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128bytes

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Posts posted by 128bytes


  1. California Games - surfing

    Summer Games - swimming

    Pitfall II - swimming

     

     

    Vague aqua themes:

    Kaboom! has water in the buckets

    Fire Fighter fights fires with water

    Robot Tank has rain

    Enduro has rain

    Smurfs: RIGC has a jump over a river

    Pitfall has a jump over a lake

    Frostbite has many jumps over water

     

     

     

     

     

    Seawolf is currently my favorite 2600 aqua game.


  2. I thought they pretty much dropped it when the DS took over anyways.

     

    You are 100% right. Before the DS became a hit, with all the "third pillar" talk, I was hoping that a next generation Game Boy would appear at a price under $100. I would like to see the GBA die a slow death, with the current GBASP2 kept at a low price as a small kids' machine. I still prefer the pocketable, smaller form factors of the GBASP and Micro to the DS Lite.

     

     

    By the way, if anyone sees clearance pricing for the Micro or the GBASP2, let us know!


  3. It doesn't look like we will be able to post about the GBA (the greatest portable gaming system of all time in my opinion) in "Modern Gaming" for much longer.

     

    :(

     

     

    image-gameboylineboxed.jpg

     

    link to article

     

    A snippet:

     

    This year in our marketing you really won't see much push against Game Boy itself, so it will kind of seek its own level. It's hard to say in the future if we will ever bring back the Game Boy trademark," he told GameDaily BIZ in an E3 interview (full transcription coming soon).

     

    "It was a big risk for us to actually pass on it and call the new product the Nintendo DS, but it was part of Mr. Iwata's philosophy that if we're going to make a radical difference and try to reach a new audience, then we have to change the name... We had to make a break even though we had one of the greatest trademarks in the history of the industry."


  4. The wiimote sort of functions as a paddle. In Exite truck you steer by leaning the controller. It works great once you get used to the sensitivity.

     

    I would love to play Kaboom! on a Wii where I would be moving the buckets left or right by moving the controller.

     

     

    Also, some of the games in Wario Ware Twisted! for the GBA have a paddle-like feel to them.


  5. It's short notice, but I am moving out of town in a month and need to get rid of some stuff. Based on some of the interest expressed in the other thread about a trademeet, I'd be willing to host. If interested, just chime in here with what day would be better--our choices are the 14th or 15th when my girlfriend is away.

     

    If you have no interest in a meet, but are interested in Intellivision equipment, Odyssey II, classic Mac stuff, etc., let me know if you can come pick it up. Mostly free; I will also trade for beer, smaller items (I have a renewed interest in homebrews these days) etc.

     

     

    So is your girlfriend going to have a QVC trademeet, featuring flannel sheets ;)


  6. Turns out the patent referred to in my first post was for the iPhone, which as we know (all to well) was released today.

     

     

    As the price point drops for the iPhone, it could certainly become an exciting gaming platform, as it appears that the touchscreen logic is intelligent enough to handle multiple simultaneous finger movements.


  7. Thanks, dude :)

     

    Ok, another update, another bin:

    1) Changed high score ID

    2) Big rocks spin slowly

    3) Added sounds for a) Killer Satellite entrance, Killer Satellite destroyed, Shields.

    4) Changed sounds (to hopefully match more closer to the arcade) a) Background heartbeat, b) Ship Shot.

     

    To Do:

    1) Possibly Change UFO sounds

    2) Refine Killer Satellite Sprite

    3) Refine Killer Satellite AI

     

    Enjoy!

     

    Thanks, PacManPlus - you now "rock" in 3 ways - as a cool guy, a musician, and an Asteroids enhancer!

     

    By the way, are the CC2 settings the same as for regular 7800 Asteroids?


  8. I vist EETimes weekly as it's applicable to my job, but I thought I'd pass on this commentary on the Atari 2600 design.

     

    I thought the actual designer's response on June 18th was interesting after reading the initial commentary on June 11th.

