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Everything posted by 128bytes
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I have one, love it, and hope it becomes available again so others can share in the absolute, uncontrollable joy of owning one. Seriously. The part in question is, IIRC, the MMC slot. Perhaps another type of memory slot - or even on-board soldered in flash memory -- would do the trick.
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Notice that my pick is the same as the one I made a few days ago here Points: 55 Winner: Colts
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(raising his hand to be counted among these) I've got DIY RSI SI sticks for both my 5200 and my 7800... so as far as I can tell, the controllers are the same on both consoles. Gregory DC is right... the 5200 proto of 5200 (or the 8 bit PC version) shouldn't even be counted as Xevious. The 7800 version is a good one. Tower Toppler is a gem in the 7800 crown (which is, altogether, based on it's native library alone, a rather rusty crown without a lot of jewels). Joust... the graphics are far better than the 5200 version, but the gameplay itself has that lackluster feeling, IMO. There is an active homebrew community for it. Which is good. There are a lot of "Age of Cheesy 80s Crap" era games. Skate games... stuff that reeks of the "Fat Boys, Cindy Lauper on WWF", etc... marketing of that time. Which is, to me... bad. But yeah... the CC2... Supercharger, High Score Cart, every 2600 and 7800 game ever, downloaded off the net, on one cartridge, on one console, goodness. It is the 24k gold electroplating for the 7800. Amen. I agree 100% and own a CC2 I typically ignore any of the 7800 games except for the original (and amazing) round of initial Atari arcade ports and the new homebrews (Beef Drop and the Pac-Man variants) Without a CC2, it's still a keeper for Food Fight, 2 player simultaneous Centipede, and 2 player simultaneous Asteroids alone. 2 player "team mode" 7800 centipede is the best way to introduce a newbie to classic games, by the way. Even if the new player runs out of lives, if the other player gets enough points extra life, it brings the new player back to life! Brilliant!
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I got to really try it out this weekend and agree 100% with NE146. This is a huge moment in portable 2600 emulation history . Thanks again to everyone involved - it had looked like the PSP emulation scene was slowing down, but now it has really picked up. Now I am thinking of giving long file names to a lot of my ROM's so they will be easier to navigate.
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I think it's either/or, unfortunately. I'll try it shortly after I'm done updating my firmware to 3.03 OE-C. BTW it shouldn't be long before ALL PSP's are able to be downgraded, since another exploit was found. My ROMset is sorted alphabetically and split into folders. I guess the GoodTools could help me reorganize them by company, right? I think I'd find that easier to navigate. I tried PSP2600 version 1.0.3 last night and it is either the d-pad or the analog stick, but not both simultaneously. The sound seems to be much better with this release, too.
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GBA gets $19.99 Players' Choice games!
128bytes replied to 128bytes's topic in Modern Console Discussion
Just noticed that they have added Mario Kart to the list of $19;99 players' choice games. -
This one is a big improvement. Space Invaders and Pac-Man are playable now IF you set the speed limiter at 60FPS. Bugs I noticed: - I don't know why the speed limiter was set to 40FPS, but if you turn it up to 60FPS (and save it as default for next time) you can see the enemy shots in Space invaders. - Crashes on exit if you use the HOME key to quit. Hit SELECT and EXIT from inside the emulator, instead. - The toggle for "analog/cursor" controls doesn't seem to work. I dislike the analog control on the PSP and prefer to use the D-pad. PSP2600 v.2 doesn't let me. The "keyboard" configuration is too confusing for me at the moment. I can read, but I shouldn't have to think. Otherwise, this is very close to a perfect VCS emulator. I tried it last night and found the same "crash on exit" bug. Looks really really promising but I need more air time with it. I will load 1.0.3 - I hope it will allow simultaneous analog stick and directional button use. By the way, those "slots" are just left over artifacts from other emulators and are irrelevant to PSP2600, right? Thanks, Danno, for your help in getting this going, and thanks, NE146, for pointing out to use a newer Stella code base.
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That's excellent advice, CPUWIZ. Thanks (and I say this selfishly ). Does anyone else have more good advice to add? I have one more thing to add - Kepone, your reputation on eBay is perfect, but you hadn't sold anything since 2004, which could have scared some people off. With no sales for three years, would it be good advice for Kepone (or for anyone else who hasn't sold anything in a while) to start off selling some smaller basic stuff individually just to get a feel for the current conditions and to get a selling reputation established again?
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Nintendo Gameboy Classic Gaming Options
128bytes replied to Recycled's topic in Classic Console Discussion
Tons. Activision Anthology has all the Atari 2600 games by Activision plus some homebrew. There are classic collections for Konami, Namco, and lots more. Wario Ware (the original one is WarioWare Inc. Mini Microgames, the sequel is Wario Ware, Twisted, and they both rock hard) on the GBA may be the single best portable gaming experience ever (for a classic gaming fan) in my opinion. -
Well, I think the novelty of PSP emulation is that it allows you to take your Atari with you in a very convenient package. Not so true of your desktop, and even your notebook. The PDA though, offers an alternate platform that is well suited to portable gaming... if that is what you're after. That was all... Danno, I think with the NES fanboys, you just have to take their comments with a grain of salt. Clearly the PSP can run a variety of applications more efficiently than a DS. The people who expect a DS to be able to run the same things as a PSP just can't really understand the technology. There is a reason why NES products cost less. For me (and I'm a PSP, GBA, and smartphone owner, and have no desire to own a non-portable console higher than my 7800 with Cuttle Cart 2), the novelty of PSP emulation is that you can play on the mindblowingly best portable screen in the known universe, with high quality buttons (and analog stick) ergonomically designed for gaming. The screen on the PSP is so good that, if/when the emulator is nailed, my only remaining emulation dream will be to be able to play emulated 2600 games with others over wifi some day with my AtariAge friends as easily as someone *today* can play Mario Kart on the DS or Madden 07 on the PSP.
