1. Select the options with CV controller and then use the 2600 (or 7800) joystick that is plugged into port #1 to actually play. I think it helps a lot with playing that game.
  9. Joe, You should post the rest of the artwork/lables here. They look incredible!!!
  10. I really like this idea, Albert. Ha! 8-bit Homebrew programmers are now official!!! Also, here's a big YAH to Colony 7 resuming work!
  11. jboy, Ehh, don't worry man. You always have a good attitude. You voted for a game listed in a poll. Don't worry 'bout the troll. Just ignore him.
  12. Thanks for the update. I am very interested in Space Hunter. Daniel, did you get Jump or Die into a full 8k game? Or it's it still the one from the mini-game compo? I hope that one makes it into a full game.
  13. Jess, Have you checked out the C compiler library available for vectrex? It takes a bunch of the complexity out of the 6809 assembly stuff. But, C is a whole bunch "lower" level than basic.
  14. Ok, fixed that bug with the saucer staying red when uou start a new game after you have played game in which you made it to level 2. Also, I liked your idea of using the keypad (1, 2, or 3) to activate a shield over a tower. It's been implemented (first post has latest build). Here's the one caveat. With the 4 new characters it took to define the shield, the color table addition and the shield sounds effect...I'm now down to 4 bytes remaining.. so this is IT. Also, the one caveat... you can only have ONE shield on at a time. In other words... if you hit 1 and then immediately hit 2, nothing will happen to cannon #2. That would require more logic and I'm not of rom space. You have one shield per cannon, per wave. At the beginning of each wave, the shields get regened. A wave is one of the four sequences of enemies that come at you before the FINAL boss comes at you.
  15. Ha! Nice thread idea... Demons to Diamonds. I love this game. It's so fast. Paddle games for the VCS are so much fun. The two player version of this game rocks.
  16. Ok, just thought about something... How's about a sheild? One shield per "wave". For example, if you are on the Saucer wave, if you hit right controller button, then the shield comes over the active cannon for 5 seconds and thwarts anything that hits it...and then goes away. No more shields 'till the next wave. See attached image. I could make the shield 'radiate' through the colour set for extra affect. I have some pretty good sounds effects for the "shield sound".
  17. 1. I wondered if the "saucers" wave was too long. Yea, I can start it off with less hits (it takes 25 now) and then increase it. Agree with that. 2. Yep, that a bug...the saucers at wave two are red / yellow and when you die on that wave, it was supposed to "reset" back to blue/yellow when a new game starts. it must not be doing that. Thanks for finding that. 3. No way to stop them. Unfair? Hmmm... The idea was to kill the guys moving horizontal before they kill you. You cannot deflect their shots with your shots. That's the way it was intended to be. No collision detection fault there. So do you think this is that big a deterrent? Anyone one else agree with #3 (well, anyone that has tried it?). Thanks for your input...it's highly appreciated whether I agree with it or not... (mostly, you are right htough).
  18. I agree about the 2-player mode. Good, it's scrapped... Ok, roller control is a great idea. I would *think* it could be squeezed in the 640 bytes. Lemme research that a bit. The attract mode idea is makes the most sense in terms of being the easiest: [1] it likely won't introduce any new bugs since it's isolated from the actual gameplay, [2] it's not a lot of work... but at the same time, it's just eye candy. I'm looking forward to trying it out tonight! Honestly, I don't think Terra Attack lends itself well to a two-player mode. And even if a cool two-player mode was devised, implementing it would require months of additional work and new bugs would probably pop up. Haven't you pulled out enough of your hair trying to fix those random graphic glitches? On the other hand, a better title screen would be greatly appreciated, because the one that you have now is rather bland. How about using joeybastard's "Terra Attack" logo (from his WIP box art) for a new spiffyer title screen? If possible, you could even have a simplistic attract mode that would show small paragraphs of text that explain the "back story" of the game. Otherwise, another simple-to-implement feature that would be cool to have is Roller Controller support: Put the RC in "roller mode", and control the active crosshairs with the trackball, use one of the buttons to fire, and the other three buttons to select a turret. Not everyone has a Roller Controller, but those that do could experience Terra Attack in a whole different way...
  19. Well, here's the latest build of this game. It's in the first post of this thread. I believe all known bugs have been squashed. I've improved some of the sounds, more detail was added to the enemy graphics, and after every boss stage there are newer enemies that come at you (even the main "saucers" are completely different now). In spending the last week fixing the bugs, I managed to optimize the code a bunch. I have saved 640 bytes! So... there's room for more... Any suggestions? Better title screen? More enemies? Sounds? Currently, there is only a one player option...maybe two players? Thanks for any suggestions.
  20. Wow, Bruce. This is looking VERY VERY nice! Impressive work.
  21. Hey Joe! Thanks for asking. Well, got the PC working - immediately backed up the code! I've redefined more enemies so each wave is now different. I've got one final (new) bug that I'm trying to fix. You know what sucks? I spent a bunch of time coming up with (your suggestion) a tense background melody but it just gets drowned out with the main gameplay sounds. So, I think that'll get scrapped. It was a good suggestion, but don't think it adds anything to the game experience. I will post a new binary this weekend. With any luck it will be the final (wishful thinkin'). Scott
  22. Manual- Oh my... Frenzy will knock yer socks off! It's so incredible. Possibly my fav CV title. Gorf is just ok. ApolloBoy- don't be ashamed of that! ps: I really like your avatar. I very much like Ultravox. Also, are you a fan of the Apollo publisher of 2600 games? I currently work about 100 feet from the office space where Apollo originally operated from in Richardson, TX. It's now a Republic Title office.
  23. Alright, CV fans... give it up! What are you enjoying right now? I am VERY VERY much enjoying Spectron by Spectravideo. What a brilliant game. For whatever reason, it's not a favourite with most critics but I love the colorful graphics and the beautiful sounds. I am a big fan of this type of shooter.
  24. Joe, it's reallllllly nice looking. Those vibrant colors kick butt. Very spacey, very science fiction. Now the melody thing is an interesting idea. I can code up a basic melody if it's not something too complex. It would be cool to come up with a sound that depicts a stressful situation.... > Something like the suspenseful music in the old Star Trek I will search around and find an example of this...thanks. I am taking the pc into a shop at lunch. Keeping fingers crossed.
  25. Luc, I do have Norton Antivirus that is up to date... >Could also be a defective RAM chip, or a roasted CPU. Is the CPU cooling fan running? Does the PC-Speaker morse something? Hmm... interesting. It does do just what you are describing. I took the cover off and when I power it on, the fan comes on and blows very briefly, the PC Speaker beeps something and then it goes off. It happens so quickly that I don't think the hard drive has had a chance of starting. I have been getting alerts the past two weeks saying my CPU temperature was running hot and that my fan was exceeding the max RPM's (this came from a process called Intel Monitor???). Manual, I am starting to think you might be right about a roasted CPU.
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