     

    http://www.eetimes.com/TechSearch/Search.j...queryText=atari

     

    Doug

    Nice find! Here's a snippet:

     

    I was the chief designer for the 2600 and much amused with your article comparing it to the PS3. The 2600 was designed in 1976. The home game market was very competitive back then. We were competing with other companies making dedicated games (videogame units that only played one game). Several companies, at essentially the same time, came out with cartridge-based game consoles. These included Fairchild, RCA and Bally. The Atari design won out because of our efforts to minimize costs while still achieving the highest performance. We had a tighter design. We fought to keep the gate counts down, minimize RAM, and reduce the number of ICs and the number of pins on the ICs, while still providing the raw horsepower for the programmers to be able to port the best coin-operated games.

     

    True, what we considered raw horsepower in 1976 is a bit laughable today. Your comparison is a wonderful case study to show the progress in silicon technology. But I would differ with you on how you characterized our efforts in 1976. With virtually no layout tools and no simulators, and with gate budgets measured in the thousands, we worked hard to push the state of the art. I am sure that in 30 years we will look back at the PS3 and consider the design laughable. One of the challenges in looking back is to understand the constraints and contexts for those designs.

    Steven Mayer


  9. The SP2 and Micro share the same screens.

     

    I thought the micro's screen was smaller :?

     

    Of course the GBA micro screen is smaller in physical size. 2" for the Micro; 2.9" for the GBASP per the wikipedia entry

     

    Resolution of all GBA screens is 240 x 160 pixels.

     

    GBA micro screen appears to be higher quality because of the higher refresh rate and closer-packed-in pixels, but this is offset, of course, by the smaller physical size of the screen.


  10. Well, not sure where to put this. It's not old enoug to be a classic, but not really a Modern system anymore (though it's still got new games being made, so it should count still :P )

     

    Uh..anyhow, I was at the store the other day, and they had these things for $60, actually LESS than the SP (by only $10, but eh...) But anyhow, I've always wanted one, cause it's just so cool looking, but the pricetag always scared me away. Pluss there's the horror stories that I alwyas here. Like how fragile it is and that it has no ports for sound or game linking on it. So, I just wanted to find out some stuff.

     

    Is it really that fragile, like will I have to worry about breaking it from breathing on it like a Playstation :P Or is it just a case of "don't just shove it in your pocket like the other variants"

     

    Does it have a headphone or link (both?) port, and if so, does it use the same wires the SP does, I still have some of that stuff laying around hre.

     

    What's battery life like, sill it run a long time on it's internal battery, and if it dies, is it the same battery as the SP or a different custom battery.

     

    Anhhow, thanks. I'm thinking about picking one of these up, just wanted to know a little more about it.

     

     

    Get it. It is the best built, most durable handheld system I have ever used. It rarely leaves my pocket. The screen is great, and it is really comfortable to play. Screen has never scratched - I use the pouch it came with. Even if it scratches, the faceplates are replacealbe. Aluminum construction is excellent. Screen brightness is great - and although it is smaller, it is better quality than the sp2 screen - it runs at 60 mhz, unlike 50 mhz of the SP2..


  11. I highly doubt it was the choice of the name "Dreamcast" that sent the system into extinction. Many people think the choice of the GD-ROM format did it in ultimately, because they didn't choose the DVD format. It's a shame, because I firmly believe its a superior system in almost every way to the PS2, which ultimately is what drove it from the market.

     

    Hopefully using an odd format like the UMD won't doom the PSP to be an asterisk in videogaming history. I don't think it will, however.

     

    I have never had a problem with it. Like others said, though, it could be the disc and not your drive, so if there is any way you could try a different UMD disc I would go for it. You could also blow air on the umd disc if you see any dust in there.

     

    I would also try a full shutdown - the kind where you hold the power button for 4 or 5 seconds. It's the PSP version of a system reboot.


  12. Hi

     

    What is your favorite game with plenty of bugs but you still like it?

     

    Mine is The Sims. It has plenty of bugs but I can't stop playing. It's too much fun.

