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Trip_Cannon

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Everything posted by Trip_Cannon

  1. Hey, what's the second game from the left on the second row. Look like a teal green box in shrinkwrap. Is it Pete Rose?
  2. Karate Champ would be great. And maybe someday somebody could hack Kung Fu Master into something playable...
  3. Here is a still of a ..well..you acn all decide what it looks like... Gorf, you seriously made me wet my pants as you're using graphics from my FAVORITE MOVIE OF ALL TIME!!! (aka THE GREATEST MOVIE OF ALL TIME!!!)
  4. ... or by a high school student in 1997. Hahahaha! Oh man, I was about to write "a website that looks so 1997" but was didn't know if the joke would go over...
  5. Oh, the irony of a man who has helped create some of the biggest technical advancements of our day has a webpage that looks like it was made by my grandma.
  6. I'm really curious to see some of Gorf's demos, but I don't have the resources to make it play properly and I may just be doing it wrong with emulators and such.. is there anyway maybe somebody can construct some video files and either post them here or on Youtube?
  7. For pure graphics? There were quite a few games that focused on the great 2d graphic capability. Like Gorf mentioned, Trevor McFur is fantastic, but a crap game. Kasumi Ninja and Ultra Vortek have very nice backgrounds. Rayman is a Jag graphic highpoint. And I guess I'll also mention Highlander as well as it's another game with great backgrounds. Tempest 2000 have great graphic effects as well as Defender 2000.
  8. I'll guess he's been researching the code for his new release?
  9. Again, I'm not claiming that a Street Fighter game can not be done. I'm just saying, look at the current set of 8-bit SF2's out there and ask yourself if you really want one... As mentioned earlier, Yie Are Kung Fu would be a MUCH BETTER choice than SF2.
  10. Ok, now that's just cheating. You said it wasn't designed to handle Dragon's Lair, except that it was! Sprite-wise, the 7800 was an extremely capable system. It had a lot of suckage in its design, but it could have done many of the games you've mentioned. It's simply a fact that Atari didn't get licenses to do many games on their 7800 unit. In fact, I'd go as far as to say that Atari didn't want the licenses. Tramiel was all about doing things on the cheap. The problem is that he never quite got the idea that console third-parties were a lot different from the home-grown third parties of the computer world. In the computer world, anyone could write a game on a floppy and become an overnight success. Consoles, on the other hand, required a lot of love and attention from the console maker before third parties would be convinced to invest in the system. Hehehe, I would have loved to see a fully uncut "American Hero" for the 7800. That would have been great! I agree with you. The 7800 needed so much more support to see what it was really capable of. In actuality it's capable of anything. The only question I'd have is "how good would it be?" There's a great section that I should have paid more attention to in the Classic Gaming forum: "Worst ports ever." First post, ironically enough, mentions Street Fighter for Gameboy. Another one from that section that I noticed and HAVE played is Hard Drivin for C64. What were they thinking? Ok, it was made, the C64 was "capable" of it... but it's completely unplayable. Again, the C64 wasn't "built" for a game like Hard Drivin... Where as, and I stand corrected, the 7800 was "built" for Dragon's Lair....
  11. Beat you to it with my last post. I know, but, unfortunately, we don't have that. Now I ask you.... can it be done with just the cart?!
  12. Funny you mention that exact title, I will also confirm Dragon's Lair is more than doable on the 7800. I will be the first person in line to pay double what you're asking for a 7800 Dragon's Lair arcade. Laserdisc adapter version doesn't apply..
  13. Trust me. I don't. I would love to see something great for the 7800 here in the future.
  14. You're making the same mistake everyone does when talking about the neglected Atari systems and attributing software familiarity with hardware ability. It doesn't matter what the 7800 IS capable of, because we will never ever see it in a million years, because no one had much reason to become familiar with it. As there was a lot of support and money to be made with the GB and Gameboy Color lines, you get to actually see the hardware pushed. With the 7800 you don't even see them putting better sound chips into most games, let alone spending time to figure out the tricks that will really make the system rock. If the 2600 had recieved hardly any support after the initial launch of games like Combat would you have then claimed Solaris was impossible on it? Sure you would. So could Dragon's Lair have been done on the 7800? If they'd wanted it, it'd have been done. And you're making the opposite mistake. Hell, why not port Quake III to the 7800? It can be done but in a different way. Dragon's Lair made it to the C64 and Adam but it wasn't the arcade game. If the fully animated Dragon's Lair could have been ported to the much more popular and much more supported NES, then why didn't they do it? Same with the SNES version. Same even with the C64! I'm not disagreeing. I'll go ahead and say it could have been done on the 7800. Would it live up to the arcade? No. Does Street Fighter live up to the arcade on the C64? No. Do I want to play it? No. It looks and plays like ass! The C64 wasn't "built" to handle a game like SF2 or Dragon's Lair arcade and neither was the 7800. I have NO DOUBT in my mind SF2 or Dragon's Lair could be made on the 7800. I only have my doubts when it comes to the playability.
  15. I agree, but there's a point where you lose the spirit of the game you're trying to make... I'm not saying it's impossible. But it does take a bit of creativity and a large understanding of what you're programming. There are a lot of bad conversions out there. BUT! Take "the Simpsons Arcade game" for C64. Now that's a conversion!
  16. It had more memory and colors. In terms of "power", both were still powered by 8-bit processors. True. It was a beefed up Gameboy. Wiki:
  17. How much of that is due to their trying to run 16 bit sprites on 8 bit hardware? The GBC ran a very playable Street Fighter Alpha. You mean like the brilliant C64 version? I'm no tech guru when it comes to stuff like this, but the Gameboy Color was far more powerful than it's counterpart. And I'm going to go as far to say that it was far more powerful than a 7800. I mean, it even got a full conversion of Dragon's Lair. Can the 7800 do that? Wait, so the computer Street Fighters suck, but you're using the terrible Dragon's Lair GBC as proof of how powerful it was? Right. Right. I'm saying the computer Street Fighters suck. What do you think? And hey, I've never played Dragon's Lair on GBC. Gamespot gives it a 7.5. IGN an 8.0, I assume it's pretty decent. Yes I'm using it to prove how powerful the GBC was. A Sprite says Street Fighter ALPHA was pretty good on the GBC. He's using it to prove how powerful the GBC was. Can the 7800 do ANYTHING like a fully animated Dragon's Lair? PLEASE tell me it can. PLEASE!
  18. Pleeeeze today be the day for me!!!!!!
  19. How much of that is due to their trying to run 16 bit sprites on 8 bit hardware? The GBC ran a very playable Street Fighter Alpha. You mean like the brilliant C64 version? I'm no tech guru when it comes to stuff like this, but the Gameboy Color was far more powerful than it's counterpart. And I'm going to go as far to say that it was far more powerful than a 7800. I mean, it even got a full conversion of Dragon's Lair. Can the 7800 do that?
  20. A Street Fighter game could never make it on to any Atari game console.... Because Atari is too cheap to buy the rights... Anyway, Street Fighter made it on to almost all 8-bit machines. One thing needs to be mentioned... they all pretty much suck... gameplay is awful... Most only include SOME characters... Got to say, I was impressed by the Speccy's approach... probably plays a heck of a lot better than the C64 version. There was also a NES hack and an official Sega Master version. The sega version looks great but is a bit choppy. There are tons of videos on youtube for the NES versions. Even found an alpha hack for NES.
  21. Would the Jag pretty much be considered a "CoJag" with an 020 chip? Was the original Jaguar capable of games like Maximum Force or Vicious Circle otherwise?
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