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Posts posted by 128bytes
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I have downloaded it, and will try to find some time to test it this week.
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Another tip to help you rationalize the cost: the GBA SP is more compatible than the Micro. You can play the entire GB library, including monochrome, Color, and Advance games. You can use the link cable to play multiplayer games with other GBAs and with the Cube's GBA Player. You can also use the power supply from the original Nintendo DS if you misplace the included power adapter.
(as if having a larger screen, protective folding case, and tough-as-nails design wasn't enough)
I have been impatiently waiting for the inevitable GBA SPII clearance push - I would seriously buy three of them when they are around $30 or so. I picked up 3 new original GBA's for that price (not on black friday either) and would expect to see the same one for the SPII. The SPII and Micro are both great - I really like my micro, and wouldn't be surprised to see prices drop even further for them as well. With good protection for the screen - the Micros are well built - metal casing and all...not to mention the free "pouch"
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Sure, I'll bite (or is that byte
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The first music that 'blew me away' sonically for the Atari VCS was the (Parker Bros.) Frogger introduction theme. I remember being wowed by the first actual SONG introduction in an Atari game!!! Up until that point, the Activision games that were out (during the boom years of 1981 and 1982) were incredible visually, but run of the mill sonically. (the only early Activision game with perfect sound IMHO is Kaboom! which is minimalist perfection in every way...) Frogger, despite its flicker, was incredible visually, sonically, and had great game play too. Frogger "raised the bar" IMHO for Atari VCS/2600 sound, and all the game makers strove to improve their sound quality for later releases, with the crown jewel being 1983's Pitfall II.
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My big question is - where are the big GameCube clearance sales, now that the Wii is here?!? (The Dreamcast had a nice period of clearance pricing which I never took advantage of
. I am also waiting patiently for some GBA SP II clearance sales/price drops too... -
Welcome to the US, opcode! The Boston metropolitan area has a large and growing Brazilian population, and lots of Brazilian restaurants and bakeries are near Westborough in Framingham or Milford if you are homesick for Brazil, as you may be aware!
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UPDATE:
Both of these joysticks are now broken. Pieces of junk. Don't bother with them.
I bought 2 of the new sticks off eBay, and they both broke too. I agree that they are junk.
My Flashback 2 joysticks, on the other hand, are wonderful. I have had to re-superglue some plastic bits on the inside, but that's it. They are the best and most durable "real" 2600 controllers ever in my opinion (except maybe for the original 1977 hex-disc ones which I have never had the pleasure of using).
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Congrats, PacManPlus! Your Pac-Man Variants are awesome, and they are played a lot on my CC2! I love how you have separate high score cart save entries for each variant!
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I have Top Gear Rally (bought it for $5 on clearance at KBToys a couple of years ago) and it is a lot of fun.
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What's PSP got to do with anything? I am not sure what point you are trying to make.
My only point (which was illustrated by the last few posts) was that any game on a system with online capabilities can easily pull down real time data on weather, etc. and integrate it into the game -- in other words, that it is not Wii-specific. I only mentioned Madden 07 for the PSP because it's the only online game not requiring a PC I have ever played (really)
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There's no technical reason this can't be done with Madden 07 online for the PSP...or any other online platform. It's just a good idea nobody thought of previously.
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Nintendo was also first with motion sensitive controllers embedded in the game cartridge - tilt with Kirby Tilt 'n' Tumble for the GBC, and twist with WarioWare Twisted for the GBA.
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I'm all for anything that sells more PSP's, even if I don't use the service. I am also all for anything that presses Sony towards refining the built in browser and media player software. With the built-in Wifi, the next logical step would be to allow downloads directly from the PSP - which would place it one step ahead of the iPod for now.
The PSP is still a VERY impressive hardware platform, and the system should hit its sweet spot in terms of games that would take full advantage of its horsepower, controller action, etc. in the next two years - IF Sony can get the PSP out of its current sales funk.
And maybe, if they can resist changing out the hardware, and the cost of manufacturing PSP's decreases to the point of profitability, they won't mind the existence of homebrew software that would drive the sales of more PSP's...
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I really like Demon Attack's Imagic-style 2 player gameplay (also used on games like Dragonfire, and also used by Atari Defender), where play alternates from wave to wave, so you don't have to wait forever to play if the other player is good.
Paranoid was right on track when he said that Demon Attack "looked as good as a coin-op" when it came out - it did!
I also like Atari Phoenix. They are both good games.
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Stuff Magazine's Greatest Sports Video Games of All Time. The article is a little too hip for its own good, and the language gets a bit not-safe-for-work, but I like their choices.
Surprisingly, an Atari 2600 game makes the list. Even more surprisingly, so does an Atari 7800 game.
Rockstar tried to pull a funny and released its high-res Table Tennis game for the Xbox 360 a couple months back. Well, the makers of Tennis for the old Atari 2600—which you pretty much had to pull-start—owned the more technically impressive Rockstar game. The game play in Tennis—from way back when we still were getting hopped up on wine coolers in the backseats of K-cars—is just as good, if not better, than Table Tennis in 2006Sounds like what I said on this thread. Activision Tennis is a great sports game!
I have loved the gameplay of Activision Tennis since it first came out. I remember hearing an interview with the game designer on the radio, and as soon as I heard how much care went in to making it play realistically, and that the game even had a drop shadow, I was hooked.I think the gameplay on Activision Tennis is just as good as on Virtua Tennis for the PSP (both are very fun). I don't think the gameplay has aged poorly at all - possibly the least of any 2600 sports game! And I agree that Activision Tennis has better gameplay mechanics than RealSports tennis.
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I'm all for a pauser cart, but remember that the LACK of a pause feature is part of the charm of the 2600. Without pause, the games are programmed to be good enough to be satisfying in a single sitting.
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I believe Joust (published in 1983) is the last commercial release that uses the B&W switch for its intended use. When set to B&W, the players and enemies change to shades of grey, though the playfield colors don't change.
Joust notwithstanding, Atari had abandoned the B&W switch by 1982, during the transition from black labels to silver labels. Several third parties, including Activision and Parker Brothers, still supported the B&W switch in their 1982 offerings. By 1983, though, it was pretty much forgotten about entirely (Joust being the curious exception).
I think Pac-Man also has a better B&W palette, personally. On the other hand Space Invaders looks much better with its color palette, even when played on a B&W TV. I should know; I was given a B&W TV along with my first Atari back in the day, so I got a lot of use out of that switch.
1) In the day (1982-85) I sometimes disconnected my Atari from our main TV (color) to our basement TV (black and white) if something else was going on upstairs. The B&W switch did help some games come in clearer.
2) Like skunkworx, I used to switch Pac-Man to B&W mode sometimes, even on the color TV, because it made the ghosts MUCH easier to see.
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Sometimes I like to put game cartridges on my desk and then do some paperwork on top of them - heck, I even write some code that way. It is a pain though when some of the Actiplaque residue rubs off on my work. Does that count?
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Yes, it's the former "Post-It Notes" cart, but we didn't want to use that name to prevent drawing ire from 3M.
Wouldn't this be the same for E.T. Book Cart? Or is it okay to use the image of ET?
I was wondering the same thing about the 7800 Pac-Man collection.