     

    I can't resist the urge, so here goes:

     

     

    Millipede, Centipede, and Ladybug ;)

     

     

    ok, now that is out of my system.

     

    Madden has bugs every year, but I don't care - I still find the series great fun.


  13. what you did wrong was trying this to begin with and your on your way to bricking your system. Like i said, too much of a pain in the ass to be arsed with doing homebrew and crap on the PSP.

    It's not a pain in the ass at all if you have half a brain in your head, or bother to read the instructions.

     

     

    way to insult Kondre, since he can't figure it out either and I don't agree with you at all, it is much harder than it should be, I tried it back when my PSP was 1.5 firmware and it wasn't worth the time and effort even back then when it was easy to do, and this is the main reason why I've never tried it since. No way around it, it's a pain in the ass, just because it may be easy for you doesn't mean you have to insult other people looking for help.

     

    Kondre, i didn't mean to piss you off, i'm just trying to tell you it's not worth bricking your system for and i'll say it again, ANYTIME YOU MESS WITH FIRMWARE YOU RUN THE RISK OF BRICKING YOUR SYSTEM. Trust me, i've seen many of people attempt flashes with the GP32 to totally kill the system. Sometimes stuff happens you don't expect or power bumps or something. Just becareful. I'd hate to see you ruin a system that is already pretty damn good without fiddling with it.

     

    Kondre is all set. He successfully downgraded and upgraded earlier this afternoon. He just hasn't posted the fact here yet.


  14. what you did wrong was trying this to begin with and your on your way to bricking your system. Like i said, too much of a pain in the ass to be arsed with doing homebrew and crap on the PSP.

     

    Kondre's problems are not as common as you are posting. I, and many others on this board, had no problems downgrading or upgrading. If I gave up every time I installed software on PC's, Macs, Linux boxes, AS/400's, Cuttle Carts, PalmPilots, Geos devices, Apple II's, etc., I wouldn't have ever done much computing!

     

    128bytes-

    So are the proceedure steps i am taking correct?

    Is there some odd issue with my unit that is making it different?

    According to the image that Danno posted, I have the Ta-081, but it doesnt seem to be behaving like a Ta-081.

     

    I guess What I need is a step by step proceedure. but for somereason none exist, If its so easy to do, i can see why, but if its that easy i dont understand why i am having issues.

     

    Kevin

     

     

    Danno has really tried to help you out here - it's never easy giving tech support advice, and it certainly gets frustrating for everyone involved.

     

    If you don't succeed with your upgrade on your next shot, don't give up. I recommend opening an account on a more specific PSP related board (like psp hacks) and posting there.

     

     

    I don't have the time to walk through step by step, but here's one last shot. My best advice is to remember that you WILL succeed, so start 100% over (by that I mean literally start over) , and follow the steps here .

     

    It will point you to [here]http://homepage.eircom.net/~pspcalo/2.80downgrader.html[/url]

     

    Read the directions in the .zip file linked on the second page I referenced above (I just read them myself - note the wording in step 3 - you may need to try step 3 several times) and take it from there.


  15. what you did wrong was trying this to begin with and your on your way to bricking your system. Like i said, too much of a pain in the ass to be arsed with doing homebrew and crap on the PSP.

     

    Kondre's problems are not as common as you are posting. I, and many others on this board, had no problems downgrading or upgrading. If I gave up every time I installed software on PC's, Macs, Linux boxes, AS/400's, Cuttle Carts, PalmPilots, Geos devices, Apple II's, etc., I wouldn't have ever done much computing!


  16. When I bought my PSP new last fall (I wanted a pristine screen and battery), I bought it from a place where I figured the PSP was sitting around unsold for a while. Yep - I bought it at Sears. And yep - my plan worked better than anticipated - sure enough it was an older system with 1.5 firmware out of the box.

     

    Today, you can have much later firmware and easily downgrade, but the tip still stands, as PSP's out for a few months are always easier to downgrade and reupgrade.

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