Luigi301
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Posts posted by Luigi301
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I didn't see a lot number on the PCB, just a sticker with an alphanumeric sequence on it. The same sticker was on the switch panel board and RF shield itself.
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Nintendo can throw money at the Revolution if they need to in a hurry. As of July, they had over $7.5 billion in liquid cash reserves.
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So basically you buy the main unit with a buggy version of the game then they squeeze $10 out of you for a fixed version?
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Nice.
Better than my 2600 bitmap viewer! *shudder*
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Yeah, it's getting too hard to add things without fixing pieces in 10 different spots. Here's my latest code.
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Where do you mean, on the inside of the shield itself or on the PCB? I didn't see a lot number on the board.
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I tore it open, and confirmed it was a Heavy Sixer. The switch panel board had "Atari: Intelligent Design" and "Rev B" silkscreened onto it. The main PCB, surrounded by thick shielding, had © 1977 silkscreened, along with three sets of initials.
I guess that'd make it a 1977 model, one of the first few lots?
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I'm going to pop the thing open to see if I can find a date or lot number. Is there anything I should watch out for so I don't break it, or is it a simple unscrew-and-pull like the 7800?
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Well, that was odd. I tried to hack in paddle support to my program and somehow made my bat's position COLUPF, even though I didn't touch COLUPF!
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I had a custom paddle kernel by batari, but Alpha 0.3 broke it. I'm using joystick controls right now.
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Collision detection works!
DONE:
Paddles
Graphics Engine
Controls
5 screens
Ball
Collision Detection
TO DO:
Scoring
More screens
Bugfixes
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My game might be done by Christmas*, I could turn the bricks into santa hats or something

*2006
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Yeah, having un-spaghettied code would really help

And so would that Stella with uber-debugger someone posted a few months ago, is that out yet?
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Aha, got it. The side molding on izzy's goes from horizontal to vertical at a very tight angle. russell's goes up gradually. The side molding on mine goes up to 90 degrees at a gradual angle. Also, the rear marks on mine (LEFT CONTROLLER, etc) don't match up to izzy's, they're molded into the plastic instead of printed on it.
Also, I've got speaker grilles, and no channel select switch. Based on that, I'd say I beat everyone in their Tele-Games oldness with an R-suffixed unit.

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Gah, my camera's broken

How can I tell if it's a Heavy or a Light?
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Well... it weighs about as much as my Xbox if that counts for anything. I'll get a pic when I get home later.
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I've got the lowest Sears number so far.
76861R, Mfg. by Atari for Sears-Roebuck, Sunnyvale CA. No channel select switch or hole.
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What's the variable for paddle position in the default kernel? I get an error when I try to look at paddle0.
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Did you see my reply from Oct. 21? The problem was being caused by a reference to a line number that didn't exist. So in making other changes, you probably fixed the line number problem without realizing it!

Michael Rideout
I fixed that and it still didn't work, I figured out I was checking variable M, which I never set.
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Just checked, my little bitmap drawer weighs in at 800 bytes. Not bad when images are 4 bytes each.
DONE:
Paddles
Graphics Engine
Controls
5 screens
TO DO:
Ball
Collision Detection
Scoring
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I don't know what the @!*# I did, but it works again. Now to put in a working ball.
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Heh, just realized that I've basically made a bitmap displayer with images weighing in at 8 bytes. Not bad, I guess.

Breakout-Based Non-Infringing Video Game
in batari Basic
Posted
missile1 can go, I'm not using it.