Hi:
I actually sent many e-mails, including to Namco themselves, and done searches trying to get permission to do this. No response. I also sent two PMs to a certain person who is a member of this board who used to work for Activision (and now works for Namco) who couldn't even give me the respect of a response, regardless of what that response was.
Bob
Bob - Perhaps that person who used to work for Activision (and now works for Namco) did not reply on purpose - for the good of your release.

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Let's be honest, how many times have any of us played Atari with even two people, let alone four?
Actually, I'm pretty lucky. I play 2 -4 player Atari well over half the time. Often with kids. Back in the '80s I played 2 player around 20% of the time.
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Wasn't there a Wario Inc. game for the DS? Wario Touched or something like that?
Tempest
Yes. Wario Ware Touched. It's great but it relys on the stylus a little too much. I think it needed more button games mixed in.
Personally if you haven't tried it yet, I'd recommend getting Wario Ware Twisted for the GBA instead. I think it's more fun, and has more variety. Not to mention it plays great on the DS

I agree. It's the closest you can get to a portable Wii! (I think - haven't played a Wii yet
) I am stuck on "Wario Mambo" at the moment... By the way, the original Wario Ware - Mini Microgame$ for the GBA is also incredible - it may well be my favorite GBA game of all time! - don't pass it up just because you are using a DS. Added bonus - full unlockable Dr. Mario (well, actually Dr. Wario)
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Any online stores stock the supercharger by the way? I'd really like to have one.
Until recently, you could have bought the Cuttle Cart 2 - it can play all the supercharger games.
By the way, one innovation some of the Supercharger games (like Communist Mutants From Space) have is three and four player joystick games - the system keeps track of all the scores, and people pass the joystick around after their turn. The only regular cartridge games that could do this were sports titles such as Activision Decathlon, Summer Games, Winter Games, and California games.
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For Tennis, I believe Activision Tennis is better than RealSports.
For Football, I still like Super Challenge Football better than Super Football, especially with 2 players. The sandlot-style play calling - "you go out, you stay in, you catch the pass" is totally in the spirit of Atari games.
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I voted for Kaboom! for the same reason as joeybastard.
Also, please add Go Fish!, SWOOPS!, and Power Off!

FB2 Joystick Durability (just being paranoid)
in AtGames Flashback and Portable Consoles
Posted
My FBII joysticks are the most durable CX-40 style sticks that I have ever seen. And they get A LOT of abuse from people of all ages
. Some of the plastic "tabs" have broken off mine on the insides, and the strain relief thingy cracked in half on one of mine - I have superglued them back and they are working as good as the first day I got them.