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FB2 Joystick Durability (just being paranoid)
128bytes replied to Recycled's topic in AtGames Flashback and Portable Consoles
My FBII joysticks are the most durable CX-40 style sticks that I have ever seen. And they get A LOT of abuse from people of all ages . Some of the plastic "tabs" have broken off mine on the insides, and the strain relief thingy cracked in half on one of mine - I have superglued them back and they are working as good as the first day I got them. -
I have downloaded it, and will try to find some time to test it this week.
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Where to buy Gameboy Micro Parts?
128bytes replied to RandomPerson's topic in Modern Console Discussion
I have been impatiently waiting for the inevitable GBA SPII clearance push - I would seriously buy three of them when they are around $30 or so. I picked up 3 new original GBA's for that price (not on black friday either) and would expect to see the same one for the SPII. The SPII and Micro are both great - I really like my micro, and wouldn't be surprised to see prices drop even further for them as well. With good protection for the screen - the Micros are well built - metal casing and all...not to mention the free "pouch" -
Sure, I'll bite (or is that byte )!
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The first music that 'blew me away' sonically for the Atari VCS was the (Parker Bros.) Frogger introduction theme. I remember being wowed by the first actual SONG introduction in an Atari game!!! Up until that point, the Activision games that were out (during the boom years of 1981 and 1982) were incredible visually, but run of the mill sonically. (the only early Activision game with perfect sound IMHO is Kaboom! which is minimalist perfection in every way...) Frogger, despite its flicker, was incredible visually, sonically, and had great game play too. Frogger "raised the bar" IMHO for Atari VCS/2600 sound, and all the game makers strove to improve their sound quality for later releases, with the crown jewel being 1983's Pitfall II.
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will the GameCube become the new Dreamcast?
128bytes replied to RickHarrisMaine's topic in Modern Console Discussion
My big question is - where are the big GameCube clearance sales, now that the Wii is here?!? (The Dreamcast had a nice period of clearance pricing which I never took advantage of . I am also waiting patiently for some GBA SP II clearance sales/price drops too... -
Welcome to the US, opcode! The Boston metropolitan area has a large and growing Brazilian population, and lots of Brazilian restaurants and bakeries are near Westborough in Framingham or Milford if you are homesick for Brazil, as you may be aware!
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I bought 2 of the new sticks off eBay, and they both broke too. I agree that they are junk. My Flashback 2 joysticks, on the other hand, are wonderful. I have had to re-superglue some plastic bits on the inside, but that's it. They are the best and most durable "real" 2600 controllers ever in my opinion (except maybe for the original 1977 hex-disc ones which I have never had the pleasure of using).
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Congrats, PacManPlus! Your Pac-Man Variants are awesome, and they are played a lot on my CC2! I love how you have separate high score cart save entries for each variant!
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I have Top Gear Rally (bought it for $5 on clearance at KBToys a couple of years ago) and it is a lot of fun.
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Rumor About Madden On Wii.. Anyone Confirm?
128bytes replied to Mendon's topic in Nintendo Wii / Wii U
My only point (which was illustrated by the last few posts) was that any game on a system with online capabilities can easily pull down real time data on weather, etc. and integrate it into the game -- in other words, that it is not Wii-specific. I only mentioned Madden 07 for the PSP because it's the only online game not requiring a PC I have ever played (really) -
Rumor About Madden On Wii.. Anyone Confirm?
128bytes replied to Mendon's topic in Nintendo Wii / Wii U
There's no technical reason this can't be done with Madden 07 online for the PSP...or any other online platform. It's just a good idea nobody thought of previously. -
Nintendo Innovations in Controllers!
128bytes replied to MaDDuck's topic in Modern Console Discussion
Nintendo was also first with motion sensitive controllers embedded in the game cartridge - tilt with Kirby Tilt 'n' Tumble for the GBC, and twist with WarioWare Twisted for the GBA. -
Sony Launching psp video downloads
128bytes replied to 8th lutz's topic in Modern Console Discussion
I'm all for anything that sells more PSP's, even if I don't use the service. I am also all for anything that presses Sony towards refining the built in browser and media player software. With the built-in Wifi, the next logical step would be to allow downloads directly from the PSP - which would place it one step ahead of the iPod for now. The PSP is still a VERY impressive hardware platform, and the system should hit its sweet spot in terms of games that would take full advantage of its horsepower, controller action, etc. in the next two years - IF Sony can get the PSP out of its current sales funk. And maybe, if they can resist changing out the hardware, and the cost of manufacturing PSP's decreases to the point of profitability, they won't mind the existence of homebrew software that would drive the sales of more PSP's...
